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lun4tic
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Everything posted by lun4tic
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Tents are randomly wiped when the server restarts. Just a bug in the game.
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[Video] How did these guys not die?
lun4tic replied to [email protected]'s topic in DayZ Mod General Discussion
Hackers. They just moved themselves to another position on the map when they realized they were caught. -
Stupidest Ways to Die in DayZ
lun4tic replied to RainboWarrior's topic in DayZ Mod General Discussion
Logged out one evening in the Cherno supermarket. Log back in the next day, prone in the back room, and my legs break almost instantly. I try to fix them, but I'm being attacked and I fall unconcious. I bleed to death, but before it finally comes, I witness one zombies walking around inside the floor I'm laying on. wtf. I get killed by wall-traversing zombies all the time, but this was plain bullshit. I try to lose them by running into an interior and closing the doors, but they know I'm inside and just walk through the walls. I guess somebody else tried to do that, and this zombie just happened to stick around. -
Broken bones should be mendable with bandages. It's not something that heals over time in real life, but morphine certainly isn't the cure. It needs to happen less often, a lot less often. Eventually you learn how to avoid it, but skipping a step shouldn't break all the bones in your legs. Being scratched shouldn't break all the bones in your legs. Falling a few feet shouldn't break all the bones in your legs. Maybe you twist or sprain an ankle, but should hinder movement speed at most. And a bandage would solve that as well.
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Are you guys playing this game single-player? Zombies don't make this game difficult, other players do. Try a full server, and tell me Cherno, Zeleno, or Elektro are too easy to run around in.
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Yes, because idiots still take this thread seriously. The person who gives the least amount of fucks appears to be Sol. Everybody else is trolling themselves.
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Approaching Strangers, or: Friendship in a Cruel World
lun4tic replied to Bakst's topic in New Player Discussion
The stories of cooperation are only as awesome as they are because there's so little of it. Incentives to cooperate will degrade their value. It wouldn't be a terrible thing, but the trade-off is there. -
What Graphics Card Should I Choose?
lun4tic replied to Baseballkid9734's topic in DayZ Mod General Discussion
People said the same thing about running games at 60fps, and they were wrong. Of course we can tell the difference. -
Guy Claims He's Friendly Then He Charges Me What Would You Do ?
lun4tic replied to brentp (DayZ)'s topic in DayZ Mod Gallery
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North-east of Kamenka should be a solitary barn with a water-source. Barns are always great places to shake off zombies, since it seems they'll follow you in, but not neccesarily follow you around inside. Check every floor on each side of the barn. Between that barn and the one in Zelenogorsk are four deer stands, so hit those, then continue to the barn. From the barn to the market in Zelengorsk is a large field, which I'm sure you're aware of. If you're caught, just run to the market, shut all the doors, and hope they don't just walk through the walls. Remember to stay in the back if you need to pause, but move through the front as quickly as possible, since the windows can easily give you away.
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ITT, assholes. My first six hours were also pretty terrible. But the more you learn, the longer you live, and the more fun it becomes. I don't see the point in bashing the OP for having an experience common to new players.
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I haven't murdered that many people, but the ones I don't murder are always the ones that murder me. Better safe than sorry.
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Am I a bully or was this justice?
lun4tic replied to torph (DayZ)'s topic in DayZ Mod General Discussion
People like you make this game intersting. But then again, so do the bandits and people who cooperate, and those who act seflessly as medics. I think theonly thing a person can do to harm the game is not play. -
New player, here, and after six agonizing hours of acclimation to the game I've spent another six playing it excitedly. I wanted to make a suggestion about how the game might "end", the word being in quotes because the game should never really end. One of the great things about it is beginning with nothing, the thrill of scavenging, and the play of risk and reward when it comes time to scavenge farther into the busier towns. There isn't a win or lose condition, the joy of playing is inherent in the experiences. With that said, I would like to see a semi-win condition added that may add replayability and longevity to the game. A finish line of sorts should be added somewhere that forces the player to travel long distances, through zombie-infested areas, and with limited locations where they can find medical supplies and food to promote player interaction. Ideally, players would start on one side of the map and be forced to move to the other. Upon crossing the "finish line", from that point on the player will respawn with a second-tier kit. This provides them with a slight advantage when starting fresh, from then on out. They can cross it again for a third-tier kit, and possibly so on and so forth. Crossing the "finish line" isn't forced on anybody, so any player can do as they please. It's just an optional way to allow players to earn a small advantage when starting fresh after death.
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Exactly, I didn't suggest a real end. Just an optional goal for progression-oriented players.