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Your DayZ Team
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Everything posted by tommes
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Had a nice session last night. Definitely a good training ground for PvP, getting familiar with the weapons and stuff. Gonna stick around.
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Srcumbee is checking out if some fixed script is working. Should be online again soon. There's no loot but ammo and weapon boxes all over the place with almost every DayZ gun in it. I like that concept.
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Seems like you spawn with a M4, six STANAG mags, map, compass, Czech backpack. Could be interesting. Servers seem to be down though.
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Do you spawn with a weapon? How big is the map? Some more details please.
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You can drag LIVING bodies in DayZ. We're talking about dead ones.
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A car door does not provide any protection to rifle bullets unless it's armored.
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Afaik you can activate debug, have a look, deactivate, and the indicators are back online.
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DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
tommes replied to venthos's topic in Mod Servers & Private Hives
There's a thread in the forums where someone pointed out that the hide body option is ridiculous and should be replaced with the capability of dragging dead corpses so you really have to hide them somewhere if you want to cover your traces. Makes sense. And it would make it possible to drag a body somewhere safe to loot it. -
It's a good idea and realistic aka plausible. You could drag a body somewhere safe to loot it.
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And so it slowly dawns on me... Dayz sucks.
tommes replied to xdarc's topic in DayZ Mod General Discussion
There are plenty of fools. You could help them survive. Troll them. Join them. Protect them. Firefights also are much more intense than in other games. In PvP-Games like CoD or whatever you don't give a shit about killing and being killed. That's all you do. In DayZ every shot fired in hearing distance get's you adrenaline up. -
Shiting in the woods, pissing and diarrhoea.
tommes replied to thomas28's topic in DayZ Mod Suggestions
Or you just log out and join a daytime server...or real life for a change. Dude, it's just a game! There's neither the need nor a point in putting every everyday nuisance into my funtime. If I'd like to wash myself then would I play computer games? -
Arma 2 running smooth. But OA and DayZ has fps problems
tommes replied to majataka's topic in DayZ Mod Troubleshooting
Disable vsync to see the real maximum. -
DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
tommes replied to venthos's topic in Mod Servers & Private Hives
Is there a way to undress ghillie suits? -
DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
tommes replied to venthos's topic in Mod Servers & Private Hives
Most of those fixes should've been done by rocket long time ago. I just hope they will put some of it in the next patch...if there will ever be one. -
DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
tommes replied to venthos's topic in Mod Servers & Private Hives
There's an insane amount of crappy bagpacks in Cherno right now. Spawn rate might be a little to high. -
Will guns be unnerfed in the mod anytime soon? And how about the standalone? Handguns should be as deadly as in reality again! And there should be a bigass handgun like the Desert Eagle or a Magnum Revolver.
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I wouldn't be so confident here.
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Not a care-bear thread, but asking for a solution
tommes replied to Jurkey's topic in DayZ Mod General Discussion
That's life. One asshole fucks it up for everybody. -
They need to totally redo the zeds in my opinion. Right now almost everything is weird about them. Spawning, movement, damage...but that will take some time and effort to do and probably just can't be done for the mod. So patience there please!
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DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
tommes replied to venthos's topic in Mod Servers & Private Hives
I guess one of your files is corrupted. Download and copy again! -
Not a care-bear thread, but asking for a solution
tommes replied to Jurkey's topic in DayZ Mod General Discussion
I hope you bought the guns to protect it too. -
They can't be because they're only string references and not objects on their own. This will be changed however in standalone. Rocket has been talking about stuff like that a lot lately. I for my part would prefer the Enf having it's old damage value of 12000+ again. There'd be no need for a second shot.
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Not a care-bear thread, but asking for a solution
tommes replied to Jurkey's topic in DayZ Mod General Discussion
Rocket already knows the solution. Increase incentive to cooperate by adding the need for other people's capabilities. Little story here to elaborate. Last weekend I roamed Lingor alone an my inital goal was to find some survivors with worthy loot and kill them. Got badly screwed up in the process. Tried to find animals to buff up health but those where nowhere to be found. Ate tons of beans and pasta to get up to like 5000 blood when some guy attacks me with his glock from right behind me. Managed to kill him but was left with less than 1000 blood. Still no animals in sight. Found bloodbags. As you know pretty much useless alone. So I had to find another survivor, keep him alive and have him to be so nice to give me a transfusion. That's a strong incentive. I managed to find such a noble individual. Turned out he desperately needed blood himself. So we helped each other out and both stayed decent enough to not shoot the other in the back at first chance. That's positive incentive in opposite of punishment for misbehaviour. It's a good principle. -
The small and light but fast rounds like 5.56 STANAG and 5.45 AK ammo also tend to cause hydrostatic shock and therefore are not as weak as the DayZ damage table suggests. Their real weakness is the lack of penetration power relating to obstacles like windscreens, walls, brushes or even grass. Bullet hits grass and will go anywhere but where it is supposed to. Just lowering damage therefore is a lazy and imo wrong way of modeling that.
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Be careful what program you use to launch DayZ
tommes replied to rookie96's topic in DayZ Mod General Discussion
NEVER EVER install stuff from sources that are not DEFINITELY safe and sound!