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drmantistoboggan (DayZ)

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Everything posted by drmantistoboggan (DayZ)

  1. drmantistoboggan (DayZ)

    Totally lost any faith I had in Rocket/dev team

    Alphas are for fixing core, game-breaking bugs. I'm not sure where you idiots got the idea that alphas are for introducing features that break shit and ignoring/failing to fix previously broken shit.
  2. drmantistoboggan (DayZ)

    Totally lost any faith I had in Rocket/dev team

    Hold on, let me paraphrase your post. There we go. That's better.
  3. drmantistoboggan (DayZ)

    Totally lost any faith I had in Rocket/dev team

    I wouldn't be so annoyed if Rocket would stop getting sidetracked with adding new features. There are 573 open bugs on the bug tracker. Stop introducing new "features" that will probably break even more shit, and concentrate on fixing the current bugs.
  4. drmantistoboggan (DayZ)

    Totally lost any faith I had in Rocket/dev team

    I like how "it's an alpha" is being used as an excuse to hastily release shitty, broken patches. The point of a patch is to fix a bug, not to break even more shit.
  5. drmantistoboggan (DayZ)

    Game got boring real quick without Side Chat

    You can, but the servers will be delisted from the hive because modifying server files is against the rules. Rocket refuses to let server administrators run servers how they want to.
  6. drmantistoboggan (DayZ)

    Game got boring real quick without Side Chat

    Let's turn Day Z into an autism simulator. Who needs to communicate with other people?
  7. It's going to take a lot longer than 4 months to turn this alpha mod into an alpha release on a completely new engine. Why would it take so long to release on the Arma 2 engine? Gee, I don't know. Because the game is buggy as hell, the graphics and animations need a ton of work, and hackers are ruining everything?
  8. If Arma 3 wasn't explicitly mentioned, I don't know why people are assuming it will be on Arma 3.
  9. Where does it say it will be on the Arma 3 engine?
  10. drmantistoboggan (DayZ)

    Yo, we heard you like abusing respawning.

    Spawning in debug plains and relogging doesn't automatically place you back on the coast. I tried it a half dozen times, all on different servers. I still respawned on the debug plains with the latest patch.
  11. drmantistoboggan (DayZ)

    Respawn button back

    It doesn't work 100% of the time. I tried relogging a half dozen times, all on different servers, and I was still placed in debug wilderness.
  12. drmantistoboggan (DayZ)

    Remove high-end weapons

    Any posts mentioning crying should be replaced with this: Nothing of value would be lost.
  13. drmantistoboggan (DayZ)

    Can we please try to come up with a consensus?

    1. Hacking: Make server logs comprehensible; ban on teleportation players, mass-killing of the server, duping, etc. 2. Gameplay mechanics: Fix legs breaking from getting stuck in doors, walking into other players, jumping off a 1" high ledge, etc. 3. Lack of socialization: Add support for squads and spawning together; bring back side chat as a server variable & client toggle. 4. Balance: Make loot spawn rates much lower on low-population servers to prevent loot-whording; make military-grade weapons rarer. 5. Disconnecting and server hopping: Not sure how to fix this, other than it needs to be fixed? 6. Zombie AI: Fix zombies so they don't walk through walls and aggro from half a mile away. 7. Inventory system: Make it more intuitive and fix bugs where items delete themselves. In order of importance, from most important to least important.
  14. drmantistoboggan (DayZ)

    Why break what wasn't broken?

    Aspergers syndrome?
  15. drmantistoboggan (DayZ)

    Why break what wasn't broken?

    I played on a side chat server a few days ago. I was killed twice by griefers, but I still made a half dozen friends who didn't kill me. Side chat is unrealistic but it's a videogame and people like to socialize while playing videogames. Make side chat a server variable and end-user toggable. Server administrators can enable/disable side chat as they see fit and players who don't care about side chat but don't want to see the side chat messages and toggle it off, like in Battlefield 3.
  16. drmantistoboggan (DayZ)

    bring back respawning

    The wilderness spawn fix doesn't work, either. So much for testing before releasing a patch.
  17. drmantistoboggan (DayZ)

    Scripters, Hackers, have more control than me, an admin.

    Half-Life hacks are basically speed hack, aimbot, ESP, wallhack, no-flash, etc. You can't teleport other players, make yourself invisible, duplicate and spawn items, incapacitate players, kill the entire server, etc. Arma 2 and its scripting engine are horribly flawed and should be abandoned for something that isn't a poorly designed piece of shit.
  18. drmantistoboggan (DayZ)

    Bring back global chat

    Bring back global chat as a server variable/tag for non-veteran game modes. It makes the game much more fun for "casual" players who don't play in a group. I hate dying because the current system only works within a 40(?) meter radius. By the time I'm within 40 meters of another player, they've already killed and looted me.
  19. drmantistoboggan (DayZ)

    These MUST be addressed or this game is garbage

    What a stupid excuse. Alphas are for fixing core, game-breaking bugs. Not for adding features. Last time I checked, impassible barricades and fucked up and glitchy zombie AI are bugs that break the game's core gameplay.
  20. drmantistoboggan (DayZ)

    Will all servers have side chat disabled?

    Cool, thanks for uniformly ruining online communication.
  21. drmantistoboggan (DayZ)

    Scripters, Hackers, have more control than me, an admin.

    I still don't understand why players have access to scripting that influences other players. I've never seen this is any other game with scripting capabilities, like the Half-Life/Half-Life 2 engines. Is this an inherent flaw in the Arma 2 engine?
  22. drmantistoboggan (DayZ)

    The "Official" FIX on trust in DayZ

    Such thoughtful criticism.
  23. drmantistoboggan (DayZ)

    Bring back global chat

    The server runs v1.7.2.3 but I played just fine with my v1.7.2.4 client files.
  24. drmantistoboggan (DayZ)

    Bring back global chat

    Isn't it only an option for earlier patches? This server wasn't running the latest patch.
  25. drmantistoboggan (DayZ)

    Bring back global chat

    I just got done playing on a server that still has side chat enabled. I was shot a few times while trying to set up friendly meets. I also successfuly made a few friends. Voice spamming wasn't an issue. Even if it was, isn't there a way to mute players?
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