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TimmyPage

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Everything posted by TimmyPage

  1. I am a great lover of zombie fiction, if you look at my book shelf and movie collection they are both filled with zombie fiction good and bad. I've also worked as a co-writer and consultant for a few small independent zombie films. The one thing that is consistent across all of it is that great zombie fiction is that its about people, not about zombie. They should be like the weather: a constant, a threat that can be protected against. Something which is only a danger when human error is introduced. One guy I worked with half-jokingly said that you could take the undead in great zombie movie and exchange it with a storm (eg twister) and it would still be able to provide the same emotional response. That is why the older Romero films are great: the zombies are slow and pathetic but numerous and stubborn, if you work together or intelligently they don't provide a threat. Death ONLY happens with human mistakes or when the dark side of humanity comes out. The prison in the Walking Dead was COMPLETELY safe from zombies until humans came to invade it, the mall in the original Dawn of the Dead was blocked off and free from zombies until looters broke through. This is why I think that DayZ is moving in a good direction, the zombies shouldn't be much more of a threat than hunger or starvation, they should be something that you can handle with a little preparation. Humans SHOULD be the biggest 'what if', the biggest element of chaos. Much to the point, I believe that making this game better is NOT about making zombies harder, but about giving players more reason to group together for good OR evil. Friendship and dealing with bandits are the human element that gives this game so much potential as great zombie fiction. Thanks for reading.
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