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Strategos (DayZ)

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Everything posted by Strategos (DayZ)

  1. Strategos (DayZ)

    Standalone Suggestions

    Im assuming that standalone will have a solution to Alt-F4. Wouldn't mind being able to run and spray, or run and throw grenades either for that matter.
  2. Strategos (DayZ)

    Standalone Suggestions

    Yeah I left off bugs etc as this is for standalone and you have to assume costumes will work for both sexes eh :)
  3. Strategos (DayZ)

    Need a friendly hacker

    Just had the old, dropped off grid 20km out to sea trick pulled on us. Any friendly hackers out there that will take us back to shore ?
  4. Strategos (DayZ)

    Need a friendly hacker

    Seemed to work thanks,.
  5. Strategos (DayZ)

    How hard procedural map?

    There's no reason a procedural map couldn't be good. But doing a good procedural map is very difficult. The terrain is easy, but making towns that appear believable and function correctly .. ie accessible areas etc is very difficult.
  6. Strategos (DayZ)

    Server hopping.

    Server hopping is a contentious issue. It's really nice to be able to change servers at will, but it creates all kinds of problems, Ghosting being the primary issue, server hopping for loot farming, vehicles and sniper killing noobs being other issues. I wonder if the cons outweigh the pros on this one and thought it might be interesting to see what everyone else thinks about how it should be handled in the standalone. So vote and discuss.
  7. Strategos (DayZ)

    Server hopping.

    I think its also important that people HAVE to play at night sometimes. Its a really atmospheric integral part of the game. People need to step away from what's "easy" and immerse themselves in the experience. This can't really happen right now, but we are talking about the standalone here.
  8. Strategos (DayZ)

    Server hopping.

    The thread is about how the standalone should handle characters and servers. I didn't word question two very well as it infers a particular problem. I realise the subject has been discussed at length, i didn't see another poll for it though and was interested to get some idea of what people think.
  9. Strategos (DayZ)

    Why does every sniper I shoot at ALT-F4?

    It's because people that play like that are nearly always pathetic tossers who aren't playing DayZ at all they are just getting their jollies server hopping and noob killing. "The only fix for Alt+F4 people is the AS50 and good aim " No the only fix is the log off timer that will come with the Standalone.
  10. Strategos (DayZ)

    End game suggestion - holy book

    It's an open ended game , not one you can "win". No one survives this. Bleak isn't it.
  11. Strategos (DayZ)

    Standalone "survivor mode"?

    *pop* Brain aneurysm.
  12. Strategos (DayZ)

    Player Losing connection

    I have a question. Does "player xxxxxx is losing connection" mean someone has hit Alt-F4 ? Sometimes I shoot someone and they log out, at the exact same moment that message comes up. Is that message related to that person combat logging ?
  13. Strategos (DayZ)

    Player Losing connection

    Yeah I've noticed it happens when people are genuinely having connection issues, but I wanted to be sure it happens when someone Alt-F4's as well.
  14. Strategos (DayZ)

    DayZ Standalone Engine

    No point in this poll really as they have already decided.
  15. Strategos (DayZ)

    Standalone to use Arma 2 engine

    I was pretty disappointed when I saw this, there is so much goodness in the amra III engine. Still with full access to the Arma II engine hopefully they can perk it up a bit and sort out the shonky stuff.
  16. http://dayzmod.com/f...ne-suggestions/ There's so much duplication in here it's hard to credit original authors on the ones I didn't come up with myself but I try. Firstly communication. Dayz is all about interaction between players. It's important that communication is quick, clear and easy as death occurs so fast. 1: Whisper, Talk, Shout. Different ranges and audibility to both players and zombies. Also a whistle or some-such. 2: Improved hand signals for silent communication. 3: Walky talkies and radios for long range communication. http://dayzmod.com/f...walkie-talkies/ 3.5: (controversial) Find a way of either stopping 3rd party voice or making it transmit an audible (non specific "talking") noise in game. To encourage use of direct chat over 3rd party chat. And at least give those people that still use it the penalty of giving away their position in game. I discuss this at the end of the OP here: http://dayzmod.com/f...f-text-warning/ 4: Player Journals: http://dayzmod.com/f...ge__hl__journal . A great idea that will add a valuable humanising element. 5: Notes. Placeable notes. Being able to interact with players in this way is important I think. Limits will be needed of course. 6: Better hunting. Animals that are harder to hunt, they spook and run etc. Also I'd like to see Z's kill nearby animals, providing that feeling of a ravaged eco system and creating another unpredictable element to their behaviour. Combined with the zombie modifications below would create unpredictable zombie encounters. ie Wandering through the woods, a deer runs past followed by some zeds, then they spot you... Gear and loot etc: 7: A more involved crafting system. Makeshift weapons etc. Possibly more interesting cooking. 8:Far less high end military gear. I believe the CZ550 should be the top of the food chain for all but a very very lucky few. There should be less ammo and weapons in general , giving more of a scrabbling for survival feel. And tied in with the crafting system so you can always make SOMETHING to defend yourself with. Some discussion on this subject here: http://dayzmod.com/f...tality-of-dayz/ I also wonder if Thermal and NVG should go. The nightime / light mechanic is very rewarding. 9: Less predictable loot locations. Maybe a searching system so that you have to search more carefully to find goodies. 10: repairable generators etc. i don't agree with everything in this thread but there is some good discussion:http://dayzmod.com/f...enerators-v-33/ . I also know generators are in the game with an eye to being used so expect some of this stuff anyway. 11: Padlocks: Allows players to lock any door , blocking zombies. but players can break padlock with any weapon. Alolows players to hold up in a building against zombies for a while but not block players permanently. 12: Camo netting. To help hide vehicles. It's been suggested many times. 13: non lethal weapons. For instance tranq darts. To balance , bolt action, slow firing. !st hit slows player and blurs vision. 2nd shot slows more until they pass out. Epi pen neutralises effects. Again adds more gameplay options. 14: Shots damaging equipment. Discussion here: http://dayzmod.com/f...age-by-gunfire/ . Also weapon maintenance. Environment: 15: This ground mist is amazing, would be greatif this cropped up occasionally, http://dayzmod.com/f...136-heavy-mist/ . More atmosphere and horror in general. Zombies: 16: Zombies more curious about long range noises. For instance an explosion in the distance would make many of them shamble that way. Not agroed as such just curious. 17: Zombies not giving up so easily. It's currently to easy to lose zombies, and it is immersion breaking that they suddenly stop and give up straight away. A "searching" period after they lose a player would be nice. 18: Zombies spawning much further from the player, giving the feel that they are always there, and making them more dangerous , especially when combined with No: 16. Discussion here : http://dayzmod.com/f...ns-and-zombies/ (Ignore references to patch optimisations). 18: GORE. Lots more blood and gore all around. Be nice to see dismemberment etc. General: 19: Standardise Things: I'm assuming the standalone will provide a standard "this is Dayz" experience.http://dayzmod.com/f...dardise-things/ . Up the FOV a bit, and remove peripheral dots. 20: Server hopping: It's really nice to be able to change servers at will. And the flow of new people coming through a server keeps it alive in many ways. But I wonder if ghosting can ever really be fixed ? Do the pros outweigh the cons ? I'm not sure on this one but wonder if there should be a delay before you can go back to a previous server. Or possibly even being locked to one server ? 21: Linked maps to create a bigger playing area. http://dayzmod.com/f...linked-servers/ Achievable with current technology and doesnt have choke points. 22: Characters linked to timezones. So people can never TOTALLY avoid night-time play.http://dayzmod.com/f...synced-to-time/ Either this or possibly speeding up the day night cycle a little bit. Something to encourage nightime play as it is much more immersive. 23: Player customisation. More costumes and more mix and match, this allows groups to make a "uniform" for visual identification. This should include camo gear options etc, but Ghillie suits need to go, they currently overwrite bandit / hero skins etc and are too ... standard.
  17. Strategos (DayZ)

    Standalone Suggestions

    Well you say that Resin , but it IS an RPG. In fact I would like to see more RPG elements. However I do NOT mean stats and skills etc. (Which I assume is what you mean?). There needs to be more RPG elements in terms of getting people to interact and feel more attachment to their character though. That is why I feel that better communication, journals and notes etc are such good ideas. As well as anything that gives the player more gameplay options, such as non lethal weapons.
  18. Strategos (DayZ)

    Hitler finds an M107

    Perfect well done. :thumbsup:
  19. Strategos (DayZ)

    Dear Rocket, Reset please.

    Yeah i know it has been suggested before, but I really think the time has come for a reset. Wipe everything, start from scratch, ideally with a fix for tents..... say make them save when the server shuts down and ensure they get deleted after you die. Everywhere I go i find sprawling tent cities that duplicate endlessly. And some of these have Hacked weapons in such as AS50 with Thermal sights etc. This has lead to a big proportion of players being endlessly kitted out with everything. Obviously hacking and duping will continue until fix but at least it will take a while for it to build back up to the ridiculous situation we have now. Me and my squad have lots of gear so stand to lose as much as anyone else. I currently have everything you can legally get in the game and will miss it but would rather enjoy the challenge of a fresh start and a level playing field for a bit. I don't think there are any arguments that stand up against this really. If you are a noob it doesn't really matter and if you are well established then you are probably taking advantage of this. If you are some of the few that don't then you must be pretty pissed off with those that do.
  20. Strategos (DayZ)

    Dear Rocket, Reset please.

    Cheers baz. I think there have been two at least since I first posted this.
  21. Strategos (DayZ)

    Wiping all of dayZ

    SEARCH function! http://dayzmod.com/forum/index.php?/topic/55238-dear-rocket-reset-please/
  22. Strategos (DayZ)

    I am the manhunter.

    I really hope they hurry up with the standalone game, maybe we can play DayZ again then.
  23. Strategos (DayZ)

    Please Remove This Prop Completely

    Not a big deal but I agree, slightly immersion breaking.
  24. Strategos (DayZ)

    People who play 3rd person

    "Get over yourselves you self righteous asshats, nobody gives a shit about your feeling of self importance. " Ironic.
  25. Strategos (DayZ)

    Standardise Things.

    This wont be popular :) I think the game needs to standardise a few options, server and client side. 1st up 3rd person: I know I know you don't like it don't use it. But there really aren't many servers without it. And It's a real game breaker. You watch any Dayz Video on youtube. Guys camping on roofs using it to pear over the wall while they remain hidden. Guys scanning rooms before the enter it (control tower for instance) , nearly ever bandit video shows this kind of behaviour. 1st person adds to the danger, the immersion and makes you play more tactically. And much as I like admiring how cool my character looks lugging his Barret around getting rid of third person is a definite I think. people who get ill in 1st person can alter their field of view and disable head bobbing, I believe that stops that. No 2 Shadows: Take out the ability to disable shadows completely. I know its a bit harsh on people with lower spec machines. But It's a different game without shadows. People disable them to intentionally see hiding players more easily. The playing field needs to be level here. No 3: Name tags. Just get rid of them! I think it's better for Dayz if everyone is playing the same game. i know people want their free will. but people are lazy devious mo fo's.
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