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Chapmaniac

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About Chapmaniac

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    On the Coast
  1. I spawned wounded, thirsty and hungry after logging out perfectly healthy last night. I was not bleeding, and my food/water counters were both green. When I finally got it, I had lost 4k blood, and obviously lost the food and water I was forced to consume. Please fix. I can handle death by players and zombies, but from an annoying bug? No thank you. I'd rather stay logged out until it's fixed.
  2. Chapmaniac

    The Buddy System [Friend spawning mechanism]

    The idea suggested by the OP is completely unrealistic, I know. As I mentioned, I really want to play with friends, and what I agree with the most is the fact that the spawn system is incredibly flawed. It is often faster to kill yourself in order to respawn somewhere else than it is running to a friend. A better solution would be to add a group function, and the ability to spawn X meters away from each other. Not only would this make the spawns better, as you could also spawn inland, but it would add more incentive to group up. Depending on the range between the spawns (the X), it is also not too exploitable, and is easily managed by adjusting the X.
  3. Chapmaniac

    The Buddy System [Friend spawning mechanism]

    We really need this. Me and four friends recently bought the game, and being as ignorant we are, we assumed having TS and a "strong" friendship would be a pro. As it turns out, however, we have to spend half our playtime finding eachother on the map. We are currently 5 people, and after a few days of surprising deaths that resulted in another walkaton, we split up, and chose to play for ourselves. The game suddenly became a lot more boring, and we wish we had some incentive to actually group up. This system would solve that.
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