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Strategos (DayZ)

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Everything posted by Strategos (DayZ)

  1. Strategos (DayZ)

    Friendly mode

    Barron, you have the nerve to call us close minded and yet you are sitting there saying that "Quoting rocket means nothing" and saying he has to do the things you want. You've asked for something Rocket has specifically said hes not going to add and then you say hes going to have to! Seriously, arrogant entitlement much ? You can bang your head against this one all you want, call us whatever you like, even try and predict the future but I'll bet my bottom dollar it isn't going to get you anywhere. I believe someone has already taken all the softcore suggestions from this forum and compiled them into a game just for you, I hope it delivers everything you want. Don't let the door kill you on the way out ;)
  2. Strategos (DayZ)

    Friendly mode

    "erm. newsflash picasso is dead and im not into painting so please find something better to compare to. " That doesn't change the validity of the analogy you pedant.
  3. Strategos (DayZ)

    DayZ Standalone Confirmed

    I'd be interested to hear if Rocket has total control of the project. He's project lead obviously but will he have to compromise his vision at all now it's an official BI standalone game ? I of course hope this is the case.
  4. THE GOOD Now there are some ideas that have been suggested that I really like and I think will make the game better. These things increase the human element, increase the realism and in some ways the difficulty. These haven't all be suggested by me, and some are apparently going in anyway, I'll update those as they happen. Great news about the standalone being announced. These suggestions apply both to the mod and the standalone at this stage , until we get to a public build of the new game. 1: Removing global chat (IN on good servers anyway). I'd also like to see whisper, talk and shout modes the latter two which would up the range of your voice but also risk alerting infected. Also more hand signals, someone also suggested a whistle which I quite liked. Direct chat needs to be very reliable and there need to be quick clear ways of signalling. Death comes fast in Dayz to help reduce KOS communication has to be unequivocally clear. 2: Radios. To allow long range communication, radios, walkie talkies. Here's a thread on it http://dayzmod.com/f...walkie-talkies/ 3: Exposure. Weather , warmth / cold survival elements. IN and improving with each patch by the looks of it. 4: Player journals. I love extra human element this will add. Id like them to just be something you can read on a corpse and not take with you. Here's the thread http://dayzmod.com/f...ge__hl__journal . Support this idea! 5: Occasional (VERY rare) zombie wanderers in the wilds. Not enough to make the wilderness stressful, just enough to make sure you couldn't feel totally safe. (Later suggestion 21 addresses this better I think). Or possibly the odd bear or wolf http://dayzmod.com/f...ars-and-wolfes/ 6: Better hunting, wild animals that spook and are harder to kill. Also zombies killing animals. I'd like the feeling of a ravaged eco system you would get from seeing scared animals. And also seeing the Zs chasing down and eating livestock etc. That could at times also provide a valuable distraction... http://dayzmod.com/f...re-challenging/ 7: Possibly a more involved crafting cooking system. Foraging, cooking recipes. The hatchet is a start towards this sort of thing I think. Still not 100% on this one, seen alot of threads about foraging, fishing and farming. All ideas that have potential. 8: Daynight cycle 1.5 x speed. So you get more variety, might stop servers cheating and resetting server time. And allow players to experience both day and night if they can play only at certain times. Don't get me wrong I love night time! However I read a post by Rocket that said that this isn't possible currently. An alternative I came up with is locking CD keys to a timezone : http://dayzmod.com/f...synced-to-time/ I'm re-assessing this problem and also think that removing NVG / Thermal from the game would improve the game. The nigh-time gameplay dynamic is great, the light versus risk problem. But NVG and thermal really ruin this. I know this is a divisive issue but think the game would be better for it and people would be less worried about playing at night because the playing field was a bit more even. 9: checking / refilling magazines. Please god! An inventory filled with clips with 2 bullets in is a killers! IN! Checking is in and at least some ammo types can be converted. A nice start. 10: Less predictable loot locations. The loot zoning is ok. But having the best loot spawn in the same place in the same building every time is too predictable for my liking. Possibly less predictable vehicle locations as well to prevent out of game maps plotting the spawns. 11: Repairable refuel able emergency generators. I wasn't sure about this idea but think it could work. I'd prefer to see smaller generators rather than full power stations myself so that teams could light up small areas. Could tie in with the radios idea as well. Here's the thread. hhttp://dayzmod.com/f...enerators-v-33/ 12: Remove radar from helicopters. To stop people being able to hoover up all the vehicles as soon as they have a chopper. DONE! 13: Camo netting. I'm sure this had been suggested before. But some camo webbing to hide vehicles would be fantastic! 14: Traps (already on the way apparently). Beartraps are in but horribly bugged. 15: Non lethal weapons. Something to incapacitate people and rob them without killing them. Tranq darts etc would be nice. One shot = slower movement blurry vision etc. Two shots = slow down until you pass out. The gun could be a slow loading one shot weapon so there is no one hit kill mechanic introduced with these weapons. More options for people is a good thing. 16: Shooting people damaging equipment. Discussion thread here http://dayzmod.com/f...age-by-gunfire/ 17: Throwing anim quicker or not stop you moving. Smoke grenades for instance are a life saver, or should be right now you stand and get mauled before you can get the smoke away. 18: Curious Z's. Loud sounds outside their agro range draw zeds to wander roughly in that direction. So a grenade blast in the distance, a sniper shot a car. If not close enough to draw direct agro causes them to gravitate. See no 21 for an extension of this. 19: Sprains. Small falls instead of shattering your legs cause sprains that stop you running but not walking. Painkillers cure the sprain. Zombies can be more likely to do this than break your legs as well. (1.72. will reduce zombie legs breaks which is a nice start). 20: This ground mist on occasion for added spookiness. http://dayzmod.com/f...136-heavy-mist/ looks very atmospheric. 21: Zombies spawning much further from players. Might be possible with 1.7.2 optimisations and in standalone certainly. Here is a more in depth reasoning http://dayzmod.com/f...ns-and-zombies/ 22: Less ammo , military weapons. Combined with fixing the ammo bug (below). I still think the good weapons should be in the game just much much rarer. Along with ammo in general. I like the thrill of finding something good. But as it stands it's way too easy to find military hardware. Remove military spawns from all civilian places. Lower the spawn rates in all others including deerstands. Primary source should be crashed choppers I think, but even then much rarer. This has been suggested in many places and is an important step to making Dayz less KOS and more about survival. http://dayzmod.com/f...tality-of-dayz/ THE BAD Ok instead of repeating myself in lots of different places I thought I'd just write my thoughts on Gameplay etc in one place, then you can all tear it to shreds lol. 1st: The first thing that makes Dayz great is the human element. The interactions that occur between players. These interactions are defined by fear, mistrust and uncertainty. 2nd : The second thing that makes Dayz great is the realism, and the difficulty. Everything is difficult in this game. This makes the reward all the greater. People keep suggesting mechanics, like Safe Zones. Spawn on friends. Factions. No friendly fire. Easier Vehicles, more powerful Makarov, building safe houses,etc. No no! Missing the point! DONT MAKE IT EASIER! Sometimes the game can be frustrating but making it easier, making these things more convenient will kill what makes the game so compelling. When I've achieved something I hate dying, but when I re-spawn I learn from my mistakes and am driven to not make them again. People also keep suggesting skill systems. But I don't think acquiring skills as a game mechanic is the way to go in Dayz. It's what you find and what YOU do with it. You can approach problems in the game in a real world way, you can navigate without a compass. And the more you play the better you get. You are developing the skills yourself. Its frustrating enough losing all the gear you've found without losing the ability to do things within the game. I also often see a desire for human NPCs. But WE are the survivors :) People keep suggesting sanity meters etc. Another thing this game really doesn't need. I don't need my character to shake any more or the screen to blur (happens enough when i'm hurt and cold) , or hallucinations. When the game scares me i'm scared! Probably more so than any other game I've ever played. I've been scared by rabbits, by my own shadow, by bushes, by other players even occasionally by zombies :P Artificially trying to tell me that im scared just isn't necessary. THE UGLY (bugs) Obviously there are plenty of bugs / issues in the game, as the mod is being developed in conjunction with the standalone I will leave these here: pistols not holstering, losing gear in the sea - FEATURE not bug :) Backpacks eating gear. Zombies coming through walls / doors. (Coming Soon!) Zombies following you literally forever even when you get miles from them. (FIXED) Amusingly Zombies are too easy to escape now :) Zombies hearing / seeing you through walls (FIXED) Player names showing up through buildings etc so you can see where people are on non hardcore mode. Bleeding icon out not obvious enough. Logging out cheat. (5 second logout timer added then removed for technical reasons, and coming back again soon ?). Tents not placeable / nearly impossible but not quite. (FIXED!) Tents / vehicles losing stored loot on server restarts. (DEF NOT FIXED!) But id rather this than duplication. Swapping guns on floor losing dropped gun. Crawling up stairs killing you or breaking your legs. HACKING - getting incredibly common. (FIXED apparently! or not....) Vehicles biting you. Sometimes when you stand close to one it suddenly hurts you, even breaks your bones. Slight slopes and objects making you stand up! Rearming at vehicles/ tents can delete your primary weapon! Tent pitching can end in many tents appearing. Zombies still attacking through walls. No storage total display for tents / vehicles. Regenerating Ammo! (Fix on the way). Temp Duplication! My major gripe atm. Infinite gear is really ruining things right now. Bear trap bugs. Invisible beartraps and despawning with server shut down. But this game is in ALPHA if I was developing that game I would be well aware of these problem already and planning to fix them so I'm sure Rocket is. Everyone should also have a good read of this thread: http://dayzmod.com/f...ed-updated-722/ Get an idea of Rockets vision, what he will and wont do.
  5. Strategos (DayZ)

    My Good Suggestions List and discussion.

    I've adjusted my OP a bit. It's an interesting time at the moment, the mod is going to be developed for at least the near future and I guess we have to assume that to being with the standalone will take up where the mod leaves off with the benefit of the new features in ARMA IIIs engine. Physics, weapon customisation, in built costume changes etc. So I think at the moment all my suggestions , (and other peoples Ive listed) still stand both for the mod and the standalone. Discussion of Dayz Principles is certainly still valid. The bugs are still relevant to the mods development.
  6. Strategos (DayZ)

    Friendly mode

    The mod is a precursor to the main game. Something innovative is being done here, don't try and stifle it , embrace it. It's an experiment in new territory and the player interactions are the single most important ingredient. You can't have that without the risk of betrayal and death. "If there is a PvE game like dayz can you please tell me because I don't think there is one. " play S.T.A.L.K.E.R if you like. The point is there are a tonne of great PVE games out there, that pardigm has been done to death. You are missing the whole point of DayZ. Rocket. Rocket Rocket. Rocket Rocket.
  7. Strategos (DayZ)

    Friendly mode

    Well im not a PvP person I'm a Dayz person. And I'm not saying that at all, I'm making a reasoned argument based on the vision that the mod creator has vocalised to us and on my understanding of what makes DayZ so compelling to play and correspondingly so popular.
  8. Strategos (DayZ)

    Friendly mode

    It just makes me laugh. The game has become popular because it does something different. People then complain and try to get it changed into something else. You are trying to remove what makes the game great. The danger of getting killed by other players, the interactions and the tensions this creates is FUNDAMENTAL to the DayZ experience. There are plenty of other games that provide great PVE experiences with zombies or otherwise but there are NO other games that do what DayZ is doing. Read those links I posted and read the other stuff Rocket has posted, recently or some time ago. "This is a project for people who want to try something different, have some different experiences, feel some real emotions in a game. For anyone who doesn't, have some of this and this. " Rocket
  9. Strategos (DayZ)

    Friendly mode

    "yea cuz im sure Rocket hates money.. i'd bet the farm that when push comes to shove this standalone caters to the largest possible player pool possible,.." You are a bit stupid arent you. Ill give you some stuff to read , dont judge other people by your own standards. http://dayzmod.com/forum/index.php?/topic/6487-wtf-is-happening-to-the-server-community/page__st__200#entry67815 http://dayzmod.com/forum/index.php?/topic/7154-pre-download-testapplication/#entry74852 http://dayzmod.com/forum/index.php?/topic/6487-wtf-is-happening-to-the-server-community/page__st__20#entry67114 http://dayzmod.com/forum/index.php?/topic/3141-banditsurvivor-morphing-to-be-removed/page__st__160#entry32219 http://dayzmod.com/forum/index.php?/topic/6487-wtf-is-happening-to-the-server-community/page__st__20#entry67105 http://dayzmod.com/forum/index.php?/topic/6487-wtf-is-happening-to-the-server-community/page__st__80#entry67314 http://dayzmod.com/forum/index.php?/topic/6487-wtf-is-happening-to-the-server-community/page__st__40#entry67217 http://dayzmod.com/forum/index.php?/topic/5682-is-rocket-satisfied-with-us/page__st__20#entry58573
  10. Strategos (DayZ)

    Friendly mode

    "when it was a free mod yes.. agreed.. but now that its headed for a primetime retail release.. i think you'll find hes no longer the final link in the chain of command.. NO business goes out to release a product that appeals to a smaller market then it could.. " Well im pretty certain Rocket means to keep to his vision despite what your misplaced certainty. Time will prove you wrong im sure. He is in a unique position , his hardcore unforgiving pvp game has already made BI millions. And has guaranteed sales approaching or even surpassing those figures. Rocket had the leverage to get the deal he wanted, especially as he had generous offers from other sources. All of this is a bonus for BI, money and success they wouldn't have had without Dayz , expect a product true to Rockets vision.
  11. Strategos (DayZ)

    Recorded a hacker / Raining buses/cows

    "I am not responsible for this in any way." No but you are apparantly responsible for being the sort of twat that sits on rooftops in cherno sniping people.
  12. Strategos (DayZ)

    Friendly mode

    No I think you'll find Rocket is in the driving seat on this one, thank god.
  13. Strategos (DayZ)

    Idea for Stand Alone DayZ

    Oh god not again.
  14. "So far pretty much everything in this thread is from me. I don't necessarily claim to be the first person to come up with these ideas but I've reeled all of them off the top of my head. Nothing has been copied from another suggestion thread." In that case you didnt follow the cardinal rule in the Sticky at the top. Use the search function ;)
  15. Strategos (DayZ)

    Friendly mode

    "Uhg... Idiots! " ​I posit that you are the idiot, read Rockets opinions on all this. There are plenty of games out there that people can play for PVE experiences, this isn't one of them. The harsh nature of the game is fundamental.
  16. Probably a good idea to reference the people who originally had these ideas. Also not sure listing stuff that is already in the engine constitutes a suggestion. Some of these ideas are good, but then I thought that when they were suggested months ago which I guess is why I compiled them into a list already :)
  17. Strategos (DayZ)

    [GUIDE] New players guide.

    The greatest thing about DayZ is the emotions it evokes. Uncertainty, fear, confusion , excitement, frustration. The joy of discovery. The satisfaction of making progress in the face of seemingly insurmountable odds. Anger at getting betrayed, relief when you meet a friendly survivor. Amazement when you find your first vehicle. To this end here is my guide: DON'T read any guides. Don't use out of game maps, Don't use loot tables, vehicle location maps and don't abandon night servers because they seem harder. DO use your brain, common sense is your biggest asset in Dayz, whether it's navigating without a map using the sun. Or listening to that little voice that says "if you go down there your going to die". Saying that every-time you die in Dayz you think about it afterwards and wish you had done this or that. You learn and your next life will be a little more successful These early stages are in many ways the most rewarding. Relish that part of the game, in amongst the annoyance is the real joy of the game. Every bit of content you find out of game lessens the experience. That said there are a few bugs and features in the game that need a little explanation. The inventory system is awkward. Here is a guide for just that: Do not crawl into buildings or down stairs this can kill you. Do not vault into buildings if you cant get up the steps this can kill you . There ARE hackers. If one kills you forget about it and enjoy a fresh start. Cycle through chat channels by pressing "." to direct chat, people can only hear you within 40m. "/" allows you to type. And pressing Caps_Lock lets you use voice chat. Double tapping alot of the keys toggles them, if your controls seem stuck that's probably it. Use the six launcher to keep up to date with the latest patches it works really well now. That's all you need. Get out there and immerse yourself in the game.
  18. Strategos (DayZ)

    [GUIDE] New players guide.

    Thanks , I can understand the temptation of wanting to find out everything you don't know when you start, but the "endgame" of Dayz is currently the weakest part in many ways. Extending your enjoyment of the early exploration is really key to getting the most out of the game I think.
  19. Strategos (DayZ)

    Friendly mode

    I cannot express NO clearly enough. In fact i don't need to , use the search function , find the 1,000,000,000 other topics on this discussion and read them instead.
  20. It's a win , win situation. Rocket has obviously negotiated himself into a position where he is in total charge of the project. So we get the game according to his vision, which luckily he sticks to regardless of the shite posted on these forums, and they get to make money. Everyone is happy , and a project that is making money gets supported. Long live Dayz.
  21. Strategos (DayZ)

    DayZ Standalone Confirmed

    Great news! Need any coders? Will work for beans :)
  22. Strategos (DayZ)

    Stand Alone Suggestions!

    Good compilation of ideas. Some bad ones as well. Maybe you should reference the people that originally came up with the ideas though .
  23. Strategos (DayZ)

    Stand Alone Ideas

    I'm giving you NO NO NO NO sorry I'd post a constructive criticism but all these points have been argued to death many times already.
  24. "Again... "Common Sense Weekly" newsletter. " Good luck with your publication, can't see it doing so well here though.
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