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joikd
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Everything posted by joikd
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Hive error: Unknown internal error
joikd replied to liukang168's topic in Mod Servers & Private Hives
Yeah. Unfortunately, I am getting it again. I must have just got lucky on a couple. -
Hive error: Unknown internal error
joikd replied to liukang168's topic in Mod Servers & Private Hives
Just did a restart with no error. Looks like we are good-to-go. Thanks! -
Was sent to Matt over three weeks ago. I wonder what is holding it up.
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Melee Weapon Quick Switch Help/Advice
joikd replied to r4z0r49's topic in DayZ Mod General Discussion
Animation--for the reasons already stated. -
Pulic Hive ERROR: unknown internal error
joikd replied to Avtion_Bro's topic in Mod Servers & Private Hives
I am seeing this on my public hive server. The only thing that seems to work is to: 1. restart the server (actually, I shut mine down, and let the restart batch file start the server--don't know if this makes a difference) 2. first player must enter the server (just step 1 of the process), then exit the server 3. at some point in the creating/briefing/playing process, players can then join (I am not sure where exactly since I have never been the first player to rejoin) Related to this--does anyone know how to automatically close that hive error message box? I have done all sorts of things to squash all other error messages, but this one error box still persists. -
Is that fix allowable for a public server? I will wait for an answer before doing this.
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Maybe so. But, I would bet that the percentage of public servers with modified code is a tiny percentage compared to private servers. But, hey, if R4Z0R49 & co. are willing to use private servers as their base for making decisions during an alpha--good luck with that.
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I was referring to server naming on public servers only. Private servers are on their own as far as naming, difficulty, or any other setting. I think focusing on private hives would be an exercise in frustration as bug reporting would be almost useless since most have modified code all over the place. And the servers that say they don't--well how does anyone really know?
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For the identification of the difficulty of the server, it can be included in the server name with "LVL:1" (easy), "LVL:2" (medium), or "LVL:3" (hard). Example: |3DP:OFF| |CH:OFF| |NP:OFF| |LVL:3|
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As someone who runs and plays on one of the few pure hardcore public servers, I would much rather have the harder difficulty option even if it means players can play on an easier difficulty server, then come to my server with their easy-server gear. Generally speaking, hardcore players won't do this anyway IMHO since they want a difficult experience to begin with. So, I think the positive far outweighs the negative--makes it totally worth it. It's definitely worth trying at least.
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If the zombie re-spawn timer is increased, it works just fine. Or, better yet, I've tested making zombies spawn in between 400 to 450 meters with 0 to 400 meters being a no-zombie-spawn zone. This works great because you can clear entire small towns or large chunks of big towns of zombies. The loot re-spawn timer must match the zombie re-spawn timer (or be higher), and the loot re-spawn range must be pushed out to 450 meters or more. One thing I would suggest no matter what is having only one zombie at a time spawn per spawn point (instead of 2 - 7 or whatever), then make it a percentage chance that the spawn point is "zombied" to get the desired total amount of zombies spawned from a particular spawn point (or however the spawn point is now made to stop zombie spawning for a period of time--I haven't looked at the latest code). This prevents that split-second chug feeling when zombies are spawned (walking through the woods when you get momentary lag = must have spawned zombies somewhere). If only one zombie is spawned at a time from each spawn point, hundreds can spawn without the lag (but, too many aggro'd at the same time causes their own issues).
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I am really looking forward to this (I would like to see maxLocalZombies go as high as a good system can handle): HARD: (MMO Feel) dayz_maxLocalZombies = 40; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z dayz_maxMaxModels = 80; // max quantity of Man models (player or Z, dead or alive) around players. Below this limit we can spawn Z dayz_maxMaxWeaponHolders = 80; // max quantity of loot piles around players. Below this limit we can spawn some loot dayz_tagDelayWeaponHolders = 20; // prevent any new loot spawn on this building during this delay (minutes) dayz_tagDelayZombies = 5; // prevent any new zombie spawn into or near this building during this delay (minutes) dayz_lootSpawnBias = 67; // between 50 and 100. The lower it is, the lower chance some of the lootpiles will spawn dayz_infectionTreshold = 1.25; // used to trigger infection, see fn_damageHandler.sqf dayz_ViralDmgScale = 500; //Virals dmg scale level, see fn_damageHandler.sqf dayz_NormalDmgScale = 400; //Normal zeds dmg scale level, see fn_damageHandler.sqf
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For those who colo their own server in the US...
joikd posted a topic in Mod Servers & Private Hives
1. Who are you with? 2. What do you pay? 3. What do you get? I did a ton of research to find the best value before settling on a datacenter to colo with. But, the amount of options was overwhelming, and I know that I barely scratched the surface as to what is really available. I am willing to switch datacenters if I can get more for my money (only costs me the shipping). So, if you would, for those who colo their own server, please answer the three questions above. Here's mine: 1. Fiberhub 2. $59 per month (it would cost around $50 if I paid for a year up front, but I am a little leery of that still) 3. 2U rack space, 2A power (with remote reboot), 5TB, 1Gbps port (maxes out around 720Mbps--always at least get 480Mbps) -
For those who colo their own server in the US...
joikd replied to joikd's topic in Mod Servers & Private Hives
I think you mean "more for less money", but I get your point. Still, I would be willing to consider cheape-for-the-same options with lesser customer service. It would be nice to get it down to around $40 per month. After all, I only use it as a DayZ server. -
US 3279 Las Vegas HARDCORE!!!! (RAMdisk!!!)
joikd replied to joikd's topic in Mod Servers & Private Hives
The server is back up. Sorry for the delay. -
US 3279 Las Vegas HARDCORE!!!! (RAMdisk!!!)
joikd replied to joikd's topic in Mod Servers & Private Hives
The datacenter that I colo with lost partial power, and is working right now on getting everything up again. Sorry for the issue. I'll post when the server is back up. -
I understand that wild zombie spawning and vehicle zombie spawning were removed for technical reasons. I suggest making these a high priority to fix as it is way too easy to loot crash sites (just park next to heli--zombies can't spawn cause player is too close). Also, the player radar as you approach towns on a vehicle completely removes the feelings of danger I had with 1.7.7 (no zombies = no other players). I am sure that this is well understood. I just wanted to repeat it as this was the biggest disappointment for me with 1.7.7.1.
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Crash site loot is spawned by the server, and is permanently spawned on server start--no need to wait for it to spawn. If it has no loot, then it will not spawn loot--waiting does nothing.
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R4Z0R49, have you considered having the server stream the junk on server start rather than the player? This worked just fine during my testing--only a slight delay on server start for everything to appear. Once it all appears, it is there for good. This eliminates the problem above completely, while giving the player a performance boost (at a cost to the server--but, the server has the headroom to easily add it).
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After learning of the tent-rest method to have a chance at curing infection (it actually worked for me), I think 1.7.7 is tough yet balanced--best zed/loot settings yet.
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US 3279 Las Vegas HARDCORE!!!! (RAMdisk!!!)
joikd replied to joikd's topic in Mod Servers & Private Hives
Well, I just wanted to say thanks to all of the players that kept the server very busy yesterday! At one point we had over 50 players, which is the most I have seen on my public hardcore server! I didn't realize there were that many hardcore players out there. Maybe I should not have had my server idle all these months after all... Anyway, if you have any issues while in-game, try typing in direct or group chat. Even when I'm not playing, I usually have RCon open, so I can see your chat (although for some reason I can't see certain player's chat--working on it). -
I just wanted to say thanks for this update. My server had been sitting idle for months--DayZ had become too easy and was no fun for me. After reading the notes for the upcoming 1.7.7 patch, I decided to get my server running again, and start playing. It now feels like when I first started playing--life is hard. Please keep the tough zeds and sparse loot!
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Server Owners: Are you experiencing this problem? (1.7.7)
joikd replied to crazykid1297's topic in Mod Servers & Private Hives
I haven't seen this yet. My server has been running for 13 hours now. Have had between 15 and 50 players all day. Public server by the way. -
US 3279 Las Vegas HARDCORE!!!! (RAMdisk!!!)
joikd replied to joikd's topic in Mod Servers & Private Hives
US 3279 Las Vegas HARDCORE is back up!!! If you are looking for a public Hardcore server, come join us! -
Devblog update: Where is the Standalone?
joikd replied to rocket's topic in Mod Announcements & Info
Well, I don't know what I'm doing, but was still able to fix zombies here with a different take on loot here. I'm guessing it's just not a high priority and/or there is only a few of us out there who want these kind of changes.