Ketsugo (DayZ)
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Everything posted by Ketsugo (DayZ)
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Will i like this if I dont really like ARMA?
Ketsugo (DayZ) replied to Leppy's topic in DayZ Mod General Discussion
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So today all bandits are gone?
Ketsugo (DayZ) replied to cutzero's topic in DayZ Mod General Discussion
The consequence is that you're putting your gear on the line every time you start a confrontation. I plowed through a bandit and his friend when he fired upon me in the woods. They didn't see my buddy trailing back a little ways with a lethal bead on the both of them. When you go against a player, you're putting your beans on the table, and you don't always walk away with two cans. -
I don't think Takistan would fit quite so well into the mod, it doesn't have the same variation in environments that Chernarus does.
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How can there be one and only one, if there's two? :|
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It's still an M24. Is the SVD Dragunov picture wrong because there isn't a picture of the one with camo? It's obviously not finished yet. I like the colors on text and background, but the top navigation bar looks out of place by a long shot. Keep working on this!
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Buildings are NOT safe to log out in.
Ketsugo (DayZ) replied to Gungy's topic in New Player Discussion
You wasted an entire magazine on someone 5 feet from you? Nice job. -
THE Firewood thread
Ketsugo (DayZ) replied to css_god@yahoo.com's topic in DayZ Mod General Discussion
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Bandit/Survivor Morphing to be removed
Ketsugo (DayZ) replied to rocket's topic in Mod Announcements & Info
Like Xant said, it's always been about the player interaction. The zombies are more of an environmental hazard than an actual threat to the player, until you alert them. -
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Would you shoot the unarmed person?
Ketsugo (DayZ) replied to _triumph_'s topic in DayZ Mod General Discussion
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Playing Warfare/Domination modes on Chernarus really helps a bit with the lay of the land, but like you said, it's not anything that will happen overnight. :p
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I haven't tried the install tool so I'm not particularly sure down that avenue, but what I've done (Your mileage may vary, I own ArmA2 and OA on Steam) is copy the entire AddOns folder from the ArmA2 folder and paste it into a folder I made in the OA folder called @arma2. Then download all the latest DayZ archives and put the contents of those into a folder called @DayZ, so the folder hierarchy should be OA\@DayZ\Addons\[.pbos here] and OA\@arma2\Addons\[everything here]. Then in Steam launch options for Operation Arrowhead, -mod=@dayz;@arma2; and whatever else to your liking.
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That's because it wasn't taking account of the lifetimes of dead players, just the alive ones.
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Every game has this topic: Females?
Ketsugo (DayZ) replied to codeine's topic in DayZ Mod General Discussion
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Every game has this topic: Females?
Ketsugo (DayZ) replied to codeine's topic in DayZ Mod General Discussion
I wouldn't. She'd stab me in the back for my beans. :dodgy: Edit: On further thought, if we did get a choice of gender when we respawned, I'd play as a female to stab people in the back for their beans. Totally legit. -
Morphine spawning at hospitals AND military camps seems like a decent tradeoff with the camps that have sprung up in the past couple patches. Maybe a slim chance to get blood bags from medical tents as well?
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Every game has this topic: Females?
Ketsugo (DayZ) replied to codeine's topic in DayZ Mod General Discussion
From a technical standpoint, the work that would have to be done for female models/faces/accessories is quite immense. Time that could be better spent adding features/content and bugfixing. BIS has a statement on their community site about the matter of females in ARMA2, I don't think it'll fly anytime soon. From a correctness standpoint? I would like the option to be there, but I wouldn't want the time to be spent on something trivial when there's much more to be done. The mod's in alpha still, there's more important things than cosmetic models, IMO. Maybe something to keep on the back burner until there's time? I don't know. -
Every game has this topic: Females?
Ketsugo (DayZ) replied to codeine's topic in DayZ Mod General Discussion
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I agree, morphine should just be in hospitals and military areas, taken from newbie loadout and painkillers made more plentiful all-around.
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Petition to add the Mosin Nagant to Day Z
Ketsugo (DayZ) replied to Kophka's topic in DayZ Mod Suggestions
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I don't know about the time/effort argument. It depends on how populated the server is and how often people are dying. In a near-empty server, waiting for someone to be running down the road could take hours, while in a full one, could be a matter of minutes. Minutes you could sit there and be relatively safe instead of minutes spent stealthing about around the city and into the hospital and back. I don't agree with it though, I'd rather pick the safe route and sit in a bush waiting for someone to walk down the road instead of trudging into the city and possibly into the crosshairs of a hidden enemy camping the hospital.
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Losing a character is a learning experience every time, why would someone rob themselves of that when they're faced with any danger? "Oh well, looks like I've been shot, lemme alt-F4 and come back later to continue." Each time my character dies, I generally know the cause (Zombies or Players, who knew?), and how to alleviate it from happening again. Mistakes are made, though, and you learn some more to stay alive longer in the next life. I don't get it. :( I'd only only only only EVER try and cheat out of death if I was confronted with a hacker or madmin. I haven't had to yet, I'd like to keep it that way but you never know.