AgentX
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Everything posted by AgentX
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IMPORTANT: Tents will be wiped in update 1.7.1.5
AgentX replied to rocket's topic in Mod Announcements & Info
No, seems the UAZ might be bugged. It keeps wiping everything we have in it. The tractor keeps the gear though. -
Yeah, emails stopped again.
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Yep, I'm finally getting them back too, awesome!
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It's not in the spam folder, never went into my spam before anyway. That was the first thing I checked before I came and posted here. I even checked my User CP to make sure notifications were still on before I posted here.
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US 9 & US 10 Chicago | RageCageGaming.com - Server Donations & Discussion
AgentX replied to howichrgelazer's topic in Mod Servers & Private Hives
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Has to do with the difficulty of the server. If it allows 3rd person and crosshairs, it most likely allows player positions on the map. It'll also show zombies on the map too.
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I'm having the same problems too.
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VEHICLE UPDATE (database side): 2012-06-16
AgentX replied to Ander (DayZ)'s topic in Mod Announcements & Info
Interesting, I'll have to remember that. I wonder what I may have missed now. :-/ -
So, had an interesting bug early this morning. Around 3am, I was in Stary Sobor. Walking around, found a dead body of a player. Looted what I could use off of it, I decided to eat some food. When I ate the food, my debug monitor disappeared. Now, the last time that happened, the hearing and vision monitor wouldn't work, but this time it did, but it seemed to "lag" out. Same with other item in my inventory, it would take a good 1-2 minutes for it to register commands. This didn't happen to the other group members at all. Eventually, I went into the military camp, looted it out a bit, then finally went up to the northern hill. Tried eating some food, to see if it would bring back the debug monitor, the food took again about 1-2 minutes before it actually ate and removed it from my inventory. About 3-5 minutes later, I magically appear right back to where I was, next to the dead player body, and my debug monitor had come back. No idea what would have caused that, other than a hiccup to the character database, but it was very odd.
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VEHICLE UPDATE (database side): 2012-06-16
AgentX replied to Ander (DayZ)'s topic in Mod Announcements & Info
Yeah, check the sides and under the tail. Granted, stuff may spawn in front of it, but I haven't seen that happen yet. -
US 9 & US 10 Chicago | RageCageGaming.com - Server Donations & Discussion
AgentX replied to howichrgelazer's topic in Mod Servers & Private Hives
Hmm, I don't get it. They weren't there pre-1.7.1.5, I wonder if it really does have to do with that. Also, it's on the top and bottom of the screen too. I really, really don't like it. Far too easy to spot players with it. :-/ -
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US 9 & US 10 Chicago | RageCageGaming.com - Server Donations & Discussion
AgentX replied to howichrgelazer's topic in Mod Servers & Private Hives
I know, and I don't like it at all. You can track things with it almost as well as tracking people with the nametags on. -
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Don't ask me man, it says 9x19mm on it in the game too, at least that's what the owner of a Bizon has told me, along with the DayZ wiki. That's why I kept saying the 9x18mm rounds from the Makarov doesn't make sense. Also on the subsonic, yeah, my bad, 9x18mm is just BARELY subsonic. I haven't slept in quite some time...
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There's a reason I call this game Forest Simulator 2012 Deluxe Edition... :P
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The "PM" in the Makarov name has nothing to do with the ammo type. PM means Pistolet Makarova. It uses standard 9x18mm ball ammo. 1,050 ft/s is not subsonic at all. I guess my 950 ft/s .45ACP standard ball ammo in my real 1911 is apparently subsonic to your standards. Also like how you go on about how it would be good if the Bizon took Makarov ammo when you go on about how 9x19mm is a whole different thing then the 9x18mm Makarov rounds. Yes, there's quite a few different Bizon variants that fire rounds such as the 9x18mm rounds, but that's not the one in the game. The one in the game fires 9x19mm.
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US 9 & US 10 Chicago | RageCageGaming.com - Server Donations & Discussion
AgentX replied to howichrgelazer's topic in Mod Servers & Private Hives
Yeah, it was certainly there for the past 9 hours I was playing. I didn't feel safe at all. :-/ -
I also pray that the FN FAL can take DMR magazines. Same with the Bizon to take M9SD and MP5SD6 magazines. You know you want to, Rocket! :P
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US 9 & US 10 Chicago | RageCageGaming.com - Server Donations & Discussion
AgentX replied to howichrgelazer's topic in Mod Servers & Private Hives
The messages seem fine, except I don't think it says anything when it's at the one or two minute mark. Every 6 hours is probably the best bet. Also, the little white/green dots crap is on, I think that has to do with the difficulty setting. It kinda shows where zombies/animals/players/etc are at. -
That wouldn't make sense. Allowing it to use any 9mm SD rounds would, like the M9SD mags and MP5SD6 mags.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
AgentX replied to rocket's topic in Mod Announcements & Info
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Actually, it still does, as long as there's some sort of light from the moon. Right now, it's at a new moon cycle. You won't see much until 2-3am. Light sources, or blind navigation (best used with a GPS), is your only bet right now. Pro tip: Blue Chemlights seem to be the best for getting as much light as possible, while still having a "concealed" light source. The red chemlights are pretty bright, but don't seem to have the same radius as blue. Green isn't bad either, but messes with my eyes, and still doesn't seem to have the same radius as blue. Worst case scenario, use flares, they emit a great amount of light, but others might see it.
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I've seen this happen before. You may have a corrupt version of the mod. You can try reinstalling. When heatpacks were put into the game, a friend couldn't see them, but I could. He reinstalled the mod, fixed it. Your problem may be related. This is also why I wait half a day or more after a release of a patch, the FTP's get raped and cause corruption in files.