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Everything posted by MolestedRabbit
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We pretty much had everything we needed - just needed a backpack to replace the one that magically dissapeared from my inventory. Got a coyote and a DMR as a secondary tho. No ghillies for us =:<
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Thanks for the m14 and silenced pistol :)
MolestedRabbit replied to Seanyboy360's topic in DayZ Mod General Discussion
I'd say for not moving his ass after he failed to kill you, but a kill is a kill. Good job. -
I mean, you can qq a few more pages about stupid FPS community breaking your toy, but it is not going to change anything. The funny part is that all you can think of telling me is "I am unique and you are stupid FPS kid". You can't make everyone play by the rules you made up in your head, you see and are way too angry to understand what I'm talking about :<
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Because it was supposed to be a game about suriving in a post-apocalyptic world. It is not though... well, sadly.
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You see, the game does not force the players to team up in any way, so basically, cut the "the game is about surviving in a hostile world" crap and face the facts, the game is about shooting other players, whether you like it or not. You might not like it, but it doesn't mean that everyone else are doing it the "wrong" way. To all the idiots whining about realism... you can't jump in this game, mmkay. Sadly, nothing is going to change until DayZ becomes a hostile world, where you simply can't survive alone.
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It is going to be a wall of text, so if you don't feel like reading the whole post, just skip to the last paragraph. I am not a big fan of roleplaying, in fact, I don't feel like "I am going to figure everything on my own" and tend to google a lot, so if you are into the roleplay, it might take you a bit longer to figure out the game and get bored with looting the buildings. I was brought to the game by a friend. He made me install it and we played for a few hours. I don't remember how I died, but the fact is - I decided to create a new character and play on my own for a while. The first goal was to get used to the movement (since I have always hated the so called combat simulators and am not used to not being able to jump and stuff). Surprisingly, it didn't take me too long to adapt to all the restrictions devs had to put on players to prevent them from playing ArmA the FPS way ;) The second problem was to learn to navigate. Not a big deal - I googled for some sort of DayZ wiki and in a few minutes I had a printed copy of the map on my table and the knowledge of the fact that clouds ALWAYS move to the east. Navigation problem solved. Okay, so I was ready to start exploring the world. I moved to the closest deer stand, which provided me with a bandage and the chance to check the zombies aggro radius when running, running crouched and crawling. I also had some practice LOSing them. Zombie problem solved (well, almost). �I was all out of luck, so it actually took me around an hour to find a gun. So I was like "okay, I now need to practice my shooting skills". I first googled for the differences between DayZ and ArmA 2 in terms of weapons stats. There are none. Then I started looking for some sort of a shooting range map. Took me around 10 minutes. I looked for the most common weapons list and spent a few hours practicing. Took me a few more days to explore the map, get my first kills, die a few times and all that stuff. I have been playing DayZ for around a week by now I am not saying that I know literally everything about the game, but basically, I know everything I need to avoid the zombies and navigate the map with my eyes closed. And it turnes out, there is not much for me to do now... What options do I have? pretend that the zombies are scary? I don't think you can do that unless you are on some serious crack. The only thing about the game (except the creepy ladders/tree trunks that can bug-cripple you) that is somewhat challenging is PvP. And that is what people do because unless you are pretending that it is a survival horror (and it clearly isn't atm), there is no point communicating with other people. Organize groups? The only benefit is that someone will pick up and keep your weapon for you if you get killed.� I am not a game designer and Rocket probably knows what he is doing, but if you ask me, I only see the only way to make people communicate - make zombies scary (that is - exceptionally hard to kill and way harder to avoid) + change the loot spawns to force players to group in order to raid bigger settlements / military bases. Maybe I am like 100% wrong, but I think it would then make sense to try and make friends with that guy over there to raid Cherno for medical supplies and weapons instead of joining an empty server. Edit: I do like the game though, because it is unique and still fun to play.