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Bandit (DayZ)
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Everything posted by Bandit (DayZ)
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Id say let them have the best things they can in a coop only server, wont make a bit of difference to me. Might help the players counts too. PS also the beta is said to use its own DB so they can do what they want.
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I think this will be the best solution for the carebears. I will not be wasting bandwidth hosting one tho.
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Man your opening yourself up for a world of hurt even trying to compare arma to any of those games. Have you ever seen the movie "the road"?
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Maybe he needs someone to hold his hand in the apocolypse. That's the only thing I've seen games get better at as far as gameplay goes in the last 25 years.
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I think he addressed the tin can issue with 1.5.2, Ive seen alot more akms lying around also. Theres actually a good bit more areas to find military grade weapons also, but I'm not going to just hand that out. That would ruin the fun of it I guess.
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Maybe he needs an adviser to explain to him how the last 25 years of video games have gone. And he had advisors at BIS, they all seemed to think it would never work if I heard right on the interview he did.
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Yea theres plenty of free human meat to be hunted around the coast. The hills have eyes also.
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We would love to hear your profound insight on how this could possibly be done with the arma engine. Loot is spawning fine for me, akm's all over the place for a start also, but seeing as your complaints are coming from the main city areas maybe you didn't know that.
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This is the arma engine. Welcome to the game.
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3rd person view and other aid’s? discussion .
Bandit (DayZ) replied to orbital's topic in DayZ Mod General Discussion
Exactly, speaking of it would be great to have the smk animations working with this mod. I had forgotten about getting stuck in stairwells with your weapon raised... -
How about you leave the main cities and find a nice little nook somewhere else. Maybe some friends will help you gaurd it. Seems to work for everyone else who isnt trying to turn this into some arcade game.
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Really, if all the intentional misdirection were stopped: the above would read: The whole Zombie theme needs to be turned WAY down and/or dropped completely (does ARMA 2 feature a rabbit theme because rabbits roam its countryside?). The theme and colors should be standard green camo, with say the logo being a criss-crossed pair of rifles, backdrop to a skull. The titling font should be redone into standard military cut-out font or maybe a variation thereof to indicate para/post-military forces. What's going on at the moment is nothing short of repackaging PR, doing up some artwork in a space theme, calling it "Space Wars", then when the thousands of space-sim fans come pouring in wanting to know where the space simulation part of the game is, you tell them that it's all an experiment and that they're fighting a battle. On Earth. And Earth is in space. lol what?
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I think the spawns being where they are work just fine. Its sorta like an initiation, if you can make it thru that toughest part and get out alive with some type of gear, you know youre doing the right thing. Plus id rather there be lots of people around that area any way. It gives you a good understanding of how the action flows on the map.
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So cars saves like characters in the database but like tents are saved on specific servers? I hope so :D
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This will always be a serverside setting so this thread will have no bearing on how its run on their servers.
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Deathmatch with a side of zombies EDITED FOR IDIOTS
Bandit (DayZ) replied to MrShovelFace's topic in DayZ Mod General Discussion
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Players are invisible in 1.5.1, with camo on and ability to do greetings.
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3rd person view and other aid’s? discussion .
Bandit (DayZ) replied to orbital's topic in DayZ Mod General Discussion
All of these complaints are simply how arma is supposed to be. you can't shoot on the move, you have to stop, take aim and kill the target. Keep practicing and you'll get better at it. But dont plan on dumbing it down for beginner players. -
3rd person view and other aid’s? discussion .
Bandit (DayZ) replied to orbital's topic in DayZ Mod General Discussion
All first person all the time. Id prefer it to actually be on expert in all honesty. -
:) the makarov is wayyyy too manly to speak such things.
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Lol slower zombies.... Also did you not see the massive list of fixes, what gave you the impression you are entitled to every little thing you think needs "fixing"?