
[email protected]
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Everything posted by [email protected]
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a military field hospital would be easy to add into any town, a few tents and cammo netting and done
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Bandaging & Inventory While Prone...
[email protected] replied to infinitegrim's topic in DayZ Mod Suggestions
Bandaging & checking inventory should take longer to do if your prone -
In response to 1.7.1 and Zed Buffs..
[email protected] replied to sheepdawg's topic in DayZ Mod Suggestions
im glad we can escape them easer now, i only out ran a hoard once by going up the side of a mountan and one still followed me had to dc to escape(had no ammo left after one argoed me through a building and the only gun i had ammo for was a cz also how i got that group of zeds after me)spent 8 or so minnutes running up and down every hill in the area but could not loose him -
In response to 1.7.1 and Zed Buffs..
[email protected] replied to sheepdawg's topic in DayZ Mod Suggestions
can they see us while we are prone now? what about sound? -
In response to 1.7.1 and Zed Buffs..
[email protected] replied to sheepdawg's topic in DayZ Mod Suggestions
how much larger is there los now? it was allready enlarged in one patch allready -
NEW WEAPONS! Russian/Soviet types.
[email protected] replied to zeeb's topic in DayZ Mod Suggestions
i always liked the svd even back in operation flashpoint , picked it over the m21 any chance i got -
Lost Convoys, Myterious Wrecks and Stories of Despair
[email protected] replied to instagoat's topic in DayZ Mod Suggestions
finding a wrecked ambulance or a apc in use as a ambulace woudl be a big find -
my idea would be that once you hit 1000 blood you pass out untill it gets higher and any damage from a single shot will stop at 1000 unless it was a head shot,(you still die if someone finishes you off after your down) once past 1000 you should bleed slower to give people time to do first aid(from 1000 to 0 should take 5 to 10 minutes, less if its from many gunshot wounds at once) once bandaged you recover 1 blood per minute naturally till you get to 1100 blood, recovery should be faster if your inside a building or near a fire
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Weapon jamming, FTF and low quality ammo
[email protected] replied to A Man Named GOB's topic in DayZ Mod Suggestions
i like the idea of weapon and ammo quality, some weapons would work better than others if the quality is low like a ak vs a m16 for example, weapons found in deer stands could almost always be mid to low quality weapons from being left outdoors for a lenth of time (maybe have a one use gun cleaning or repair kit to boost the guns quality by 10 or20? (have gun quality scale from 10 to 100, with 10 being something you might find on a zombie as loot that barely works and 100 being something factory fresh) for ammo it could be the dif betwen cold war era 7.62wp from the 50's or 60's and more recently made rounds,(old soviet ammo tends to have cracks in the caseings and other problems) would be neet if low quality weapons had visible rust and or damage(cracked stock fixed with duct tape or wire) -
Killing Sprees need consequences
[email protected] replied to Duck (DayZ)'s topic in DayZ Mod Suggestions
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Would this make surrender a viable option?
[email protected] replied to hoik's topic in DayZ Mod Suggestions
limited lives per day? 3 or 4 maybe? the surender option should not drop your loot but it should holster your weapons and force you to put your hands up, if you go your gun you would need to unholster them, also its unlikely a bandit will want all your gear, if the bandit has an ak he isnt going to take the winny you have but he may take your 1911 leaving you with his old mak -
Killing Sprees need consequences
[email protected] replied to Duck (DayZ)'s topic in DayZ Mod Suggestions
would be neet if players got the shakes (time delayed to start after a fire fight) maybe worst if they killed many people in a short span of time, would lower pointless spree killings without punishing bandits or survivors exclusivly, the shakes dont need to be too strong (not like the pain shakes) just able to throw off your aim at longer ranges ((edit; the shakes would lower over time as your player calms down)) -
Only 5K blood left, would love some advice!
[email protected] replied to tanel66's topic in DayZ Mod General Discussion
Ability to use flares to cook would be just great' date=' someone should put that in the suggestions thread. [/quote'] i think i suggested it (useing flares as matches)back before the fourms conked, dont think anyone replyed the constrution site building near cherno has a fire barel on the lower levels -
most likely he disconected while there was a firefight going on somewhere else and the dummys involved saw his name and jumped the gun
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Bring back the old bandit skin (You ever watched a post-apoc movie?)
[email protected] replied to CrimsonBlade's topic in DayZ Mod Suggestions
idealy bandit skins should look alot like survivor skins at a distance maybe have the face coverd with a handkerchie, could also lean twards darker clothing and facemasks, should take alot more killing to get one though, -
Beware The Hordes of Chernarus
[email protected] replied to ewitwins's topic in DayZ Mod Suggestions
small groups of zombies moving betwen towns would be intresting, could replace the curent respawn mechanic -
Spawn in Ocean after wearing Ghillie suit (1.7)
[email protected] replied to Comrade Sniper's topic in DayZ Mod Troubleshooting
im stuck in the ocean as well , put on a cammo set then logged off, i was in the forest north of guglovo, now im stuck out at sea with my food and water flashing player id 13162502 player name movingtarget -
zombie powerd treadmill trains its a green energy source and fast to :)
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it would probaby be louder then the cz 550
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found a cobra ak74 with 3 mags and another with a empty m16 a2, akms, shorty aks74 and pdws