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Ygdrad

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About Ygdrad

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    Scavenger
  1. Ygdrad

    DayZ Build 1.6.0 Rolling Update

    I was going to use this post for more horrible puns, but I'll abstain. :P
  2. Ygdrad

    DayZ Build 1.6.0 Rolling Update

    Because of the new hatchets? Definitely. I read that you need to put that hatchet together. You need to find the two pieces, you then connect the head to the shaft and you'll get your wood.
  3. Ygdrad

    DayZ Build 1.6.0 Rolling Update

    This update will give the /v/irgins a lot more wood.
  4. This is one of the dumbest suggestions ever. Do you even think before you type? Do you have any idea how much new players die? I've stalked and watched them' date=' it takes the average idiot gamer a good 5-10 deaths at least before they get a clue, if you put a 48h period between dying sessions it'll never sink in. Also, the bandits will just grief harder because they'll have a bigger effect. [/quote'] I'm guessing you're one of the run and gun, disposable life guys. 6-7 days surviving and 500 zed kills, only one bandit kill, I tend to stay out of people's way. Suck on that. If you require a pic, I'll have one as soon as the server responds.
  5. No, people say they want the game harder. This makes the game harder. I don't see you suggesting any actual mechanics. Why is it so hard for people to read and think for a moment before they type idiocies?
  6. This is one of the dumbest suggestions ever. Do you even think before you type? Do you have any idea how much new players die? I've stalked and watched them, it takes the average idiot gamer a good 5-10 deaths at least before they get a clue, if you put a 48h period between dying sessions it'll never sink in. Also, the bandits will just grief harder because they'll have a bigger effect.
  7. The number of zombies in 1.5.7 was not manageable enough for some people, some find the numbers in 1.5.8.2 too easy, while the respawn rate makes the zombies too threatening and impossible to win against. If Rocket wants to balance the numbers, we could have the number changed to a sweet spot between those of the two versions, if he want the world to be harsh, 1.5.7 was just right. I am currently happy with the respawn rate, it keeps a threatening number of zombies coming at you, the endless spawning is what needs to be handled. I believe that if we keep the current rate, but limit respawning to 2-5 times every 20-30 minutes the zombie fights would remain intense without needing large numbers of zombies by keeping a constant amount coming at the players while giving them an end in sight.
  8. I'm up for it. Steam name is Ygdrad.
  9. Unfortunately, all your resources were already found(suspiciously identical i might add) on this site http://dayzmod.info
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