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dutch_miller

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Everything posted by dutch_miller

  1. dutch_miller

    Currency System & Safe Zones

    No for money, because having money like that ruins the challenge of survival because you could just buy whatever you needed instead of having to loot for it. And if you have to loot an extensive amount to buy anything, there is no point to it because then it's just redundant - you already looted to buy stuff that you could have looted. As well as that, there is no reason players need money - they can barter items anyway, if you are lucky enough to find someone that doesn't immediately kill you. NPC have no place in DayZ, it just doesn't fit with the game. DayZ is you, the survivors/bandits, and the zombies. That's it and that's how it's intended to be. If Rocket decides to add NPC's, well it's his alpha, although I highly doubt he would do that. Secondly, the authenticity is a big deal and I know that every suggestion in this forum gets an abundance of people who bitch about "realism" but it is important. Honestly, in a zombie apocalypse, nobody would give two shits about money if they couldn't eat it. Safe Zones - at first I thought you meant designated, permanent safe zones - which I was immediately against and so is Rocket (from his interview). However, when you mentioned building your own fortifications, I'm all for that. You might have heard of Undead Labs - if not, they are making a zombie MMO where you can find a suitable empty building and fortify it to your liking, aswell as having NPC's, because that fits in an MMO. That's awesome. I would definitely support that. However, DayZ should always feel like you could die at any moment, so players should not be invincible and there should be nothing special about the zone that says bandits can't kill. They should be able to enter and kill as freely as you can. The structures should be designed to stop zombies and certainly the fortifications alone would help the survivors should a firefight break out, but that's about it. They should be more like pseudo-safe zones.
  2. dutch_miller

    More Complex Medical System

    I would agree, except that so many people don't play with groups. They will inevitably be injured at some point and with this system there is too much to carry on one person to account for all situations. It would be very difficult for those people to self-heal. It would be too complex a system for a solo player, especially at this stage of the game where crawling through a bush can give you a broken leg. A good alternative (you probably thought about this anyway) would be too make short-term and long-term effects. For example, if you get shot, you can bandage yourself, painkillers, etc., the current solution, to solve the short term effects, but long term effects like infection and weakness would be solved by more intensive care (removing the bullet, sterilization, antibiotics). Antibiotics spawn would need to be increased as well if this were the case. That said, I would like medics such as yourself to play a bigger and more noticeable role, because I think you are under appreciated and with how paranoid people are of dying, consequently I'm assuming you probably get shot at more often than not. Having a medic uniform would be a good addition because I think the amount of deaths from players you get will (hopefully) decrease. An update like this, although possibly a little less intricate and using mostly existing supplies (although the addition of sterilizers and splints wouldn't clutter it up to much) would substantially increase the effectiveness of medics and add to the realism and authenticity of the game. Another thread about having a duffel bag option for medics in the primary weapon slot would work great in tandem, if both were to exist. Still, +1 beans for this idea, you do great work.
  3. It's the suggestions forum, smartass.
  4. That's why it would be optional - you aren't forced to have one and it's your choice if you want to sacrifice defense for more carry space.
  5. +1 beans, great idea, no real loss of realism which minimizes the amount of inevitable bitching about the update , allows for more team strategy. Do it.
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