First, congratulations on an incredible mod. Day Z is awesome. Second, here is my feedback as a new player moving to 1.7.2.4 from 1.7.2.3. I've read this thread and I don't feel like you're getting accurate feedback from players who can run to a tent and fully rearm every time they die: Zombies' behavior or vision checks for players is too erratic to try to sneak; the result is that the only practical way to loot areas is to sprint through zombies, loot quickly and find a building with two openings to escape the zombies. In 1.7.2.3, crouch walk was a viable way to play the Frogger sneak game with zombies and loot areas. In 1.7.2.4, you will almost always have to be prone when there are multiple zombies within about a 100 yard radius. The issue is that you'll need to crouch to move over barriers or move up certain steps, and zombies will see you at this point. Being prone all the time also makes the game excruciatingly slow. At least in 1.7.2.3 I tried to sneak past zombies, which I think is more in line with your intentions and the spirit of the game than bugging the zombies on some building. Here are a couple of examples: I spawned on a new server on the coast. Without moving, I looked east and west down the coast and didn't see any buildings. I looked north toward the railroad tracks and saw a building at least 100 yards away. As I zoomed in on the building, I saw a zombie already running toward me and I hadn't even moved. I'm sneaking by a zombie by crouch walking. I'm about 30 yards in front of the zombie and he's walking toward me, but has not detected me. As I crouch walk towards a house, a zombie almost 100 yards away begins to spring toward me, bringing his buddies. The zombie that I'm sneaking by, that is staring at me from 30 yards, does not detect me.