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Everything posted by Mastariata
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Pretty sure it's Portuguese' date=' judging from the fact that it's most popular in Brazil. [/quote'] >implying it matters what language it's in if it isn't in english.
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Why should killing other players be a punishable act?
Mastariata replied to Pat_the_Bunny's topic in DayZ Mod General Discussion
Shoot them? -
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Could you expand on that a bit? I'd like to know if you dislike the idea of a less harsh respawn penalty for new players or a respawn penalty in general. Since you quoted my later post where I proposed some ways to lessen the penalty for new players I'm guessing the former. Also' date=' what are your thoughts on capping the respawn penalty for new and experienced players/just new players? [/quote'] I can sort of see how a different respawn time might be good. It would make players value their lives more, like you said. However, I already value my life quite a lot in this game, but I do get the feeling that others don't. As for a respawn penalty, it should be the exact same for everyone. I don't see why new players should get a reduced penalty. On my first life I lived for like 3-4 days before being killed by the ladder bug. A new player needs to realize that if he uses his brain and his instinct he can survive. Also the penalty being the same adds some fear into the game for said new players, especially if they spawn in Cherno and realize that they need to leave quickly. As for capping, I do believe there should be a cap, yes. The respawn time shouldn't be too ridiculous. Imagine getting killed by a bug and having to wait for fucking ages because of it, it would just piss you off quite nicely.
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Nope.
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Except it's like all in spanish and shit yo.
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Why should killing other players be a punishable act?
Mastariata replied to Pat_the_Bunny's topic in DayZ Mod General Discussion
Rocket has clearly stated that PvP will never be removed. Deal with it and learn to adapt. I once played on a SA:MP roleplaying server, where for years I was a criminal. The developers, however, kept pushing cops to get better script support / advantage over the criminals because it wasn't "realistic" that criminals could be better than cops. Basically the cops whined and whinged because they died too much, because they never had to deal with even odds, which made the criminals better since they were the underdog. They had more skill than the cops. This led to the game being horribly imbalanced towards one side because they had less skill than the other side. You're asking for a handicap because you can't survive as it is now. That's the bottom line. I've been playing this mod for roughly a month. I have NOT ONCE died from a player. I've died twice in total, one being from the ladder bug and one from being stuck in a situation where I couldn't outrun the zombies. You must at all times move carefully and get the fuck off the coast. Everything on DayZ is balanced right now. The same amount of shots kill from a specific weapon kill the same amount of shit, no matter what skin you wear. The same amount of loot is available for players, and you've got exactly the same amount of chances as anyone else. If you're one of those people who never wants to shoot at anyone ever, then you better get damn good at hiding. This mod doesn't, and should not reward stupidity like running in an open field at night, or trying to group with absolute strangers in Cherno over fucking side chat. If you want to make this a game where you can run through Cherno at night with chemlights in your hands playing rave music over direct chat without a care in the world, please go away and stop ruining this mod. -
ITT: people who don't know how to properly use memes
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Bandits don't get punished, Survivors do...
Mastariata replied to leblackdragon's topic in DayZ Mod General Discussion
^ This. -
A new player's review (WARNING: Rampant whining ahead)
Mastariata replied to Tvayumat's topic in New Player Discussion
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Bandits don't get punished, Survivors do...
Mastariata replied to leblackdragon's topic in DayZ Mod General Discussion
^The incentive for survivor groups already exists. Bandits can and will kill you for your equipment. Your incentive for grouping is more supplies, more ammo, and more protection. You already have exactly that which you just asked for. -
Bandits don't get punished, Survivors do...
Mastariata replied to leblackdragon's topic in DayZ Mod General Discussion
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Bandits don't get punished, Survivors do...
Mastariata replied to leblackdragon's topic in DayZ Mod General Discussion
^Childish idiot with no grasp of the meaning of consequences or responsibility. Listen kid' date=' if you have real life issues, go and solve them instead of going on the Internet. lol! Pathetic. [/quote'] You seem upset there, blackdragon. Something got your jimmies in a rustle? Also there should be no punishment system. The punishment for survivors is that you trust everyone because you're idiots and you get killed. It's a post apocalypse, learn to live with it. In a theoretical real zombie apocalypse the exact same thing would happen. This is a simulator of the zombie apocalypse, nothing more, and nothing less. Those who say this isn't balanced are completely wrong. It's 100 percent balanced. Everyone has the ability to do the same exact actions as everyone else. Equal opportunities. Just because you can't make yours work doesn't mean there is an inherent flaw in the game. -
Bandits don't get punished, Survivors do...
Mastariata replied to leblackdragon's topic in DayZ Mod General Discussion
ITT: butthurt survivors complain about how the game is unfair -
Bandit/Survivor Morphing to be removed
Mastariata replied to rocket's topic in Mod Announcements & Info
I suppose that a way to tag survivors friendly or hostile would be nice. However after character death this should reset (i.e hostile/friendly players don't stay tagged through death) so that it corresponds with the whole "starting from square one" way that this game works. Although I personally have never had a problem identifying friend from foe. But that's mainly because everyone in game is someone that I don't trust, and I'm always on teamspeak with the groups that I am with. -
Bandit/Survivor Morphing to be removed
Mastariata replied to rocket's topic in Mod Announcements & Info
This mod is supposed to be a realistic portrayal of a zombie apocalypse and post apocalyptic survival. If I go outside and shoot someone in the face with an M9, I do not instantly appear in desert camouflage. Those who think this change is for the worse do not understand the premise of this mod, and should go back to playing L4D. The world in DayZ is supposed to be incredibly dangerous. Stop being so trusting, adapt, be cautious and you will prosper. -
I killed 3 people today at the NW airfield with an M4. It was at night time, which for some reason seems like when people go there the most. The dudes I killed were pretty well kitted and it was worth it in the end. So I wouldn't say discount it, but you've got a much higher chance of dying. The fight was a direct firefight which you usually want to try and avoid. I'm not proud of doing this really, because it should never have come to that situation. I would say the Airfield is incredibly dangerous, especially as a bandit with other survivors trying to murder you. Stick to northern towns, and pay close attention to the side chat. Hunting at night is also easier because they throw flares and shine flashlights around like mad men.
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Your first time being a bandit.
Mastariata replied to Alex LWG's topic in DayZ Mod General Discussion
I had recently looted the North Western Airfield, and was trying to make my way to Novy Sobor to loot some food and water, since I was running low. At the Airfield I had picked up an M4A3 CCO, which I figured would be a great weapon. Anyways, as I was approaching the town of Novy Sobor, after having diligently crawled and crouched my way through the forests so I would not be seen by anyone, I saw flares. There were about 3 flares strewn across the entire town, and gunshots were being wildly fired at zombies. It turns out there was a group of 3 survivors looting the town. I realized after this that they were talking in side chat to coordinate with eachother. That was a mistake. I felt a bit annoyed, considering that I'd always played so carefully. I never used flares or flashlights at night, and always crawled in towns so I wouldn't have to fire a single shot. These guys were just running around standing up taking shots at the zombies. I realized that they had looted almost the entire town of the supplies I needed. At that moment I made the decision that I would follow them. I stalked them meticulously for about an hour, and I was always about 300 meters behind them. The only problem is I didn't want to shoot at this group of three and miss with my M4. They eventually decided to go back to the Airfield where I had just come from. I was laying in the grass about 400-500 meters behind them waiting for them to inevitably cross the runways of the airfield. Which they did, but I was still not ready to open fire on them. Eventually, they reached the hangars. I had flanked around completely and was now on the back side of the hangars without them knowing. I followed them some more, until they got to the last hangar and decided to cross the airfield again. Unfortunately, because it was night, I couldn't see very well, except for their flashlights. As they were crossing, I carefully aimed at the last man in the row of them. That moment was the one I had been waiting for, and my heart was pounding. I shot three, four, or maybe even five shots. I really don't remember, but I know that he was pretty fucked up. I saw flashlights waving around, but luckily I had hidden back behind the hangar after taking those shots, so they wouldn't be able to see where the shots came from. However, having fired these shots and it being so dark and quiet, about 15 zombies started sprinting at me. I knew I couldn't take the zombies and kill the players, which had really annoyed me. But there was nothing I could do now. I ran to the nearest town, where there was a farm house, and killed the zombies, bandaged myself, and fled into the woods. They never found me, but I was lucky. I learned that I shouldn't shoot in areas with zombies. It seems like a no brainer, but I figured I could have killed all three of them and run into a building. Seems I was a bit over confident. I must say though, it was incredibly exciting. I will most likely continue to prey on those that make themselves known to me. Hunting them became my passion as I was doing it.