Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
916 -
Joined
-
Last visited
Everything posted by tommes
-
Books are great armor against stupidity but not against bullets...at least before Twilight, 50 Shades or other girls masturbation fantasies. I tried once. 7.62x39 goes through unimpressed and .357 Magnum rips things apart. And I'm talking about 300 pages. I guess an AK round will deal with the whole Cullen "I'll sparkle in sunshine" lot saga easily like a silver bullet with a werewolf. Unless this book is made of kevlar it won't stop anything bigger than birdshot.
-
Discussion: Giving Players a Reason to Interact, not just KOS.
tommes replied to D Train's topic in General Discussion
In the future you will be able to craft a devastating book howitzer. It will be literally deadly. Pun intended. The book is mightier than the sword! I personally hope for makeshift booky traps...booby traps from books. Expanding your mind to the next wall... -
Putting books in ones game could be interpreted as "My game is so boring most of the time I'd better put in something actually entertaining..."
-
Books have a use since they've been invented. Turn off you computer for once and find out!
-
Zeds became zeds when a honeybadger fell out of Chuck Norris beard and chose not to bite some dumb motherfucker to death completely because he got bored. So they don't give a fugg bout nuttin!
-
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
tommes replied to kroms001's topic in General Discussion
That's the recipe! Junkfood and asswhoopins to get the little spoiled bastards in line! -
Rocket standing down from Dayz by end of year
tommes replied to Hetstaine's topic in General Discussion
I want a mobile version to play on my smartphone on the train. And I want dice! And put some Magic - The Gathering cards in! I want to have fun with my friends! -
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
tommes replied to kroms001's topic in General Discussion
We've been eating tons of crap and still got fucking smart and awesome. Kids these days are effing pussies! -
Discussion: Giving Players a Reason to Interact, not just KOS.
tommes replied to D Train's topic in General Discussion
KoS is easy to avoid. Don't login to a server! For friendly interactions stay here in the forums! -
Educating players to the point where they don't feel the need to KoS anymore.
-
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
tommes replied to kroms001's topic in General Discussion
More content won't change anything. It must be better content. Better means more fun than firefighting other players. Don't see that happening. -
Thoughts on contextual actions (mainly hand to hand)
tommes replied to Slyguy65's topic in Suggestions
Sounds like RPG. So no. -
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
tommes replied to kroms001's topic in General Discussion
A game dev is practically god in his world. He could control player behaviour somehow. But Rocket doesn't want to. At least not the hard way...and the soft approach he seems to have given up on as well. -
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
tommes replied to kroms001's topic in General Discussion
What is this discussion about? Not the DayZ players? Players wanna have fun. They'll get this fun by fighting with others. You want to change that you have to make something more rewarding than killing and you have to make people realize that as well. Or you could set rules somehow. The first thing is nearly impossible and the second not wanted by devs. Whatever, it would have to change DayZ fundamentally. Right now I see it as a failed concept. Fun for a while, as long as you don't know the ropes, but in the end too much grind for not too much fun. -
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
tommes replied to kroms001's topic in General Discussion
Shooting other players is the only source of fun for large portions of the playerbase and that forces most of the other portion to rather shoot than talk as well. That's the flaw. It's a game. Players want to have fun. Everything "normal" in DayZ is rather boring after a while. Only few are looking for positive interaction with strangers. -
I'll try to keep it short. Quick heads up: It's NOT Dean leaving the project. It's NOT the current state of development. Dean called his creation a fundamentally flawed concept. Not sure about what he exactly meant but I just came to that same conclusion. I'll try to put that in simple logic. DayZ is a game. A game is supposed to make fun. Fun is the human minds response to a certain type of action, like success. Success is achieving your goals. DayZ gives you a very slim rate of success, especially compared to the invested time. It cuts you from having fun to a blank screen often, quickly and that mostly very unsatisfyingly. What does a typical life in DayZ look like? You spawn. You run. You find nothing a lot. Then you find something. This goes on for like one to three hours. That part is mildly satisfying because finding stuff gives you a feeling of success. Sometimes you meet someone and succesfully establish some interaction, which can be at least interesting. Often enough you're cut off from fun right there, mostly because the other dude does not want to interact with you much for some reason. You either fight to the death in shitty melee combat or part your ways without further adoo. Both versions are rather not fun. Now you've overcome that step and are highly geared. Unknown players are either a threat or a source of a fun experience. Either way you are shooting them. A moment of fun for you means another few hours of running around looting scraps for the other guy. A moment of fun for him means what you did the last couple of hours is practically erased. That is well known and I would't have opened a thread if there wasn't some epiphany here... Playing DayZ is a bad investment. The time/fun ration is way to low. All methods of players coping with that lead to other players suffering. Either by avoiding any interaction or creating bad experiences for them. This vicious cycle will not be broken inside DayZ! Devs can put in game what they want,in the end nobody will bond inside the game that not already is bond by something outside it. DayZ will not be fixed. They can't. It's core concept is fundamentally flawed. It will never have a good time/fun ratio. It just is pretty good at concealing that for a long time. Developing DayZ is just creating a lot of fog around that. Stuff to fill the void superficially. I never liked that 1000+ vehicle spawn with custom loadout bla bla servers...but their existence is only natural. It's one way of coping with the slow paced boredom DayZ is presenting you with. But it's still a bad way because even on those servers the time/fun ratio is poor compared to dedicated shooters. So my suggestions are, if you want to shoot other players, don't play DayZ anymore. It's not a good shooter. If you want coop, don't play DayZ! It's not a good coop game. You want survival? Don't sit in front of your computer! There's no survival feeling in front of that! Having a "You're getting wet." message on screen and actually standing in the rain without proper clothing are quite different. And without the actual feeling of getting hungry, wet, cold and everything, survival has no meaning. I think that's what Dean meant when he was talking about DayZ beeing fundamentally flawed. It just can't be a survival simulator. And it can't be really good at anything else either because the mixing the concepts is impairing the quality of each. No amount of silly content will hide that for long.
- 198 replies
-
- 13
-
-
The Anti-Game - Why DayZ will stay a crappy game
tommes replied to tommes's topic in General Discussion
The problem is rather you not reading properly and putting much more into that couple of letters than I intended to convey. I don't hyperbole. I just don't shroud my opinion into something nobody could hurt because so many here have sensitive feelings and other things usually associated with female genitalia. -
The Anti-Game - Why DayZ will stay a crappy game
tommes replied to tommes's topic in General Discussion
3. They play the way they can to have some fun. For many that fun means putting misery on others. That is part of this fundamental flaw. If you let people do what they want, a lot of that won't be fun for others. That creates like 20 threads a day with "Do something about KoS!"... 4. Whatever level they may find ok, they could have more fun in less time. The big factor working for DayZ ist the unknown. As long as you don't know what's awaiting you it is exciting. But let me tell you, there's nothing that great awaiting you. Most likely it will be some guys wanting to kill you. -
The Anti-Game - Why DayZ will stay a crappy game
tommes replied to tommes's topic in General Discussion
I didn't really have goals with this thread. Just wanted to share my thoughts and the resulting conclusion. And that is, if you strip away all the BS to keep you distracted until really something happens in DayZ there's not much left. I had some fun with DayZ. But in retrospect it wasn't really much of that. I had like 3h sessions practically nothing happening. It creates some intense moments, which feel even more intense because most of the time nothing happens. That's the appeal. Some nice moments make you forget about the long grind. I just realized now that the investment for those few moments is far to high. At least for me. If you mayby still go to school and have like 10 hours a day to waste, this might be fine. I don't have that abundance of time. Then I lost hope for DayZ becoming actually better. It might become better, but don't think it will be something like good anytime soon and all they adding is like cooking, hunting, disease...where's the fun with that? Anybody of you enjoys playing hunting games? Anybody enjoying cooking games? Anybody enjoying diseases? That's all boring. The only real source of fun in DayZ are guns. So you're going to get one and then use it...which will create misery for some other player who just invested a couple of hours to get scraps. That will always be there and destroy the coop. There's no way around it. As I said before, posting here has overall a higher intensity than playing DayZ. I have more fun reading all that crap people here write than doing the grind in Chernarus+-. -
The Anti-Game - Why DayZ will stay a crappy game
tommes replied to tommes's topic in General Discussion
I'm as objective as possible while you guys are resorting to your opinion of having fun with it anyways. That's ok. You sure have fun. For now. Maybe even for a long time. For many other it would be best to ditch DayZ and find some game better suited for their needs just as me. I'm just trying to help some of them realize that. If you don't like my thesis so just ignore it. I won't keep you from having fun. -
The Anti-Game - Why DayZ will stay a crappy game
tommes replied to tommes's topic in General Discussion
What does it bother you guys so much what I have to say about DayZ? Do you fear I'll be right in the end, or what? -
The Anti-Game - Why DayZ will stay a crappy game
tommes replied to tommes's topic in General Discussion
So 1.4 million dudes bought a crappy game. So what? You doubt the crappiness of the game? And who cares about the majority. The majority once believed the earth being flat. -
The Anti-Game - Why DayZ will stay a crappy game
tommes replied to tommes's topic in General Discussion
That has become the magic word to counter all arguments once and for all it seems. It's just an opinion. And because of that it has no weight whatsoever. Because opinions don't matter. You know what? That's just your opinion. -
The Anti-Game - Why DayZ will stay a crappy game
tommes replied to tommes's topic in General Discussion
Well, let's rephrase that a little: you could waste your time more efficiently on other games if you enjoy the firefighting part more than looting. -
The Anti-Game - Why DayZ will stay a crappy game
tommes replied to tommes's topic in General Discussion
Sounds like you need some LSD to be able to enjoy that game.