palindrome
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Everything posted by palindrome
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Infected can 'smell' low humanity...
palindrome replied to strange99's topic in DayZ Mod Suggestions
Please at least attempt to make a valid response and not repeat the same tired old cliches. That post was worthy of a bot. Given that Rocket has already stated that a revised humanity system is going to be implemented then I suggest that you open your mind a little. -
Infected can 'smell' low humanity...
palindrome replied to strange99's topic in DayZ Mod Suggestions
While making this game all about griefing and PKing is fine? There needs to be some mechanism to make a blanket shoot on sight policy a bad idea. As it is there is nothing and co-operative play is very difficult outside of preformed groups. This game was never intended to be a deathmatch but it is slowly becoming one. I fail to see how this mechanism, if properly implemented, would make this game a 'carebear' haven (a perjorative term if ever there was one) given that PvP is and always will be essentially unrestricted and utterly deadly. There needs to be something to make people weigh up the pros and cons of pulling the trigger. Good PvP in an open world sandbox game requires fine balance and DayZ has some way to go yet. It would also be a really good idea to actually think before you post, this forum has begun to devlop a really bad reputation (I have even seen it likened to Blizzard's) and it isn't hard to see why. -
Rejoin a different server, that should fix the problem. You spawned in something called the 'debug forest'. Its a holding area where people initially spawn before the server works out where they should spawn on the real map (I think thats how it works anyway). Sometimes you will actually spawn there, most of the time you can't move but sometimes you can and rarely you will spawn there 'properly' which is why all thoese bodies were there. I have even spawned there as a bird once.
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Infected can 'smell' low humanity...
palindrome replied to strange99's topic in DayZ Mod Suggestions
Bandits can't grow ammo in those trees. -
Infected can 'smell' low humanity...
palindrome replied to strange99's topic in DayZ Mod Suggestions
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As a suggestion its fine, however blood should regenerate (slowly) and there should be no way to boost absolute blood levels, hunger levels and type of food would alter the rate or regeneratioin but it would still be slow. I would also like to see the removal of bloodbags from a realism standpoint, in the real world if you used them like they are in game you are guaranteed to kill whoever you used them on. Of course this is a game and it must apply game standards and conventions to be playable so realism must be overridden from time to time. No matter how many people like to claim that this is a realistic depection of a zombie apocalpyse it really isn't.
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[DayZMod] The Dayz Statistics thread!
palindrome replied to Ander (DayZ)'s topic in Mod Announcements & Info
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Notice: All those who get stuck at loading
palindrome replied to rocket's topic in Mod Announcements & Info
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Basically done with this game for now. Sadly, it's just a slow paced deathmatch.
palindrome replied to boogiemanfl's topic in DayZ Mod General Discussion
I agree with the OP. I have done the survival thing (9 days was my longest before a bug got me) but its hollow, there is no aim other than scavenging the same loot over and over again. I have taken part in large Stary and airfield raids but these suffer from the same basic problem. I have tired solo runs in Cherno and Elektro but these have become killing fields. When I first started playing this mod people were willing to help, now there are bodies everywhere and literally every single person I have seen has shot me so I am forced to respond in kind. There really needs to be some sort of reputation system or something to remove the need for the near universal shoot on sight policy and there needs to be some sort of 'end game' beyond foraging for beans. The concept is great and this game has the potential to be a true classic but as it is simply too easy to be PKed and there is no real reason to keep playing once you have become fully equipped. I am not 'whining' about the PvP, afterall that is central to the appeal of this mod; what I dislike is that PvP has become ubiquitous and that all to often it takes little skill other than 'camp'. I am aware that this is an alpha (this is something that is said so often it is becoming a cliche) but that means that there is still plenty of time to find the right balance. As it is that balance is off. I'm not giving up on it but it has lost its lustre in its present form. Additionally this is a game, on the internet; it mirrors what would happen in a 'real' zombie apocalypse about as well as a forum mirrors real conversation. In other words not at all. -
Top 3 Bugs you want fixed, Top 3 Features you want added
palindrome replied to caddrel's topic in DayZ Mod General Discussion
Do you know what an alpha needs? Tester involvement, bug finding and suggestions. What are we? Testers. What is this thread? Bug finding and suggestions. Oh noes! Its abundantly obvious that this is an alpha but why does that mean that people can't make suggestion for future updates? This kind of thread will provide some useful information to the Devs so get of your high horse and actually engage your brain. -
Top 3 Bugs you want fixed, Top 3 Features you want added
palindrome replied to caddrel's topic in DayZ Mod General Discussion
Fix: Zombies: make them move in a realistic fashion and stop them glitching. Gear: stop it vanishing, especially when swimming. Environmental glitches: Please stop rocks from killing me. Improve: Zombies. Make them hit harder (only if their movement is fixed) and make them more variable (speed, spotting distance, hit points). Possibly up their numbers a bit but thats secondary. 'End game' content. Heavily armed NPCs, fortifiable structures, anything that gives a long term reason for avoiding the coastal beanwars. Starting equipment. Make it selectable, I would give all but 1 of my makarov mags to start with a compass so that I could avoid Cherno entirely. -
2 guys on virginia 20 shooting people in the loading area
palindrome replied to [sot]sqwurl's topic in DayZ Mod General Discussion
This is exactly what I am talking about. Ignore lists are such a useful feature. This exploit needs to be fixed, I am noticed it happen twice yesterday (on a much smaller scale). Hopefully the next patch will fix it. -
Whoever completely barricades buildings
palindrome replied to madmaxx@madmaxx.info's topic in DayZ Mod General Discussion
Be very, very careful about vaulting over wire blocking doorways, I have been killed doing this and I lost half my blood and broke my legs doing it yesterday. -
2 guys on virginia 20 shooting people in the loading area
palindrome replied to [sot]sqwurl's topic in DayZ Mod General Discussion
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So what are the "unofficial" signs for being friendly?
palindrome replied to Oddball_E8's topic in DayZ Mod General Discussion
The best way is to simply not trust anyone you meet in game. Join a group outside of the game, gaming forums would be a good place to look, and play with them. This is what I did and I have yet to be shot in the face for my beans. Leaning left and right, saluting (the # key) , sitting down (the ' key), going prone and rolling back and forth are all methods that I have seen or heard about. -
Granted he probably was bugged but the guy said that he knew that he was invisible in chat (I was in the server at the time) and yet he was still camping the airfield and engaging players. Thats just bad form.
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The only time that I have been killed by a player was (genuine) friendly fire and I can go for hours without even seeing anyone. Avoid the starting towns, you don't need anything in them and they are deathtraps. Hunt inland taking care to avoid the open areas around Stary Sobor and the airfields (the NE one is usually fairly safe though) and you will have a good long life before you eventually get killed by a bug.
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[1.5.8.4]Spawn in Debug Zone and Killing Players and Looting
palindrome replied to tsmhicks's topic in DayZ Mod Troubleshooting
I spawned as a crow in debug forest. I was able to fly around the map for a while before I got bored and joined a different server where I was back to normal and in the correct location. -
WIRE abuse at barracks by griefers
palindrome replied to franck.rostain@gmail.com's topic in DayZ Mod Suggestions
I have died vaulting over barbed wire before so its not something that I am happy to do again. -
When you look at a dead(er) zombie the crosshair will change to the loot icon. A gun on its own means that the corpse is empty but a gun with curved arrows around it means that there is something on the body. Its usually an empty tin can but zombies can drop some decent(ish) loot. Standard ones can carry food/drink, hunters (the ones with the hats) can carry low tier ammo, Military/police carry higher teir ammo and guess what medical zombies carry? Admittedly I have never actually seen a medical zombie as I have kept well away from towns but thats what the loot table says :)
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Is the winchester in 1.5.8 still as silent?
palindrome replied to LeYuno (DayZ)'s topic in DayZ Mod General Discussion
I have noticed that it seems to have a variable aggro range. Sometimes it works like it did before the patch yet other timess it seems to draw half a village worth of zombies. I haven't tested it properly though. Its still my favourite starting gun due to its power and accuracy and ammo is also very common. I don't think that ammo is any scarcer now, pellets may have gone but slugs seem to spawn more often; I managed to get 7 'clips' in a single barn. -
I have this exact same problem, in addition my inventory is completely empty. I have the steam version. It seems to have fixed itself.
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[GUIDE] Installation Guide (Steam, Retail, Mixed, Beta, Common Errors)
palindrome replied to fox808's topic in New Player Discussion
At various points when I try and join a server I get a message stating that the dayz.pbo file has not been signed, it also mentions something about a key. What does this mean and how do I fix it. I have the Steam version of Combined Ops edit 1 Re-redownloading the files seem to have worked. However when I actually start a game my inventory is completely empty and there is no ingame sound (the menus work fine though). edit 2 I have re-downloaded the all the mod files and re-extracted them yet I still have no sound and no equipment.