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TheStoryteller01

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Everything posted by TheStoryteller01

  1. If some rubbish like that really would be introduced everyone with a sniper rifle would get an instant hardon. Or should the blood defy physics and hit the murder even over some 100 yards? ;)
  2. TheStoryteller01

    I AM QUITING THIS PARODY OF A GAME

    Darn....I was just about asking, if I could have your stuff.....
  3. TheStoryteller01

    have a "killed by" in the chat

    I am always for being consistent. So for me its either no death message at all or the usual online shooter way including how the dead one got it. Thats where dayz fails constantly. Trying to be realistic but not toooooo much.
  4. TheStoryteller01

    Why do YOU Kill On Sight?

    Your poll is missing the "Don't know, never have KOS someone so far." option.....
  5. TheStoryteller01

    Lee Enfield/Mosin Nagant

    Great idea. Since these rifles where standard weapons in WW2, one should assume that in rural areas a lot of war veterans (or their descendants) still have one in their house.
  6. TheStoryteller01

    Cookies.

    RL: Yes! PLEASE! GIMMME!!! ingame: Don't care....
  7. TheStoryteller01

    Too much complaining about 3rd person view

    I don't think it will be removed from the game. Once dayz goes-standalone, it has to be accessible for a broad audience and as it is now, crawling through high grass in 1st person is for hardcore gamers only.
  8. TheStoryteller01

    Survival days actualy counting...

    +1 beans. I usually only play a single session each day and the survivial time is the only "accomplishment" in this game. So I would prefer to see the net survivial time counted, not my charcaters existance.
  9. TheStoryteller01

    Remove sniper rifles..more realistic...

    As much as i despise players sniping others for fun, removing sniper rifles would be too drastic. Making the ammo VERY hard to find would be a step in the right direction however as it makes keeping sniper rifles instead of other weapons less attractive.
  10. STALKER: Call of Prypiat has all the above PLUS - player suffering from radiation, fire or psi-force - player fatigues from running and jumping - player has to rest or use energy drinks (short time solution only) - economy system - factions the player can join, ignore or fight - weapons & clothing/armor have to be repaired and can be upgraded So under your categorization, STALKER is more of a sim than dayz will EVER be. Yet everybody regards STALKER as a shooter, RPG, survivial game or something in between - no one would ever call it a strategy game or a (tactical) sim Your witness.
  11. I like the idea a lot as it makes the engine react to measurable player activity without rewarding or punishing player actions.
  12. I really like the general idea of yours but I don't see it fitting into dayz in its current state, as much as you wish it to be otherwise. There are certain elements in a game that decide, to which category it belongs and the game industry as well as game related media have well-established categorizations. P.e. STALKER is recognized as a shooter with RPG elements, SPELLFORCE is the archetype of a strategy/RPG breed, and dayz mod it is a perfect example for a sandbox shooter (be it 1st or 3rd person) - but it lacks all characteristics of a strategy game or a sim (look it up at wikipedia or browse your steam shop for categories). As much as mechanics like a humanity factor might change this, in its current state technically dayz is just a sandbox shooter. It is designed as one, marketed as one, appreciated as one and will stay one. Nonetheless I would LOVE to see mechanisms installed, that reward player cooperation - at least as an alternative play mode to the current free-for-all. Personally I wish you would show a little more openness to adapt - or at least discuss - your concept according to feedback instead of defending every detail with arguments that start to border ignorance and stubbornness. Originally I thought you were posting this for feedback, but I get more and more under the impression that you are only trying to "sell" your idea with the persistance of a used-cars salesman.
  13. TheStoryteller01

    Girls

    I am a guy and play with the guy skin. But if the female skin would look a lot cooler I might play it as well for variety. I am not ashamed to have played Tomb Raider either ;)
  14. Your humanity model is well thought out, but it is not fitted for an FPS game imo. This humanity mechanism makes individual deeds change local variables without a proper logical chain of player action --> environment reaction. It is more of an abstract, global model that has often been used in strategic games or sims. For Zombie Pandemic p.e. your system would work perfectly. Call me nitpicking or narrow-minded but for me to work in an FPS, any influence on the environment (including zombie spawns p.e) has to be directly and logically related to player actions without evaluating any humanity or moral factor. Example: If player corpses attract the infected to an area they don't care how the players died and they shouldn't be made just to make a game mechanic work.
  15. I can't blame you for being angry but your solution is ruining the game because just as we seek shelter in RL before we go to sleep, we also seek shelter before we log off from an online game. I never logg of while lying in the grass, instead I search for a suitable building everytime I plan to end a session.
  16. TheStoryteller01

    What keeps you playing DayZ?

    1st week out of curiosity, 2nd for the challenge, and from the 3rd on just for inspiration being a small-time dev myself. Keeps me logging in daily. Worth every cent I spent for Arma2 (which I wouldnt have touched with a 10-foot pole otherwise).
  17. I like the general "activity" idea but why a "humanity" factor to turn it into a good deeds vs evil deeds mechanism? I would love to see random teamplay encouraged - and actually rewarding - but not through a mechanism that implies a kind of dayz Santa who's checking his list twice, knows if you've been naughty or nice and puts infected under your christmas tree accordingly.
  18. See it this way: You payed 30 bucks to a) satisfy your curiosity (which could have eaten you up over time) b ) be able to truthfully claim, that you have played the hottest mod of 2012 c) get a priceless insight in human behaviour. I call this a bargain.
  19. Thinking of the millions of guys who have played the Tomb Raider games, about 50% of gamers are closeted homos or transgender wannabies then? Interesting theory you have ..... I assume you own all 10 TR games and can't wait for the next :D
  20. I tried the girl char with my 2nd attempt but the model is not very appealing imo - especially not in 3rd person from behind ;) So I am sticking with the boring guy.
  21. TheStoryteller01

    DayZ Hunger Games [EVENT]

    With the amount of food the character needs per hour, EVERY session is a hunger game.
  22. TheStoryteller01

    Rubber Bullets

    Given the amount of hits I need to take most things down, I thought my bullets ARE rubber.....
  23. TheStoryteller01

    Remove Hats, it's against my friend's religion

    Tell your friend to be a man and play in 1st person view - problem solved. And this of course ;)
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