-
Content Count
18 -
Joined
-
Last visited
Community Reputation
15 NeutralAbout XentriX
-
Rank
Scavenger
Profile Information
-
Gender
Male
-
Location
London, UK
-
I know this has probably already been posted somewhere, but my search has proven fruitless. Anyhoo, after a run-in with another player the other day, it got me thinking... If bandit skins are being introduced back to the game, a few minor tweaks in relation to how the 'title' is earned could be in order. Here is my example... There I was on the roof of a firestation, grabbing loot through the window (the downstairs was blocked off), when akm fire starts hitting in my direction. I take one or two hits, but manage to duck around a corner just in time. I bandage up, and with my remaining 1.2k blood I sneak a peak at the direction from where the shots originated. I see my assailant fighting of zeds that his gunfire had attracted, so I seize the opportunity and put a Lee enfield round into him. On my debug monitor.... 'Murders: 1' Now I'm thinking 'hold on a minute, it was pure and simple self-defence. If he hadn't been distracted by zeds (because he shot in the first place), he would probably have killed me.' So, should murders only be considered such if you are the initial attacker? Should you be tagged as a bandit for attempted murder? And should there be a mechanic in place to prevent becoming a bandit via friendly fire accidents (Any suggestions on how to determin whether it was an 'accident' or not would be useful)?
-
I think if bandits did loot a body, they'd just be much more inclined to hide it.
-
Zombies should NOT respawn at crash sites if player is still at the scene.
XentriX replied to rabhimself's topic in DayZ Mod Suggestions
How about zeds spawn unseen in nearby forests/buildings every now and then and head towards the crash site as if attracted by the crash itself. -
/me changes face to infiltrate a group... *queue mission impossible music* B)
-
I tend to find most people look almost exactly the same though.. and is it possible to change your face without starting a new character? If not, it kind of defeats the point a bit.
-
I came expecting bikinis... I left disappointed. But seriously, yes, it would be nice if they worked. But they'd probably have to make a new model or switch to a male model for the ghillie.
-
You see in a lot of videos, people panicking ('is that you, is that you?) when people of their own group stand two feet away from them... in 'real life' you'd clearly recognise who they were at that distance... hence the suggestion. And while using skype/TS3 works well in an established group of friends, it's not so good for randoms. Yes, there is also ingame comms, but this just fills a gap for players that might not have a mic, or are unable to use one at the time. Simply put... you don't. This suggestion isn't really about adding trust between players. Just about identifying them when they're nearby.
-
unreasonable murders -> lack of identity
XentriX replied to Sturmgeist's topic in DayZ Mod Suggestions
I'm not sure giving a statistics page would improve anything. It'll probably have the reverse effect to be honest. Players who kill for the fun of it can now more accurately measure their e-peen. As for recognising the face of people... if you die, you start a fresh 'new' survivor with no knowledge of what has transpired beforehand. Maybe people witnessing another players actions would be able to recognise them again, but not the victims. -
That was constructive. :P Is there a reason behind the 'nope' or just a knee-jerk reaction?
-
Sorry if this idea has been posted before, my search was unsuccessful if it has. If two players declare themselves friendly (must be mutually agreed via an ingame mechanic), then the skin texture for those two players would change to signify that the player is friendly. The only people able to see these 'friendly' skins would be those that have declared that they're are friendly to each other. The rest of the playerbase would still see default skins. It shouldn't be something too obvious, but it should be visible at short range... perhaps a green armband or something. The idea behind this is to simulate facial recognition... so the viewable distance should match the kind of range that we can recognise people we know at. Shooting mechanics are not affected, so accidental friendly fire or betrayal is still possible between friends. This 'friendly' declaration will only last until you die, so if you want to team up again, you must redeclare. That is all... have at it!
-
Well... this list isn't a complete post of everything I've though about. Maybe there'll be a 'part 2' coming ;) I think they'd need to look at the zed speed and movement before they limit run distance in any way really. It's often your only hope of getting away as it stands. If they were to introduce a stamina mechanic, it would also need to be applied to zeds as well. They're only human after all, just the infected variety...
-
I've not been playing long, the first five days or so... not one single hacker. The last two days I've been killed six times by hackers... must be a new script out or something.
-
As it currently stands I would go.. Game purchase only. And Studio developed (Only as long as they listen to community input) Studio servers Kickstarter (yes if it's community developed)
-
Well, I've only been in a week. But I always say that a fresh pair of eyes can sometimes see things others can't.
-
Player's body becomes zombie and runs away with all his gear?
XentriX replied to polar (DayZ)'s topic in DayZ Mod Suggestions
And there was me thinking that all the survivors were immune because of the genetic defect causing osteogenesis imperfecta..... :D