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Everything posted by dutch_miller
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Tired of 16/18+ age restrictions? Then this squad is for you!
dutch_miller replied to Rustywolf (DayZ)'s topic in Clan / Group Recruitment
Did you read what I said..? "Just because you have 20+ people doesn't mean 20+ people are going to be playing all the time" -
This is why..
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Got a few problems occurring with both DayZ and Arma II. My DayZ problem is albeit a minor one; though it's likely related to my Arma problem. Whenever I start up DayZ, I get this error message: Addon 'dayz.anim' requires addon 'CA_HC_Sounds' Doesn't seem to be causing any real problems for me in-game, but oddly when I start up Arma II (Not OA or CO) I get this message: Addon 'Warfare2' requires addon 'CA_MIssion_SpecOps' Don't know what the deal is what that either, but what I do know is that I don't have ANY single player scenario missions or the original campaign (I do have EW). I have the OA scenarios and campaigns, but not the Arma 2 ones.
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I love to work in GROUPS, not communities of 40 people. Anyone want to get killing?
dutch_miller replied to leftyytwo's topic in DayZ Mod General Discussion
Maybe this is a better forum for you... http://dayzmod.com/forum/index.php?/forum/29-bandit-campfire/ -
Seeing as you are a bandit I find it hard to imagine you have experiences with heroes like that before you start the shooting.
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I'm a bandit, I'm changing my ways.
dutch_miller replied to Puffy's topic in DayZ Mod General Discussion
Excellent choice. We can help you get rid of that bandit skin in no time. http://dayzmod.com/forum/index.php?/topic/3910-need-medical-assistance-we-can-help/ Find a patient in your area and help them out, easy as that -
why are so many children playing this game?
dutch_miller replied to slartibartfast (DayZ)'s topic in DayZ Mod General Discussion
You realize a majority of people on Roosterteeth are 21+, right? I think these are reasons that more people in general are joining, but I don't think it's drastically increasing the number of younger players. -
Tired of 16/18+ age restrictions? Then this squad is for you!
dutch_miller replied to Rustywolf (DayZ)'s topic in Clan / Group Recruitment
M for maturity. 17 being the recommended age for it. The "children" playing the game have to judge for themselves if they are mature enough or not. I would consider myself mature enough for it. Can I say the same for all other younger players? No, I know that many of them only pay attention to the rating because their parents have to buy it for them; it is very difficult to differentiate the two in a game. I use the same argument for the forums. I'm not going to use the excuse "it's not like they haven't seen it before". -
Need Medical Assistance? We can help.
dutch_miller replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Yes, you can help people who post on this forum. Some don't trust you if you aren't whitelisted, but most do and you shouldn't have too difficult a time finding patients. -
Tired of 16/18+ age restrictions? Then this squad is for you!
dutch_miller replied to Rustywolf (DayZ)'s topic in Clan / Group Recruitment
Why the number limit? Just because you have 20+ people doesn't mean 20+ people are going to be playing all the time. And if you have 6/7 chances are there won't be alot of opportunities for all of them to play together because of real life conflicts. -
I will never adopt the kill on site mentality
dutch_miller replied to Justine42's topic in DayZ Mod General Discussion
It's the part that stood out; if you start off saying DayZ is an FPS, people are not going to respect your opinion. Simple as that. -
Character Customization: What Would You Like?
dutch_miller replied to GlaciusTS's topic in DayZ Mod Suggestions
You can already do both 1 and 2... -
As much as I hate bandits, I still believe in the idea that the game should not punish you for the way you play.
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It's not that it's a terrible idea, it's just not an original idea. Basically it's a point system (not a revolutionary concept) that adds to character customization (also not a new concept). Edit: I don't like the idea of changing spawns, if it is only contributing to character customization, then it's an ok idea. If it allows you to select where you spawn, then no.
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I will never adopt the kill on site mentality
dutch_miller replied to Justine42's topic in DayZ Mod General Discussion
Well, there's your problem. Don't respond saying how it isn't a problem. Just using it as a figure of speech. -
Tired of 16/18+ age restrictions? Then this squad is for you!
dutch_miller replied to Rustywolf (DayZ)'s topic in Clan / Group Recruitment
I don't think most players that are 17 or 18+ are looking to play in a clan that's mostly people younger than them I'm fairly certain he was talking about people older than 15 ;) -
This. I play games rated for people over my age, but I don't complain about it being unfair that clans want people at the recommended age. Like I said before, I will simply find other people that don't care as much.
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Tired of 16/18+ age restrictions? Then this squad is for you!
dutch_miller replied to Rustywolf (DayZ)'s topic in Clan / Group Recruitment
Sounds good. IGN: (TMW) Dutch Miller Age: 15 Ping on UK/GE/FR: 100-200 mostly. Skype:daft-derezzed Game Knowledge: 9 Inventory: L85 AWS, G17, GPS, NVG, lots of medical supplies including antibiotics Anything Else: I'm a medic, and I don't PvP. I suggest having a better screening process in addition to the application; seeing as it is younger players I want to know the people I'm playing with won't be coming from CoD, or like Bonehead mentioned crying because they died. -
Tired of 16/18+ age restrictions? Then this squad is for you!
dutch_miller replied to Rustywolf (DayZ)'s topic in Clan / Group Recruitment
Interested but I don't know what level of commitment is for the clan; give me some more info about it. -
Tired of 16/18+ age restrictions? Then this squad is for you!
dutch_miller replied to Rustywolf (DayZ)'s topic in Clan / Group Recruitment
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That's not really the mind-blowing sentiment that justifies an "/thread"
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larger buildings combat moves and more
dutch_miller replied to apache25's topic in DayZ Mod Suggestions
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larger buildings combat moves and more
dutch_miller replied to apache25's topic in DayZ Mod Suggestions
This is the at least the third thread you have posted with generally the same ideas and suggestions that almost all have been suggested before, and maybe if you didn't post threads with names like "new ideas READ PLZ" people could actually search for them and find them, so we don't have another post tomorrow with the same god damn ideas. How many more were you planning on doing? http://dayzmod.com/forum/index.php?/topic/85879-a-list-of-good-dayz-suggestions/#entry807443 http://dayzmod.com/forum/index.php?/topic/86127-dayz-create-player-screen/#entry809690 http://dayzmod.com/forum/index.php?/topic/86167-just-a-few-dayz-ideas-please-read/#entry810128 -
wall of zombies sweeping west-east accross the entire map
dutch_miller replied to timdl's topic in DayZ Mod Suggestions
Lagfest 2012. -
There's no point to humanity then. The idea is that your actions have longer lasting consequences because of how easy it is to die in this game. If I lost my hero skin every time I died I wouldn't care about getting it anymore, because I know it's temporary. And like you said, intentions don't change; don't just overlook that statement. That's the most important and really only part of the humanity system. It attempts to give a quick at-a-glance showing of the players intentions. If humanity reset every death I would say it's basically useless. No it's not realistic that your old character is the same as the new one, but at some point you have to draw the line between realism and the fact that it is a game, and no matter how much you make it seem like real life it is and always will be a game.