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belt

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About belt

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    On the Coast
  1. Make a "psychological state" condition like food/water/blood. If you do too many bad things your character will shoot himself out of remorse.
  2. belt

    [NATO] Currently Seeking 2-4 More

    I'm interested, what do you do and what is the server situation?
  3. If there were in-game craftable items this would work. If a group comes together and makes uniforms for an anti-bandit police force, and those uniforms were unique. But they aren't. So even if someone says "Hey, I'll protect you from bandits!" you can't trust them. Unless you know the person in real life. And without direct communication it's impossible to trust anyone. Or, there needs to be a hard-coded mechanism for "Friendly?" and if someone responds "Yes" they are a hard coded friend, and if they kill you then they start to suffer mental problems in the game, getting worse over time until they shoot themselves out of misery and guilt. Or they can just do good things to get their head straight again.
  4. If there were in-game craftable items this would work. If a group comes together and makes uniforms for an anti-bandit police force, and those uniforms were unique. But they aren't. So even if someone says "Hey, I'll protect you from bandits!" you can't trust them. Unless you know the person in real life. And without direct communication it's impossible to trust anyone. Or, there needs to be a hard-coded mechanism for "Friendly?" and if someone responds "Yes" they are a hard coded friend, and if they kill you then they start to suffer mental problems in the game, getting worse over time until they shoot themselves out of misery and guilt. Or they can just do good things to get their head straight again.
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