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Everything posted by Mos1ey
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Give me one logical reason why gear destruction will delay KOS
Mos1ey replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Actually he's talking sense. I think it's pretty obvious that he misspoke and you're being pedantic. What he meant is that the item damage mechanic is meant to dissuade players from killing on sight. It is not meant to eliminate banditry or playing killing as a whole, just encourage more interaction for example restraining and robbing or holding up and executing a player to gain their items without damaging them. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Mos1ey replied to SmashT's topic in Mod Announcements & Info
But it's undeniable that it would promote deathmatching, which the devs clearly do not agree with and are making efforts to minimise... -
Give me one logical reason why gear destruction will delay KOS
Mos1ey replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
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I think it's more to do with wanting DayZ lore to remain player generated. I know he didn't want blood splattered building interiors etc. for the same reason.
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Give me one logical reason why gear destruction will delay KOS
Mos1ey replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Unfortunately being stuborn and/or ignorant is not against the rules. If you're sick of the discussion simply leave the topic. -
How do you enter town safely as a lone wolf?
Mos1ey replied to Donair's topic in New Player Discussion
I just don't go to Cherno or Elektro. I much prefer the route up through Zel and Pustoshka. You can find pretty much everything you'd need on the way, sometimes even enough for 2 people, on the way and you're almost at Stary or the NW airfield once you get there. -
The hospitals are fully enterable in the standalone. Rocket doesn't really want too many things like piles of dead bodies in the standalone for whatever reason, but if there was one place where it would be suitable it would be the hospitals, so maybe they will consider it...
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Vanilla DayZ is still the best IMO. :) 1.8 launched recently and it's great.
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Mos1ey replied to SmashT's topic in Mod Announcements & Info
No, not because I don't like something. Because an integral feature is not in place yet. Of course there are 'real' zombies in DayZ mod. Just because they're buggy does not mean they aren't there. What an awful analogy... Stress/network testing should be done internally. Even in an alpha build (especially a public alpha build) what could be considered the main gameplay feature should be in place IMO. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Mos1ey replied to SmashT's topic in Mod Announcements & Info
Because they're an integral part of the game. IMO it would be like releasing without any weapons. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Mos1ey replied to SmashT's topic in Mod Announcements & Info
I'd rather they just didn't release until the zombies were finished. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Mos1ey replied to SmashT's topic in Mod Announcements & Info
I know, I don't really think it's a good idea either TBH. They've done all this work introducing mechanics to make people think twice before shooting on sight and then release the game without much else to do. I would assume (or hope) that it wouldn't be a long wait before they were finished and added. -
None as of yet. Some kind of function will be assigned to it in an upcoming patch.
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Mos1ey replied to SmashT's topic in Mod Announcements & Info
Well in the last devblog Rocket actually mentioned potentially releasing without even having zombies in the initial build. I think they're really, really keen to get it out at this point. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Mos1ey replied to SmashT's topic in Mod Announcements & Info
It hasn't even been that long since the last one. You missed this too, Frags... It's looking like there might not be another devblog now until release. -
Personally I really like the real-time day/night cycle and would hate to see it go. I wouldn't oppose the idea of this being a server side option though. As long as I can still play with 24 hour days it's all good...
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I've thought of doing this in the past but never actually got around to doing it... Let us know how it goes. :)
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Youtube + Dayz + you = you in my Youtube Dayz videos
Mos1ey replied to deatheater6's topic in DayZ Mod Gallery
The mod didn't exist 2 years ago. xD -
Just about. You should be okay on low-medium settings.
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But if you compare bullet damage the M14 deals more damage per mag. Because the M14 is a battle rifle, it has a much higher effective range.
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It looks like you don't have a dedicated graphics card so no, unfortunately you won't be able to run ArmA II or DayZ mod at a playable level. Sorry!
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I wouldn't recommend anyone play with post-process effects. I'm running on a 4.4Ghz Ivy Bridge and a GTX 780 and I play with it completely disabled. He might want to drop AA before heading in to cities, but it should be okay on lower settings for the most part.
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If you're dead (and I assume if you're on the 'you are dead' screen that you are) then no amount on CPR or defibrilating will bring you back... That only works in the movies. You should be trying to revive downed friends while they're unconscious and bleeding out, before they die.
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This system would run medium settings fine. Yes, ArmA II and DayZ mod are compatible with Windows 8.
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TTP = 15 minutes after alpha release. 8==D