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Content Count
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Joined
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Last visited
Community Reputation
12 NeutralAbout TheStoryteller01
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Rank
Helicopter Hunter
Profile Information
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Gender
Male
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Location
Vienna, AUSTRIA
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Interests
Gamewise:
- Modding & scripting (NWN2)
- Game Creation(FPS Creator)
Favourite horror games:
- Fallout Series
- Stalker 1&3
- Silent Hill 3
Favourite zombie movie:
- Resident Evil 1
Favourite authors:
- Jim Butcher
- Neil Gaiman
- Richard K. Morgan
- China Mieville
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killing players makes clothing temporarily covered in blood that zombies can smell and people can see
TheStoryteller01 replied to stingzer's topic in DayZ Mod Suggestions
If some rubbish like that really would be introduced everyone with a sniper rifle would get an instant hardon. Or should the blood defy physics and hit the murder even over some 100 yards? ;) -
Against Playerkilling: Feeling of guilt causes unconsciousness/poor aiming
TheStoryteller01 replied to subvision's topic in DayZ Mod Suggestions
No way. -
I AM QUITING THIS PARODY OF A GAME
TheStoryteller01 replied to Blackhammer18's topic in DayZ Mod General Discussion
Darn....I was just about asking, if I could have your stuff..... -
have a "killed by" in the chat
TheStoryteller01 replied to Camper-joe's topic in DayZ Mod Suggestions
I am always for being consistent. So for me its either no death message at all or the usual online shooter way including how the dead one got it. Thats where dayz fails constantly. Trying to be realistic but not toooooo much. -
Why do YOU Kill On Sight?
TheStoryteller01 replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Your poll is missing the "Don't know, never have KOS someone so far." option..... -
Great idea. Since these rifles where standard weapons in WW2, one should assume that in rural areas a lot of war veterans (or their descendants) still have one in their house.
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RL: Yes! PLEASE! GIMMME!!! ingame: Don't care....
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Too much complaining about 3rd person view
TheStoryteller01 replied to UberFAKnNooB's topic in DayZ Mod Suggestions
I don't think it will be removed from the game. Once dayz goes-standalone, it has to be accessible for a broad audience and as it is now, crawling through high grass in 1st person is for hardcore gamers only. -
Survival days actualy counting...
TheStoryteller01 replied to kyle939's topic in DayZ Mod Suggestions
+1 beans. I usually only play a single session each day and the survivial time is the only "accomplishment" in this game. So I would prefer to see the net survivial time counted, not my charcaters existance. -
Remove sniper rifles..more realistic...
TheStoryteller01 replied to gozzgug's topic in DayZ Mod Suggestions
As much as i despise players sniping others for fun, removing sniper rifles would be too drastic. Making the ammo VERY hard to find would be a step in the right direction however as it makes keeping sniper rifles instead of other weapons less attractive. -
WHAT IF: Region's Zombie Spawn was linked to Humanity?
TheStoryteller01 replied to bbilbo1's topic in DayZ Mod Suggestions
STALKER: Call of Prypiat has all the above PLUS - player suffering from radiation, fire or psi-force - player fatigues from running and jumping - player has to rest or use energy drinks (short time solution only) - economy system - factions the player can join, ignore or fight - weapons & clothing/armor have to be repaired and can be upgraded So under your categorization, STALKER is more of a sim than dayz will EVER be. Yet everybody regards STALKER as a shooter, RPG, survivial game or something in between - no one would ever call it a strategy game or a (tactical) sim Your witness. -
Please stop Trading in the forum
TheStoryteller01 replied to gambla's topic in DayZ Mod General Discussion
+1 beans -
"Scaling" zombie difficulty based on food availability
TheStoryteller01 replied to hkurban's topic in DayZ Mod Suggestions
I like the idea a lot as it makes the engine react to measurable player activity without rewarding or punishing player actions. -
WHAT IF: Region's Zombie Spawn was linked to Humanity?
TheStoryteller01 replied to bbilbo1's topic in DayZ Mod Suggestions
I really like the general idea of yours but I don't see it fitting into dayz in its current state, as much as you wish it to be otherwise. There are certain elements in a game that decide, to which category it belongs and the game industry as well as game related media have well-established categorizations. P.e. STALKER is recognized as a shooter with RPG elements, SPELLFORCE is the archetype of a strategy/RPG breed, and dayz mod it is a perfect example for a sandbox shooter (be it 1st or 3rd person) - but it lacks all characteristics of a strategy game or a sim (look it up at wikipedia or browse your steam shop for categories). As much as mechanics like a humanity factor might change this, in its current state technically dayz is just a sandbox shooter. It is designed as one, marketed as one, appreciated as one and will stay one. Nonetheless I would LOVE to see mechanisms installed, that reward player cooperation - at least as an alternative play mode to the current free-for-all. Personally I wish you would show a little more openness to adapt - or at least discuss - your concept according to feedback instead of defending every detail with arguments that start to border ignorance and stubbornness. Originally I thought you were posting this for feedback, but I get more and more under the impression that you are only trying to "sell" your idea with the persistance of a used-cars salesman. -
I am a guy and play with the guy skin. But if the female skin would look a lot cooler I might play it as well for variety. I am not ashamed to have played Tomb Raider either ;)