noMad17
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13 NeutralAbout noMad17
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Woodland Warrior
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Melee is not pointless, you're just doing it wrong. With how the current zombie mechanics work, you should NOT attempt to kill them with a melee weapon outside of a building. Attract them, run inside a building and hack them down whilst they're slowly walking towards you. You will only get infected if you're not careful or run inside the "wrong" buildings. Do NOT (unless that's your only option) attract zombies inside small buildings with multiple entrances, they will either come through both entrances and hit you from behind or they will reach you before you can kill them. Buildings of choice should be any barn, warehouse, firestation, atc-tower, supermarket or similar. Stay clear from barracks, small residentuals and small industrials.
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I think this would go against the authenticity and immersion to be honest. No for me.
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The humanity system should be removed from the mod (not sure if it will be in the SA or not) because it's simply not working. There is no such thing as humanity in real life and as you've said, you can become a hero by simply administer blood transfusion to your fellow companion whilst he is the one getting the kills, making you the hero and him the bandit. It should be up to the person tapping the keyboard whether he's a bandit or a hero, not the game.
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SA OREGON TRAIL STYLE IDEA!!!
noMad17 replied to TheOldManoftheNorth's topic in DayZ Mod Suggestions
I know this is not a real disease and that the DayZ crew can make it what they want, but since they're aiming for authenticity I think we can safely assume that it would in no way have infected and killed the entire world population in one or even a few days. It would have had one place of origin rather than several and from there it would take some time to spread to roughly 6 billion people. Realistically it would have taken a few months at least. I am for a type of skill system, although I still feel the average lifespan is too short to make it viable (I guess we will see when it's released). However, I don't feel that what you did in a former life should count in any way towards your next character. I mean, there will have to be a cap in every skill and if you play long enough you will sooner or later have reached the cap in every skill available and I just don't feel that's how it should be. -
SA OREGON TRAIL STYLE IDEA!!!
noMad17 replied to TheOldManoftheNorth's topic in DayZ Mod Suggestions
Yes, I read your original post and there you want players to choose between being a medic, a farmer or a soldier and basically saying that only a medic can handle medical supplies, only a mechanic can repair a fully damaged vehicle and only a soldier can handle military grade equipment. And this will damage the dynamic gameplay where if I choose to be a soldier and play solo I can't repair a vehicle or inject myself with morphine. What I'm saying is that in a real zombie apocalypse it wouldn't matter if you were trained in a certain profession as you'd probably have to learn how to do these things to survive anyway. There's where I could see some sort of skill system (NOT class) IF it wasn't for the quite low average lifetime of a character. I get the feeling you're avoiding to elaborate on exactly what mechanics you're actually talking about. What mechanics in this game dictates the way we CHOOSE to play? You say you're looking for thoughtful commentary but I'd say you just don't want to listen to anything anyone has to say that counters your opinion. I remain certain that banditry would be as present as it is now despite introducing a set class system because this is the way many players choose to play the game. Even now I see some diversity, it's not just black and white, not bandits or bambis. I myself will only shoot on sight if I feel threatened by another player, especially up north by the NWAF or Stary since most hostile players go there. If I see someone running around with a melee weapon or no weapon at all I'll leave them alone or help them. People are just looking out for themselves, as they would in a real life apocalypse, you shouldn't be trusting anyone, especially if they have a weapon. -
SA OREGON TRAIL STYLE IDEA!!!
noMad17 replied to TheOldManoftheNorth's topic in DayZ Mod Suggestions
Please, expand on these mechanic flaws you're raving about and how do they dictate our playing style? I'd also like to say that implementing a set class system would be bad for the game's dynamic gameplay. Say, if you start out as a lone wolf and select the class "farmer/wildlife expert" and you then find a group of players you want to join, this creates a problem since you've chosen the class best suited for a lone wolf. To function better with a group of players you'd instead have to be a medic, mechanic, scout or any other imaginable class which would be better suited for group play. The point of not having a set class system is so that every player can choose how he wants to play the game given different circumstances. Sometimes during a character lifetime you might play solo or in a smaller group. I mainly play solo or along with a friend of mine and our playing style changes depending on what's happening around us. Sometimes we go looting for general supplies like food, drink and survivor tools, sometimes we find a vehicle we want to fix and sometimes we encounter some bandits or survivors with an itchy trigger finger. Each of these circumstances calls for a different style of play which would be harder if not impossible with a set class system. I just feel that boredom would set in even faster if you only have one choice. You start playing as a mechanic, you find a vehicle and repair it, then what? Are you going to go look for another vehicle or will you take your vehicle and go looking for survivors to kill? -
SA OREGON TRAIL STYLE IDEA!!!
noMad17 replied to TheOldManoftheNorth's topic in DayZ Mod Suggestions
I think the life of a character simply is too short for a set class system. One could argue that you could have a set of skills that you could build up by doing something many times (e.g. performing x blood transfusions will raise the success chance etc.) but as I said, the average lifetime of a character will be too short for something like that. This kind of leads to the "class system" which Rocket was talking about where players will lean towards some type of class defined by the items they carry and mainly are looking for. You will have your medics looking for medical supplies to trade or administer to fellow survivors, you will have your mechanics looking for vehicle parts and tools to repair vehicles. Of course this means you will also have your bandits and wildlife survivors going about their business as usual. I think it's great that the players themselves can select which type of player they want to be without having a set class. Rocket also mentioned that all servers across the world would be connected to a single hive where different item types can only exist x times at the same time which will hopefully lead to a need for trading. We will have our bandits killing people in hope of getting what they need for free but also some friendly trades. We will define how the world will look and behave and that's how it should be. Player types should not be defined by some grand design (i.e. the DayZ crew). -
Allowing server Admins to spawn banned items (server side/private)
noMad17 replied to SASZane (DayZ)'s topic in DayZ Mod Suggestions
Are they not already doing this? Or is the point you're trying to make that it's currently too much of a hazzle doing this and that they should make it easier for admins to do so? (I'm asking as I'm not a server owner). -
Allowing server Admins to spawn banned items (server side/private)
noMad17 replied to SASZane (DayZ)'s topic in DayZ Mod Suggestions
Ehm, well if you would be able to add weapons which are removed from the loot tables and still be able to sync with the official hive, then players would experience problems if they find a "banned" weapon on your server and then go onto another server. So if you want to customize your server and add weapons and vehicles that are not in the original DayZ you can't expect to still be hive connected can you? Or have I missed something? -
My character had been alive for 10 days as well before it was sadly ended by a hacker. During that period of time I'd been infected about 4 times simply because I don't find it fun just to run around looking for food and drink. I want some action and therefore me and my friend loot the NWAF, Stary Sobor, Vybor, Berezino etc. for tents, backpacks, guns and vehicle parts. I.e. we play a high risk game and so it would be nice to be able to have some place where we won't really have to worry about getting infected, that is where the wild and our camp offers a sanctuary. So, if you don't want to run around on your own just looking for food and drink then wild spawning zeds will become more of a nuisance than they already are. You get infected simply by them looking at you the wrong way (or so it feels), they aggro through solid walls when you're making no noise in the middle of the night and they're glitchy like hell which make them very difficult to kill unless you're wielding a melee weapon inside a huge barn. Being forced to use a melee weapon while looting previously mentioned locations make life quite difficult. Either you use a main firearm of choice, making zed killing almost impossible and will most definitely end up with you getting infected, or you use a melee weapon which will give you no chance against other survivors. Not everyone is playing the game like you, if they implement wild spawning zeds that are as glitchy and infectuous as they are right now, they will have to make antibiotics less rare and probably give them a higher chance to spawn away from hospitals.
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I have to disagree with you. If they implement the wild spawning zeds we're going to need more antibiotics.
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Are you working on the zeds' ability to walk straight through objects such as the supermarket's counter and shelves or even the solid staircase in the ATC Towers? I still have the odd zed walking through the walls of buildings and some of them even clip the floor. I also read what a guy said in the 1.7.7 thread about zeds aggroing when you're sitting absolutely still not making a sound. I've had this happen to me as well, in the middle of the night in the back room of the supermarket. I sat there not making a sound when suddenly a zed aggroed from the outside, clipped the doors which I had closed and gave me an infection. One would think that this should be easy to implement when it obviously works for the player models.
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[FIXED] - Stuck on debug plain - reset requests
noMad17 replied to mobydoux's topic in DayZ Mod Troubleshooting
I keep getting kicked before I can spawn (DE 287) so I guess I'll be stuck forever then.... -
Hey, does anyone know why SE #800 is down and/or when it will be back up? Me and my friend have our camp on that server and it would be a real shame to see it all go to waste.
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Finding an M4A1 CCO SD is kind of my wet dream so I'd definitely keep that one. But if it doesn't suit your play style then don't keep it. Think you've answered your own question by saying you want the GL for when shit hits the fan.