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Everything posted by Mos1ey
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It's true, if you want to jump from a lighthouse then that's fine but I don't think the game should give you the tools to perform such asshattery.
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Standalone Zombies a bit OTT?
Mos1ey replied to victusmortuus's topic in DayZ Mod General Discussion
They are a little slower than a player in the standalone. -
This. I think pretty much everyone that's planning on buying DayZ would buy it regardless of the month it releases in.
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Connected to a main hive server for the first time since 1.7.6 last night and mine has also disappeared in to thin air. After giving the M4 CCO SD I had in my pack to a friend (who lost it soon after) all I have now is a measley Enfield and I've been to Balota airstrip, the deer stands and all the deer stands between Kamenka and Zel without finding anything better. R.I.P. L85 AWS. </3 It's all good though, I felt like a complete bastard thermal scanning tree lines when I knew there was a 99.9% chance that I was the only person in the server with one anyway. xD Also, this isn't a suggestion. Moving to DayZ General Discussion.
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Standalone Zombies a bit OTT?
Mos1ey replied to victusmortuus's topic in DayZ Mod General Discussion
So would I. Infected or undead, they're all zombies to me. Infected humans can be killed by anything that would kill a normal human being though, that's the difference and the point that I was making. :) -
Standalone Zombies a bit OTT?
Mos1ey replied to victusmortuus's topic in DayZ Mod General Discussion
They're still human, they're infected not undead, lol. Think 28 Days Later, not ____ of the Dead. -
I think the new ones are fine, they could just do with a little more polish. I appreciate that Rocket and Matt are super busy and don't have much time for this but I'm sure others would be willing to help out...
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DayZ+ is awesome. I'd bring a friend and stock up on blood bags though! ^_^
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I want some old school Dayz!!
Mos1ey replied to richjones19772000's topic in DayZ Mod General Discussion
I am disappoint. I was expecting this to be someone looking for a server without starting gear and extra vehicles on the map etc. :( -
I may have a arma 2 key stealer on my pc HELP
Mos1ey replied to exomonkeyman's topic in DayZ Mod General Discussion
I think you're probably safe TBH, but we'll soon see... ^_^ -
I may have a arma 2 key stealer on my pc HELP
Mos1ey replied to exomonkeyman's topic in DayZ Mod General Discussion
If it was a keystealer then it'll have planted a piece of itself deep within your PC, somewhere you'd never find it, and your key will have been sent off to someone that will most likely sell it cheap to a hacker, earning you a global ban. If you do get a global ban then contact BattlEye support, who will most likely redirect you to BIS, and make sure you format all your HDDs and reinstall your OS before playing with a new key. -
He was talking about the engine. Of course Chernarus+ is relatively similar to the one we've been playing, there'd be a shitstorm if the map was changed completely. It's been changed to the extent that I, someone who's been playing the mod for nearly a year now, find it hard to tell exactly where I am at times. There's so much new stuff, a lot of the old street layouts have changed and there are completely new areas of the map.
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I'm not sure how you'd do that unless you had the car function as an ammo crate or something.
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Anyone else miss when you were a noob?
Mos1ey replied to Death_Dealer's topic in DayZ Mod General Discussion
I get teary eyed when I think back to discovering Balota. :') -
SA Hive wipes - Extenuating circumstances (duping)
Mos1ey replied to Xianyu's topic in DayZ Mod Suggestions
Yes, eventually. To begin with it will just be the main hive though, as I said. -
SA Hive wipes - Extenuating circumstances (duping)
Mos1ey replied to Xianyu's topic in DayZ Mod Suggestions
No, it won't. It will just be the main hive the begin with. Bugs and glitches are innevitable when you add new features to a game, saying the dev team should just fix them all is ignorant, lol. -
I don't think this is possible for the mod.
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Someone hasn't been keeping up with the devblogs. ^_^
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Probably not. There's no scuba gear AFAIK and it doesn't work particularly well without scuba gear in ARMA 3, lol.
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Because it has no weapon slots. xD It isn't a bug, no.
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This is correct. :)
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^^ This. It sounds like you don't have the prerequisite games. You need ARMA 2 and ARMA 2: Operation Arrowhead to play DayZ mod. If you want the higher resolution survivor skin then I would recommend the PMC DLC, and if you want the higher resolution camo and ghillie suit then you should get the BAF DLC. If you don't care about the graphics at all and want to save some money then you can play with ARMA 2: Free and ARMA 2: Operation Arrowhead, ARMA 2: Free uses lower quality textures and sounds though.
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Euphoria looks weird. It's like the characters lose all control of their body and just go deadweight as soon as they come in to contact with an object, lol. It made for some funny moments in GTAIV but it doesn't look any more natural than other ragdolls and IMO isn't worth the pricetag.
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Most doors have a 'sweet spot' where you'll consistantly get the door open icon, it's just a matter of finding it for each door. xD I'm hoping this will be cleaned up in the standalone, but I haven't heard any official information from the devs about it.
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Best idea ever. Implement this in standalone, please.
Mos1ey replied to [email protected]'s topic in DayZ Mod General Discussion
You've clearly forgotten apache25.