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djzombie

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About djzombie

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    Helicopter Hunter
  1. We run a hero clan of 8-10 regulars. Then we also have around 4 other groups of 3-5 people. We've got a 50 slot server though and we would like to fill it out during prime time if we could. Most of our clan usually gets on around 9pm est, some people before then. We'll be doing some sort of event night tonight, so if you want to check out our server stop in around 9 or so, that's when we usually start event nights!
  2. Title: 1 Shot 1 Kill | Dayz Epoch 1.0.3.1 Chernarus | Looking for Heroes & Bandits! --------------------- Game Server: 69.39.239.141:3187 Server Forums: 1s1kdayz.enjin.com Server Video: Warning: This is a PVP server. There are plenty of PVE elements on the server, however PVP is encouraged and welcomed. Bandit clans are setup with the exact same perks and treated the same way as hero clans. 1S1K Dayz Epoch is a different experience from your typical dayz epoch. Most servers have donation perks that encourage a pay to win environment, with custom loadouts for people who want to pay for them. We've also experienced some servers where the admins basically run a business by selling building supplies in their server donation store on a server that has destructible bases, and then going around and destroying those bases at night, so those people would then have to buy more building materials from the donation store. Needless to say, we don't want that environment. Instead we have chosen to give out what most servers offer as donation perks, instead as clan perks, based on your individual group size. Clan Perks: • Base Building Kits [based on group size] Supply box with prefabricated & raw building materials, & all the tools you need to build. • Door / Safe Combo Changes [3+ Members] Change all your door and safe combos to a single combination. Doors/safes with the same combination do not require you to re-enter combinations again. You can simply use the unlock/lock function on all doors/safes with the same combinations. • Clan Uniform @ Respawn [4+ Members] Find an epoch skin your group likes, we will set your group up with a custom loadout that spawns that skin in your inventory on respawn, as well as remove that skin from the traders. Thus you will be the only group on the server that will have that skin. *Ghillies & Hero skins not available as uniforms for obvious reasons • Fuel Tank @ Base [5+ Members] Fuel tank at your base enables you to put fuel pumps down within 30m of the tank, enabling auto refuel & repair at your base. • Protective Base Domes [5+ Members] Protective Base Domes are programmed with your group members' GUIDs. Anyone trying to enter your protective base dome that is not programmed into your dome gets warnings for 1 minute to leave, if they do not comply they are kicked from the game and teleported to skalisty island. *Base domes are not god mode. Base domes are not meant to stop people from attacking you at your base. Base domes are intended to stop people from camping inside/near your base and griefing your vehicles while you're not around, as well as preventing people from trying to guess door and safe combinations. Server Philosophy: We are of the philosophy that perks we setup for our clan members should be offered to every group on the server. Anything new that is setup for our clan will be offered to every group on the server. We hated the pay to win environment other servers offered, as well as the shady "business models" some admins have created on their servers. We strive to create a level playing field for every group on our server(bandit & hero clans alike), as the only thing preventing you from obtaining perks on our server is the size of your group, which can easily be rectified by recruiting more people, which is our goal, more people playing on our server! Active Admins: We have 2 super admins & 5 regular admins. All admins have rcon access, as well as customized in game admin tools on their scroll wheel menu to deal with the most common issues people playing in our server have. Our Server Admins adhere to a strict no abuse policy. We will not do anything for ourselves, that we would not do for you. With that policy, please do not ask for teleports, free items, keys to unlock vehicles you lost the key for, etc. Play the game "as it's designed" is our philosophy. Please note that during "Special Events" (which you are welcome to attend) the admins will be doing lots of teleports, spawning vehicles, spawning guns for the event. If you see a lot of players being teleported and you'd like to join the Special Event, just ask! Server Protected by: TSW Anti-hack Server Updates:7 New Barracks Added Trader Safezones Dynamic AI missions w/customized loot Roaming AI [Hero & Bandit] Indestructible Bases Auto Refuel & Repair Heli Lift and Towing Self Bloodbag 100m Plot Pole Protective Base Domes Build Snapping Extended 1.4 Sector FNG [AI Bandit Base w/rare weapons and items] Helicopter Evacuation Trader Updates: UH60 [Medivac] M113 [Tracked APC] Vehicle Ammo Trader Lapua .338 [Green] Fuel Pump MK17 [sniper | CCO | SD] & Ammo Merlin HC3 Combination Lock Mozzie @ Stary Keymakers Kit Chainsaw 2 Stroke Engine Oil AS50 Ammo(can loot weapon from AI Base and military) M107 & Ammo We're consistently adding new things to the server based on community suggestions. If you are trying to find a home with fair admins and a balanced environment for heros & bandits alike, someplace you won't get kicked or banned for killing admins, come check us out. All our admins play regularly and enjoy helping people new to the game, as well as always welcoming the challenge of new PVPer's on the server. We do regular weekend events, and now that the server is setup and fully functioning with all the scripts we want, my focus will be on creating mission files specifically for event nights. Some events we currently run: • Armored Vehicle/Air Vehicle Nights: We'll spawn tanks, jets, helicopters with explosive weapons at a location that we teleport participants to. We may do king of the hill objectives or capture an item objectives, or attack and defend. • Team PVP - Attack & Defend: We teleport participants to a defend-able location, spawn a weapons box. Everyone in the current round uses the same weapons, which will be selected by the group. Each team takes a different set of skins to clearly identify who is who. Allow defenders one minute for setup, and then attackers assault the building. Some events we have planned for the future: • Death Race on the Coast: Race from Berezino to Kamenka on a death race track, complete with hazards, traps, & forced city detours. The real problem with racing in dayz is that whoever is in the front of the pack generally stays in the front... until something catastrophic happens. We are going to dramatically increase the catastrophe quotient by adding obstacles to avoid and forced detours, there will even be mines layed out in certain spots, though never entirely blocking your path - there will always be a clear path through the obstacles, however that doesn't prevent your buddy from shoving you into whatever obstacle happens to be closest. • Castle Siege: A custom castle will be added to the map. One night a week, we will have a castle siege night, where last week's winners of the siege will defend the castle against all other groups trying to take the castle. Winners of the castle siege will be allowed to use the castle as their base of operations for the following week, until the next castle siege night. The castle will come equipped with a gun rack filled with rare weapons, as well as a locked chopper. The castle will be protected by a Protective Base Dome programmed with the winner's GUIDs for the duration of the week. The base dome will be taken down during castle siege night. We have quite a few more events planned for the future, but these are my favorites and the first I will be working to implement.
  3. sorry should've marked this as a suggestion for the standalone, i haven't played origins, or any dayz in a very long time, and dont intend to until standalone.
  4. Basic idea is to add a sleep button to the tent, once you're inside it and sleeping you can log off and get maybe blood regen or minor injury repair. The idea being two fold in that a.) your body does most of its repairs while you're asleep, and b.) you're vulnerable if you do this because if people have found your tent, they could potentially camp it until you come back later. I think the risk vs reward could make for some potentially awesome situations. Maybe require a sleeping bag in your inventory to be able to sleep in the tent.
  5. djzombie

    Egg Timers

    Radio detonators are very dangerous and risky. As anyone with a radio on the same frequency can detonate the thing.
  6. djzombie

    Money

    you are so lucky that i cannot remember how to use doorknobs i shit you not i have a book in my bookstand called zombie haiku. my rigor mortis is mainly why I'm slower and the severed foot. through the giant glass we stare at them staring back as the window bends.
  7. djzombie

    Money

    for something to be used as currency in a survival scenario it needs to have value towards your survival, and it also helps if its rare. the barter system is best imo because it allows you to get what you need at the expense of something you have that someone else may need. people started using mountain dews as currency in the mod because they were so super rare, and they had a value(even if it was minimal) towards your survival. in a game like dayz i dont really see a need for currency, because people you come in contact with that have something you need are likely always going to need something different from you in return. trading is inherently risky though, and people are more likely to kill you and take what they want from your corpse than they are to give you something in return for your goods. i'd like to see some way to make trading safe but i don't really think there is a way to do that without ruining the experience.
  8. djzombie

    3/8/13 Dev-blog Critique-Suggestion

    sorry my interwebs are slow - currently tethered to a cell phone atm as my main connection is down. "it's not ready yet" doesn't really give me any more information than i had before. been trying to watch the video most of the day but it simply will not load via this connection. would anyone mind paraphrasing the actual reasons dean gave in the video as to why "its not ready yet." cause what little gameplay footage i was able to load in that video makes it seem like its ready. edit: after 4 hours i was finally get to a point where dean starts talking about the release. network bubble. i got it. 2 words that would've told me more than the 4 above: "it's not ready yet"
  9. djzombie

    3/8/13 Dev-blog Critique-Suggestion

    boy that standalone footage makes the game look awfully playable doesn't it? makes me wonder why we're still without a release.
  10. djzombie

    Gearboxes in cars & car speed

    What I would like to see is your normal controls for driving, gas brake steering and handbrake, in addition to that a clutch key, e would be fine since its right next to wasd. and then have a little stick shift in the bottom right hand corner of your screen that you could grab a hold of and manipulate by holding down your left mouse click, only when you have the clutch key held down. maybe make the left mouse click the clutch to simplify things. that way you could switch between any gears you wanted, to do potentially terrible things to your transmission. For instance, if you try to shift from fifth gear to reverse at any speed you're gonna have a bad time.
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