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Ketsugo (DayZ)

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Everything posted by Ketsugo (DayZ)

  1. Ketsugo (DayZ)

    So today all bandits are gone?

    The consequence is that you're putting your gear on the line every time you start a confrontation. I plowed through a bandit and his friend when he fired upon me in the woods. They didn't see my buddy trailing back a little ways with a lethal bead on the both of them. When you go against a player, you're putting your beans on the table, and you don't always walk away with two cans.
  2. Ketsugo (DayZ)

    Takistan map?

    I don't think Takistan would fit quite so well into the mod, it doesn't have the same variation in environments that Chernarus does.
  3. Ketsugo (DayZ)

    See my youtube video

    How can there be one and only one, if there's two? :|
  4. Ketsugo (DayZ)

    Dayzmod DB

    It's still an M24. Is the SVD Dragunov picture wrong because there isn't a picture of the one with camo? It's obviously not finished yet. I like the colors on text and background, but the top navigation bar looks out of place by a long shot. Keep working on this!
  5. Ketsugo (DayZ)

    Buildings are NOT safe to log out in.

    You wasted an entire magazine on someone 5 feet from you? Nice job.
  6. Ketsugo (DayZ)

    THE Firewood thread

  7. Ketsugo (DayZ)

    Bandit/Survivor Morphing to be removed

    Like Xant said, it's always been about the player interaction. The zombies are more of an environmental hazard than an actual threat to the player, until you alert them.
  8. Ketsugo (DayZ)

    Me being an idiot xD

  9. Ketsugo (DayZ)

    How to learn the map?

    Playing Warfare/Domination modes on Chernarus really helps a bit with the lay of the land, but like you said, it's not anything that will happen overnight. :p
  10. Ketsugo (DayZ)

    Me being an idiot xD

    I haven't tried the install tool so I'm not particularly sure down that avenue, but what I've done (Your mileage may vary, I own ArmA2 and OA on Steam) is copy the entire AddOns folder from the ArmA2 folder and paste it into a folder I made in the OA folder called @arma2. Then download all the latest DayZ archives and put the contents of those into a folder called @DayZ, so the folder hierarchy should be OA\@DayZ\Addons\[.pbos here] and OA\@arma2\Addons\[everything here]. Then in Steam launch options for Operation Arrowhead, -mod=@dayz;@arma2; and whatever else to your liking.
  11. Ketsugo (DayZ)

    Average Life Expectancy

    That's because it wasn't taking account of the lifetimes of dead players, just the alive ones.
  12. Ketsugo (DayZ)

    Every game has this topic: Females?

    I wouldn't. She'd stab me in the back for my beans. :dodgy: Edit: On further thought, if we did get a choice of gender when we respawned, I'd play as a female to stab people in the back for their beans. Totally legit.
  13. Ketsugo (DayZ)

    Something Needs Changing

    Morphine spawning at hospitals AND military camps seems like a decent tradeoff with the camps that have sprung up in the past couple patches. Maybe a slim chance to get blood bags from medical tents as well?
  14. Ketsugo (DayZ)

    Every game has this topic: Females?

    From a technical standpoint, the work that would have to be done for female models/faces/accessories is quite immense. Time that could be better spent adding features/content and bugfixing. BIS has a statement on their community site about the matter of females in ARMA2, I don't think it'll fly anytime soon. From a correctness standpoint? I would like the option to be there, but I wouldn't want the time to be spent on something trivial when there's much more to be done. The mod's in alpha still, there's more important things than cosmetic models, IMO. Maybe something to keep on the back burner until there's time? I don't know.
  15. Ketsugo (DayZ)

    Something Needs Changing

    I agree, morphine should just be in hospitals and military areas, taken from newbie loadout and painkillers made more plentiful all-around.
  16. Ketsugo (DayZ)

    Something Needs Changing

    I don't know about the time/effort argument. It depends on how populated the server is and how often people are dying. In a near-empty server, waiting for someone to be running down the road could take hours, while in a full one, could be a matter of minutes. Minutes you could sit there and be relatively safe instead of minutes spent stealthing about around the city and into the hospital and back. I don't agree with it though, I'd rather pick the safe route and sit in a bush waiting for someone to walk down the road instead of trudging into the city and possibly into the crosshairs of a hidden enemy camping the hospital.
  17. Ketsugo (DayZ)

    Disconnecting when dying.

    Losing a character is a learning experience every time, why would someone rob themselves of that when they're faced with any danger? "Oh well, looks like I've been shot, lemme alt-F4 and come back later to continue." Each time my character dies, I generally know the cause (Zombies or Players, who knew?), and how to alleviate it from happening again. Mistakes are made, though, and you learn some more to stay alive longer in the next life. I don't get it. :( I'd only only only only EVER try and cheat out of death if I was confronted with a hacker or madmin. I haven't had to yet, I'd like to keep it that way but you never know.
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