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Everything posted by -Cdn-Chard
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Tons and tons and tons of 1.7.2.4 servers LOCKED
-Cdn-Chard replied to chaossound's topic in DayZ Mod General Discussion
Let them find and repair those choppers... With regular tent/vehicle purges outside of map boundaries, they'll have to park them somewhere where enterprising scroungers can find them... -
Complete Inventory Wipe on Logoff
-Cdn-Chard replied to Angus-SiN's topic in DayZ Mod Troubleshooting
Same thing just happened to me... I was on a Beta 95208 server, all gear present and accounted for. Updated my Arma Beta to 95389 so I could join my firends. Logged into a 95389 server and discover, to my horror, that all my gear slots except my primary mag slots (main weapon ammo, etc..) and my sidearm mags slots, was gone. Poof. No pack, no primary weapons, nothing!!!!! Can a developer please reply to this thread and perhaps explain what's happening? I don't necessarily want my gear back, although it was a great collection and I'm sorry to see it go. I just don't want this to happen to me or anybody else if possible.. Is there something we can be doing to try to prevent this from happening? Date/Time: July 26, 11:00 pm EST What happened: Logged in with all gear removed except those items in the primary and sidearm ammo slots. Where you were: 1.7.2.3/95389 Server What you were doing: Just logging into a sparse forested area *Current installed version: 1.7.2.3/95389 *Timeline of events before/after error: Logged off 95208 server with full gear. Upgraded to Beta 95389. Logged in with all gear removed except those items in the primary and sidearm ammo slots -
Looking For Mature North American Players!
-Cdn-Chard replied to joeaguirre0's topic in DayZ Mod General Discussion
You're right, my sniper is only for PVP, that's to say, to spot snipers or campers using their own sniper rifles in the treelines trying to ambush me or my friends as we go about our business searching towns of moving thorugh the backwoods. It make no sense to not protect yourself from what I consider to be the number 1 threat in either the rural or urban environments. I spend a lot of my time moving through the landscape, or providing overwatch for friends. I want to be able to efficiently cover large distances and respond to threats immediately. What's the point of using binoculars when you have a scoped rifle? If I spot a sniper, I want to be able to observe and take action immediately, not cycle though a gear change. Cycling through my binoculars means I won't do it as often, leading to fatal results. Also realistically, you'd expect to see many more hunting rifles in an apocalypse then you'd see heavy weaponry. Now, it's not the M107 or the AS50, those are pure camping killers. They're KOS for sure. Incidentially, my sniper rifle of choice is the DMR, an all around fantastic rifle. The high rate of fire and zoomable sights make it a great rifle. I have a secondary silenced weapon in my pack to deal with walkers, but that's really only for in-close work. I find the fact that only you should be allowed to survive with a sniper rifle a little strange. It's not the weapon, it's what a player does with it. Don't get me wrong, I support the main objectives of your group, but some of your engagement rules are bordering on vigilante/bandit like. Take auto engaging 2+ players in a vehicle... Explain that to me. Can't two good guys build and run a vehicle? I hope one day you do meet me, so I can be the first friendly sniper you meet. I won't fire unless you do. Keep your rifle lowered and we'll do just fine!!! Drop me a PM if you're still looking for a serious East Coast player. -
Looking For Mature North American Players!
-Cdn-Chard replied to joeaguirre0's topic in DayZ Mod General Discussion
I like your SOP. I have only one comment.. I play as peace-loving survivor and will disenage if possible but agressively defend myself. I always try to carry a sniper rifle because I tend to stay away from dense urban areas and having telescopic sights is a real advantage. More often than not I try to lower my weapon, but like everyone, I sometimes forget. Your Kill on Sight rule regarding Armed Players with a sniper rifle concerns me. If I see a sniper in the distance, and they're panning over my area, I will either try to hide, or more likely will shoot, but having a sniper rifle does not mean your necessarily a bandit. You have snipers in your group. I agree with your SOP, but don't want to be responsible for killing one of your guys in self-defence. -
There is no doubt that on a dark server any player equipped with NVG is virtually in GODMODE when compared with other, non-NVG/thermal equipped players. Anyone who says otherwise is fooling themselves. They can literally walk within axe distance of almost anybody. Totally unbalancing. Now that would be ok, if NVG were so rare that you could almost discount them on an particular server. But as we know, loot farming, duping and hacks have probably accounted for most of the proliferation of NVG in the game. While the loot farming is a valid tactic, it does require a significant amount of teamwork to successfully camp the NWAF for a period long enough to account for the extremely low NVG's spawn rate. This effectively means that the strong get stronger while the weak stay weak, or dead. The only practical chance a solo player has of obtaining NVG is to either luck across them during a quick hit and run of the NWAF, luck across them at a chopper wreck, luck across them in a tent (almost certainly dupped), or off the body of a well equipped player. With night servers sometimes so dark they're effectively black (even with Gamma tweaking that will soon be beta'd out), I suspect that very few non-NVG equipped players would purposefully choose to stay on them. I ran for a very long time on night-time servers without NVG, but I admit to gamma boosting because my video card rendered things so darkly. It's a minor tweak that everyone has the opportunity to do, so in my books it's not cheating at all. It's like adjusting your key assignments or boosting your audio. This has been discussed before. While I'd support a full gear wipe for all players once Rocket has managed to once and for all resolve the duping/hacking issues, until that time it would just make the cheaters even more powerful. I'd recommend keeping NVG until Rocket fixes dupping/hacking, decides to test out new spawn logic or comes up with another reason that satisfies him. Let's all go along for the ride and give him whatever feedback we can.
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I can hardly wait to see all the dastardly AS50/M107 Bandit snipers lining up to exchange beans for bullets after Rocket implements the magazine counters and their duped stock of ammo runs out. Back to AK's boys!!!
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I'm not sure of the practical applications of currency in a setting where server hopping renders any static defences used to guard the treasure useless. Want to create a bank somewhere in Cherno? Bandits will camp the approachs blocking access and then will spawn directy into the structure, circumventing any barbed wire, beartraps, tanktraps and even posted security guards. I can see the advantage if I find some valuable ammo loot in a deerstand and then run it into Cherno to convert it into CZ550 rounds. Having a operational general store would be cool, but VERY dangerous for everyone involved. I'd likely stay away. You'd need snipers to watch the snipers watching for snipers. A huge operation. Not that someone shouldn't give it a try, just don't expect to live too long. If Rocket could put spawn-in blockers (effectively creating tiny spawn free safe zones the size of 20m radius) then it could work.
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How about "Earth Holes" in addition to "Tents"
-Cdn-Chard replied to Gallagher's topic in DayZ Mod Suggestions
The same mechanics used for hiding bodies could be used for creating little cache's of gear. I guess the big question is how Rocket intends to track/manage/archive these holes. We don't want the server to have to process hundreds of holes holding thousands of objects, so something like the tent save mechanism would have to be used. Maybe use the entrenching tool to "dig a hole". Once completed, a mound of dirt appears and you interact with it in the same way you do as with a tent, requiring that the hole be saved to survive a server restart. Another idea might be to use existing non enterable buildings in the same way. They're available to store objects in and save automatically. That way anyone can use them. -
Which way do you run when facing a sniper?
-Cdn-Chard replied to Anton17's topic in DayZ Mod General Discussion
Serpintine, serpintine!!!! Don't run in a straight line!!! Short erratic changes in direction might just keep you alive. No more than 2 seconds in any one direction!! Running diagonally away towards cover is an option, making sure to ziz-zag erratically all the way. If you know exactly where they are, dropping smoke, waiting until it reaches full volume and then zig-zagging in the opposite direction is also an option. As has been mentioned, using the same method to close distance on the sniper is also a good option. As you get closer, they'll have a harder time tracking you and likely they'll start to panic as they see a threat approaching. Use the terrain to your advantage, but once you've stopped moving and hunkered down behind an object, then you're back to the same problem, only closer. Not good. I call it "Pulling a Nedved" and sometimes it's almost impossible to hit an erratically moving target. -
55 Day Run Finally Came To An End... Sorrow & Relief!!!
-Cdn-Chard replied to -Cdn-Chard's topic in DayZ Mod General Discussion
Dead men tell no tales.... But I will say that my kills decreased as my age increased... -
Rocket... I was also wondering if you going to institute a nightly deletion of all tents and vehicles saved outside of the map boundaries? That probably wouldn't be too hard to manage and would be a great step forward. And what happens to players logging out off map. Do they get reset or moved to the beaches? That would help the debug plains issue, but might even work in the favour exploiters if out-of-bounds tent encampments were not purged. It would certainly save them the trip of running to Electro each night to kill noobs... Can you also please confirm, once and for all, that camo and ghillies are safe to use? There's been so many conficting posts, it's hard to say what's happening. Great mod!!!
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Rocket, once you've finished your analysis and decided to implement some of the disconnect warnings/punishments, would it be fair to ask that you provide players with a detailed guide on what constitutes a punishable offence. I would hate to be blacklisted for something I previously though was fair gameplay. For example.. 1. I might have to disconnect to tend to one of my kids, and I don't always have the option of running to a forest and hiding underneath a tree. How would I deal with reconnecting in that case? 2. I also might try several different servers until I get a decent FPS and/or day/night. (Actually - enforcing proper server descriptions would go a long way). Having a 5-10 second grace period before begining any timer might help. I think the two biggest isues are DC'ing under fire and Ghosting...I think we all are eager for the changes, but we just want to understand the dynamics so we don't incur any issues/bad reps/bans.
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Was this a punishment from god?
-Cdn-Chard replied to shadex123's topic in DayZ Mod General Discussion
Yes, while on the surface it sounds like you were being punished for being a sleazy, cowardly, game-ruining DC'er and as such you got what you deserved. You've come to the wrong place looking for consolation... It does raise the valid question as to whether Rocket can or BIS can do anything to have an "Are you sure you want to respawn? Yes/No" on that button. Many an honest player has died as a result of a missed keystroke. All least you've shown more balls in posting than you did in-game. Maybe you should work on that. -
I'm in agreement with a global gear rest on the Hive. Rocket's doing his best to eliminate duping. At the point that he honestly feels he has a handle on the problem, it's heartily recommend a global reset. It would allow for a re-evaluation of the loot spawning rates on gameplay. It's only to be expected that there'd be lots of resistance to the idea of a global reset, people have put a lot of time and effort into acquiring their gear, but as has been said constantly... Rule #1 in DayZ Alpha: Don't get attached to your gear!!! It's an Alpha!!!! I posted a similar thread, http://dayzmod.com/forum/index.php?/topic/25001-rocket-please-fix-all-exploits-as-soon-as-you-can-and-then-reset-everyones-gear/. I'm still amazed at the negative tone of many the responders.
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55 Day Run Finally Came To An End... Sorrow & Relief!!!
-Cdn-Chard replied to -Cdn-Chard's topic in DayZ Mod General Discussion
Surivior or Bandit, it's a question of taking another's life as a matter of self-defence or personal gain. I chose the former. Suffice to say that the number was VERY low and in self defence... What the numbers don't tell is the times I've had players in my scopes, only to let them go about their merry way. Solo players I'd almost always leave alone and groups were often too dangerous to engage. After I had travelled to the airfields a number of times, I had all the basic gear I needed for survival, and didn't feel drawn to either PVP for the sake of a thrill or loot. Personally I don't think the score counter should be on the HUD, but displayed at the time of death, along with interesting game stats (eg. hours played, longest session, total kills for each of zombies, murders, bandits (why segregate bandits?) and the number of headshots or a %. -
What's your longest survival time?
-Cdn-Chard replied to craft (DayZ)'s topic in DayZ Mod General Discussion
55 days ended last night! http://dayzmod.com/forum/index.php?/topic/40208-55-day-run-finally-came-to-an-end-sorrow-relief/ -
55 Day Run Finally Came To An End... Sorrow & Relief!!!
-Cdn-Chard replied to -Cdn-Chard's topic in DayZ Mod General Discussion
Taken a couple of days ago...- 40 replies
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25 Rules of Combat Operations
-Cdn-Chard replied to G0V3RNM3NT4L's topic in DayZ Mod General Discussion
Nice work... Applies for survivors as much as it does for those dastardly bandits!!! -
Impact of installing two instances of Arma2 with different Beta's
-Cdn-Chard posted a topic in DayZ Mod General Discussion
Hi guys, Since upgrading my Beta and I'm now on 1.6.2, it seems that I can't reconnect with my home server still on 1.6.1. The problem is that I'd like to be able to get some important gear out of my tent back on the old server. I've got two operating systems on my PC (2 separate drives). One is my gaming system, the other is for family use. I currently have Arma2 Combined Ops (retail disc version) installed on the gaming drive. I'm thinking about installing a second instance of Arma2 on the second system, apply the patches up to my old Beta in 1.61, install DayZ and then play DayZ. I understand that ARMA2 used the authentication code/serial number to generate as the Player ID. My questions are: Given that serial codes will be the same, will my playerid be the same? If that's true, will I be playing the same character in DayZ with all the same equipment and in the same location? Will the new gear/location be saved when I go back to my 1.6.2 gaming instance? Constructive responses to my questions only please... -
Hotfix Build 1.7.2.3 Rolling Update
-Cdn-Chard replied to rocket's topic in Mod Announcements & Info
Rocket, I'm very glad to hear that you're taking on the DC'ing issue in the next release (or next couple with fine-tuning), however if part of the solution involves actively punishing a player (eg..Alt-F4 while wounded = instant death) it would be very helpful if the release notes included explicit details around how that punishment is implemented and what the exact parameters are. Not only would help us in our testing, but it would given everybody due warning. Thanks and keep up the fantastic work... -
Fastest way to build up blood if your alone ?
-Cdn-Chard replied to TheGantoo's topic in New Player Discussion
You need matches, an axe and a hunting knife. Steaks give 800 blood each. Go eat a cow!!! That 8 steaks for 6400 points. -
I can't find an M107, DMR or any other sniper rifle.
-Cdn-Chard replied to Gashed's topic in New Player Discussion
If you want to know the details of spawn locations, consult the following loot list (spoiler alert) http://picacid.com/arma2/loot_en.html You're looking in the right places. In general, wrecked choppers and military structures (including deerstands) are whrere to look, and it's just an odds game. I found the DMR I'm using now in a Deerstand. Was i ever pleased!!!! -
Where do I start? Please don't assume that I make a post because I need to vent or I'm mad in some way. I was talking, as a OFP/ARMA/ARMA2 player for over a dozen years, of the unbalancing effect these rifles have on the game in general. I don't care about getting shot by them. Hasn't happened yet in DayZ, I know how to sneak pretty well, although I know a Arma player by the name of Cowboy who's schooled me with the .50 cal many times over the years. I don't care that they're out of my range, that's not the point. I can perfectly accept that I can't shoot back. What I object to is that particularly powerful weapons that were intended, by their spawn rates, to be extremely rare, are appearing as dupped/spawn farmed weapons on every server. If their ammo was limited, that would be different, but given that their ammunition is effectively unlimited (spawn in with full mags), there's not even that check against them. When we go to beta, with all of the duping/ammo issues resolved, then by all means try bring them out again. Until then, they're just a gift for most players to camp with. Finally, any self respecting sniper will have a secondary for close up work. Personally, I like the DMR because it serves both roles quite well, but I'd opt for a good assault rifle if I didn't have a DMR. Ultimately... Yes the weapons exist in real life. Yes modern snipers make use of them Yes it's nice to beable to stop vehicles with them Do they contribute to the kind of gameplay that Rocket envisioned?? Does he ultimately want to create a game that's balanced and fun to play? I hope so. DayZ ca be so much more than another FPS. Does balancing the game take priority before he irons our the mechanics, of course not... All we can do is give our feedback... pro's and cons... In the end, Rocket makes of DayZ what he wants...
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Sure it would be nice to have something that could stop a vehicle with a couple of well placed shots, but 97.346% of the time these rifles are used for dealing out instant one-shot death in PVP, no I wouldn't even call it PVP, I'd call it SUV (Sniping Unsuspecting Victims). It doesn't take much skill to sit on a hill half a mile away with one of these monsters, zero in the range, and one-shot anybody that passes by. If it was up to me, I'd pull them from the game. Frankly I'd prefer to see the one-shot kills coming as the result of skilled stalking, marksmanship and well placed headshots. If a vehicle is driving away, then that's the way it goes. I'd only reintroduce them once the whole issue of duping has been resolved. There really shouldn't be more than 1 of these per server floating around, and they should spawn only at unique loot spots like crashed heli's. If we're going for realism, the idea of having anti-material/anti-equipment weapons proliferating (duping) across Chernarus is crazy. It seems like every other bandit had a ghillie suit and one of these anti-material cannons. Practically speaking however, until the DC'ing is resolved, having a weapon that puts down a player immediately does have it's advantages. You stop them in their tracks, no ghosting (disconnect-reposition-reconnect-kill). That being said, three fast, well placed shots from any of the other sniper rifles into the torso of a player should put them down no problem. Done quickly enough, they won't have time to DC... Most of the high end military weapons still call for fairly close quarter combat, one in which the civilian weapons still have a fighting chance of opposing. A player with a CZ550 is just a capable of sniping as one with a Dragonov or M14. A Winchester can still take out a Mk48. All the others really just manage to put more bullets near the target, and automatic fire, unless you're prone, is terribly inaccurate. The anti-material sniper weapons are a breed apart. Add a rangefinder and they make the game way too easy. Along the same vein, there are quite a few hybrid OPFOR weapons that would fit very well into the "Eastern Bloc" setting of DayZ. Weapons should be balanced and varied. The Anti-Material Sniper Rifles are neither. As far as the developers devoting time to removing them, they only need to change the spawn rates for these guns to zero and they won't appear. It might be possible to replace existing cannons with DMR's or something. The first solution is dead easy, the second shouldn't be a big deal...
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I like the idea of burying a little cache of equipment.. The only telltale sign would be a small mound of dirt. You likely wouldn't be able to see it from nearby unless you were right on top of it, but you would likely be able to see it from a distance because the grass/weeds don't generate. Tents are too easy to spot...