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Miragenz

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Everything posted by Miragenz

  1. Miragenz

    Sleeping Under Protection.

    Not really sure what the purpose of sleeping would be.
  2. Miragenz

    Walkie Talkies.

    One point that seems to get lost all the time is the fact that a walkie talkie isnt just the voice part, it could also allow you to communicate by chatting, since obviously many people will be using teamspeak or ventrilo etc, would be pointless to add ingame teamspeak. But since global chat were to be removed you wouldnt have any way to communicate other then direct chat, which in my opinion is lacking
  3. Miragenz

    Walkie Talkies.

    Guessing that radio towers could be the source of signal, the further away you get, to weaker the signal reducing the range of your walkie talkie or whatever. From what i've seen i believe there is a fair amount of radio towers, varying in size, but i could be wrong about that one?
  4. Miragenz

    Walkie Talkies.

    Adding a central point to control it seems like a bad idea, but perhaps give the radio tower some influence
  5. Miragenz

    Walkie Talkies.

    Care to explain a little more?
  6. Miragenz

    Walkie Talkies.

    See announcements. Forums were corrupted. Lost a week. Ah thanks' date=' didnt see that announcement but that explains it. [hr']
  7. Miragenz

    Walkie Talkies.

    Just testing if i can see where my other 2 pages went
  8. Miragenz

    Walkie Talkies.

    I assume that if there is one general place where people can do this it's going to be a hunting ground for bandits and whatnot. Thats kinda the thing i'm wondering about ,wheter or not they should be rare or how rare they should be. If they become a really valuable tool it should be more rare, but since the walkie talkie would only work if other people have it aswell it shouldn't be to rare.
  9. Miragenz

    Bicycles

    I'd like bikes, mountainbikes however so you can go offroad anyways, took ages to reach the NW airport, and the next day the things got reset and im back on the south shore. Cars are really rare and a b!tch to fix up again, i think there should be some lower standard vehicle to help you get from A to B a tad faster then walking, make it require a few parts to fix, but it shouldnt be to rare.
  10. Miragenz

    Walkie Talkies.

    Yeah' date=' i really dont know the possibilities with this engine, and i dont think the walkie talkie should be some complicated toy with dozens of options and channels and everything, it would be cool,. but i doubt that its possible. Yet i do think there are alot of ways you can go with a walkie talkie or other things alike. [hr'] Yeah i think it would be awesome to add something to it to make it more tactical, however thinking about how alot of people will be using teamspeak and other voice chats it shouldnt affect the use of a walkie talkie to bad. I mainly think it should offer up more possibilities for communicating other then direct chat and teamspeak, and shouldnt have to many negative things about it.
  11. Miragenz

    Location reset

  12. Miragenz

    Walkie Talkies.

    Maybe something along the lines of a unique frequency for each walkie talkie, in order to PM someone.
  13. Miragenz

    Walkie Talkies.

    Ah' date=' that's fair. I suppose it works as a means for creating a direct line between a group of people with talkies who switch to the same channel, but you could just as easily use skype. [/quote'] Yeah, but do you have the skype of all the survivors in your sever? There will be plenty of people who will use TS, Skype or Ventrilo or whatever rather then a walkie talkie, i do the same thing ,but i have no way of communicating with other survivors when globat chat is removed.
  14. Miragenz

    Walkie Talkies.

    But that's not the point, its not to limit people in their communication, its about adding an extra item that allows communication between random survivors etc. Also voice chat is very rarely used in online gaming, only a small percentage actually talks, even then they are mostly 12y kids who are mad over something. Its just about messages, in game chat.
  15. Miragenz

    Walkie Talkies.

    That was something i was thinking about aswell, although im not entirely sure how to put that into practice, but you could put frequencies as channels to begin with, however i'm not sure how far you want to go into the custom frequency thing, it shouldnt become this complicated item with a ton of options or frequencies. So will have to find a good balance in those things.
  16. Miragenz

    Walkie Talkies.

    Based on what i read it seems as if the radio shouldnt be too rare anyways, pointless to have one when its so care you have very few people to communicate with. Might be an idea to add variations, for sending or receiving, maybe a difference between bandits and survivors. Or something that allows you to listen in certain chats.
  17. Miragenz

    Walkie Talkies.

    I think it has to be adjusted properly depending on the options it provides' date=' it's going to be pointless if its that rare that only 1 or 2 persons have it, maybe you can make it rather easy to find one, just not give it from the start. It all depends really on what options it gives. [hr'] I like that idea, of it giving off a buzz of sorts, or some sort of beep when you transmit a message, requiring you to be abit more tactical about it, and making it a more real life object rather then some ingame chat.
  18. Miragenz

    Walkie Talkies.

    Yeah thats about it, the walkie talkie would allow you to communicate with whomever had a walkie talkie aswell, and you can only receive those messages when you have a walkie talie. And for the channels, i mentioned that as frequencies, i'm not quite sure what a good way would be to use this, but i would like having private channels or something, or atleast a chat for survivors or bandits only. I am unfamiliar with the ACRE mod, but it appears to be something that adds TS to arma? Or atleast something similar. So i assume the server would need to be running this, i dont know if it would be compatible.
  19. Miragenz

    Walkie Talkies.

    It's not so much to restrict communication as it is to offer a new way of communicating, if players want to communicate they will find a way, but from what i've learned and seen from my years of gaming is that voice chat is used by a very small percentage of players, and often gives problems with being understandable and whatnot. This will just allow you too have a way of reaching another, or to give through information that others shouldnt hear. And excuse me if i'm not making sense, i should be sleeping by now.
  20. Miragenz

    Walkie Talkies.

    Well you're not going to avoid people that will use TS or whatever, and there isn't a problem with that. But that doesnt work if you don't actually know your fellow survivor, i can be on teamspeak and communicate with someone i know, but i can't talk with someone random in Chernarus. I dont think teamspeak can replace an ingame chat anyways. Or am i completely missing your point here?
  21. Miragenz

    Walkie Talkies.

    Thats an interesting idea aswell, have some fixed locations from where you can communicate, but i wonder if that isn't going to end up as some trap where bandits are going to camp around. All depends on what the value would become of having access to the radio. Maybe it will become some sort of battlefield near the radio location :D Perhaps if the radio location would be different all the time, but then i wonder what it will be like with people responding to your '' call ''
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