No for money, because having money like that ruins the challenge of survival because you could just buy whatever you needed instead of having to loot for it. And if you have to loot an extensive amount to buy anything, there is no point to it because then it's just redundant - you already looted to buy stuff that you could have looted. As well as that, there is no reason players need money - they can barter items anyway, if you are lucky enough to find someone that doesn't immediately kill you. NPC have no place in DayZ, it just doesn't fit with the game. DayZ is you, the survivors/bandits, and the zombies. That's it and that's how it's intended to be. If Rocket decides to add NPC's, well it's his alpha, although I highly doubt he would do that. Secondly, the authenticity is a big deal and I know that every suggestion in this forum gets an abundance of people who bitch about "realism" but it is important. Honestly, in a zombie apocalypse, nobody would give two shits about money if they couldn't eat it. Safe Zones - at first I thought you meant designated, permanent safe zones - which I was immediately against and so is Rocket (from his interview). However, when you mentioned building your own fortifications, I'm all for that. You might have heard of Undead Labs - if not, they are making a zombie MMO where you can find a suitable empty building and fortify it to your liking, aswell as having NPC's, because that fits in an MMO. That's awesome. I would definitely support that. However, DayZ should always feel like you could die at any moment, so players should not be invincible and there should be nothing special about the zone that says bandits can't kill. They should be able to enter and kill as freely as you can. The structures should be designed to stop zombies and certainly the fortifications alone would help the survivors should a firefight break out, but that's about it. They should be more like pseudo-safe zones.