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x7steelers7x

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About x7steelers7x

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  1. x7steelers7x

    DayZ Developer Blog 8th March

    Flocks of zombies? Does this mean there could be giant hordes that pass through towns unannounced? Reminds me of the walking dead when they were looting cars on the highway and a giant horde came through..
  2. x7steelers7x

    Why always Russia

    To the OP: Perhaps if you try playing the game behind the mod, then you would answer you're own question (which to be honest, is a pretty stupid one). The game itself is a 3 year old military simulator thats based on a post-soviet setting. THAT is why the setting is always in Russia. It has nothing to do with the mod.. you know there's a different game behind it right? Maybe you should give it a try, it's not actually a bad game.
  3. x7steelers7x

    " Arma 2 Reinforcements Has Stopped Working "

    If you guys have the beta patch 95208 then thats the problem. It is not multiplayer compatible
  4. x7steelers7x

    Pending Hotfix: Build 1.7.1.2

    YOU LISTENED TO ME!! AHHH
  5. x7steelers7x

    Build 1.7.1 Rolling Update

    Didn't you read Rockets post? I mean' date=' you didn't read Rockets post did you? [/quote'] no need to be an asshole. And no, I guess I didn't read his post. Unless you're talking about the first post he made about the changelog, which mentions that this requires the Arma 2 beta. I'm guessing by that he meant the Operation Arrowhead beta patch...
  6. x7steelers7x

    Build 1.7.1 Rolling Update

    Wait we also need the Arma 2 beta to play this?
  7. x7steelers7x

    Pending Update 1.7.1 Details

    no, drugs would make too much sense. This man must've had a lobotomy.
  8. x7steelers7x

    Pending Update 1.7.1 Details

    THIS IS VERY HELPFUL!! why thank you sir!
  9. x7steelers7x

    Pending Update 1.7.1 Details

    While I agree, I have to ask, who shit in your cereal this morning? lol cereal is gross
  10. x7steelers7x

    Animals in Dayz

    yeah lol thats the problem, it wasn't getting noticed
  11. x7steelers7x

    Animals in Dayz

    Dear Rocket, I see no other way to present this as I have been trying to for a while now. Many people have asked for some sort of side quest or something that would give them other things to do. While this wouldn't been considered much of a side challenge I think it would still be interesting to do. For those who lived up north for some time now you know that food can sometimes be hard to find and your only resource is to find an animal to kill. Now I know that people want to constantly remodel this game to make it hard, more challenging, and more realistic and the one thing that has bothered me was the fact that animals don't flee from you. Whether they hear a gunshot or they see you trotting towards them wielding a shotgun they always manage to stand still even at the face of death. How hard (from a programmers stance) would it be to make them run from you so you really had to try to kill them? I think obviously certain animals should retain certain speeds but I feel this could be done. Maybe they don't react to bows since they are pretty much silent and could also be found in forests instead of just fields. So far I have liked for the most part what this game has come to but this is really the one big thing that bothers me. Anyone else hate this too? tldr; animals should run when being hunted. Not stand still
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