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Man Purse

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About Man Purse

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    On the Coast
  1. Man Purse

    Disconnectors

    Gah don't get me started. I got shot at by what I thought to be just one player, so I legged it to the top of a building and saw 2, shot and killed one of them. The other dc'd when he saw what happened. The lack of co op I can live with (although I find it disapointing) but this just sucks the fun right out of the mod. A 30 second period where your character stays in the map after you disconnect would be perfect, 60 seconds is too much.
  2. Man Purse

    A question about infected speeds

    I don't want to see zombies nerfed at all. There is already very little in the mod that encourages teaming up as it is.
  3. It was flawed. I became a bandit with minus -14,000 humanity through self defence alone.
  4. Got fed up with you lot killing me so I decided to take it out on some poor sap being chased by 2 zeds. Killed the zeds and bandaged him up. When his back was turned I emtied the whole clip into his head, took his map and felt a lot better.
  5. Man Purse

    This mod is better NOW then ever before

    It's not your imagination.
  6. Man Purse

    The only thing I take issue with

    Christ you really would be the target for bandits if you were on a motorcycle.
  7. Man Purse

    What do you want to see in 1.5.9 ?

    -A party system. It would be perfect to be able group and spawn with friends in the same location. Seeing as you don't spawn with both map and compass I'd actually call this essential. -Zombie spawns in forest areas. Only a few but please lets have them spawn there too. -Time survived counter in debug window. -If it's possible improve the morality system so that when someone shoots you, you don't loose morality for defending yourself, or remove the system. I'm at -13,000 odd morality because someone has tried to take my purse more than once. -A touch more visibility at night.
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