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Your DayZ Team
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Everything posted by Strategos (DayZ)
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No weapon at start - Awesome Teamwork
Strategos (DayZ) replied to enaver's topic in DayZ Mod General Discussion
I have to admit despite liking the no gun start im finding alot of people very hostile depsite proffesing my peaceful intentions. So far my favourite is the guy sitting on top of the control tower at balota airfield sniping all the guys coming into the area.. -
Derision & Scorn - Can We Make A Fresh Start?
Strategos (DayZ) replied to esaciar's topic in DayZ Mod General Discussion
Its all very well saying that negative feedback is perceived as winging. But lets be honest its the way people say it. If everyone took a step back, thought up some real arguments and expressed them in a rational way.... Oh wait this is the internet what am I saying :( -
1.7.1 The good, Bad, and Ugly
Strategos (DayZ) replied to Kommissar Pinky's topic in DayZ Mod Suggestions
"Zombies are rotting corpses of humans who weren't smart enough to escape the other rotting corpses of other dumb ex-humans. Zombies senses should not be greater than a humans. " Wrong the Z's are not dead they are humans infected with a virus like Rage in 28 days later. -
1.7.1 The good, Bad, and Ugly
Strategos (DayZ) replied to Kommissar Pinky's topic in DayZ Mod Suggestions
"in a real life situation If I knew there was crazy flesh eating zombies out there, I sure as hell wouldn’t leave my safe spot with out means of protection. Now I respect the idea maybe you are out of food water and are desperate and have no choice but leave your safe spot and you end up on the beach. But even then, I feel that you would have acquired/mad some kind of weapon." That's fine to say. But how did you end up on the beach ? Washed ashore? Swum from a boat? Who knows. Its a game mechanic you cant justify this one by saying you wouldn't leave home without a gun. I know three places I could find a gun. none of them are less than 10 miles from where I live. There is a shop that sells crossbows 5 miles from where I live. This ain't america! Luckily in Cherno you don't have to go far to find one. You can very easily avoid zombies even in 1.7.1 3 time is have successfully manoeuvred around them until I was equipped. Took me 30-45 minutes. Unfortunately each time I got killed by another player :( I did get killed by zombies once at a deerstand, but that's a bug with the spawning values. Second time I got stuck trying to climb over a wall, same old clunky Arma II engine. Aside from that Z's are pretty easy to deal with, even with no gun. -
Well done Two post Mike lol :) Same post in two different threads no less. I particularly like your well reasoned argument, it would be a tragedy to lose one such as you. You might be right Mall, but then I look at the choice of servers I have availible and I think I could happily play on 30 right now ? There is quite alot of choice.
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should they roll back the update?
Strategos (DayZ) replied to koolaidlips's topic in DayZ Mod General Discussion
No , the direction is right. Some fixes needed is all. The process continues. -
Derision & Scorn - Can We Make A Fresh Start?
Strategos (DayZ) replied to esaciar's topic in DayZ Mod General Discussion
A good post, everyone needs to calm down, turn their brains on and work together. -
How to realistically simulate death
Strategos (DayZ) replied to mike_mareen's topic in DayZ Mod Suggestions
Sounds familiar ;) http://dayzmod.com/forum/showthread.php?tid=10366 -
Addressing the 1.7.1 zombie LOS issue
Strategos (DayZ) replied to dissaifer's topic in DayZ Mod Suggestions
I kind of like the sound of that. I also wonder if when they got to where they last saw you they could go into a searching state. Where they pick a direction and moving faster than a standard shuffle have a look for you. Maybe weighted towards the last direction they saw you go. -
Whats 'your' worst thing about this patch
Strategos (DayZ) replied to Hze's topic in DayZ Mod General Discussion
The worst bug in the patch is the FPS / spawn rate issue. But Rocket has already promised a hot fix for this. The worst thing about the patch overall is all the whiny, thoughtless , two dimensional bitching about it on the forum. It's quite frankly embarrassing. -
"It's not possible to stealth past zombies anymore. An entire major portion of the game based on it has disappeared now. " That's ridiculous of course you can. Don't tell me you can't because i'm doing it.
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Ok so I logged in expecting some disaster after the rive rof tears on the forum so far. I was crapping myself as I crawled into my first town expecting insta zombie rape. But nothing happened, I got in looted a few buildings. It WAS very tense but I was fine. Then climbing a fence a zombie spotted me from quite a long way away , Crap! Here we go! I ran round the building , ran inside and lay down. Zombie lost. I could hear it outside and was crapping ymself, but yup it was gone. Amazing :) Later I met up with my mate who was injured in Berizino to give him a rescue blood transfusion and man was it intense. We were very cautious but got backed into corners and drew agro several times, we lost the horde the first time but found ourselves trapped and drew agro again, we ended up both crouched in a hut shitting ourselves. It was a fantastic experience. Towns are now a real risk, but also there are far more opportunities to lose agro. My final load of agro i drew covering my mates as the looted the miltary camp I had no cover and ran for the hills to shoot them. This was the only time I felt I needed a gun. All of the other times we evaded them with minimal shooting, and could , or maybe shold have done it with none. Also love being able to swap ammo between clips for m19. All in all, much more tense, much more tactical. +1
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1.7.1 Great So far.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
Yeah I can see that happening. Obviously I was playing stealthy, but once I got spotted, running off round a few corners I lost most of them. I found it really fun. I guess you found a gap in the mechanic , that's what testing is for. Maybe they need to go into a searching mode when the get to the point they last saw you . -
1.7.1 Great So far.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
There ARE some issues, like the FPS issue. But Rocket has stated there will be a hotfix in 48 hours. -
Enjoying it so far. Glad to see the FPS issues are going to be addressed in a hotfix.
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1.7.1 in 20 words or less
Strategos (DayZ) replied to Disgraced's topic in DayZ Mod General Discussion
Im really enjoying it so far and I can see it really refreshing the dynamics of the game. time will tell. Finding it tough? Dont give up! -
1.7.1 Great So far.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
Yeah I think vehicles have reset thats a different server side update that happened prior to 1.71 I think. I agree crazy cat. I can see how it will be tough at the start. But you can def lose the zombies and not draw agro if you are actually careful. But stuff like blood transfusions etc are going to be alot more important now, its def harder and more exciting. -
I think preferred flares over the torch myself. torches are a pain in the ass, but also kind of cool when u find one.
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I was wondering how many guys were going to offer themselves up :p Take one for the team lol
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lol icomrade so wrong.
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Think of all the money you saved :p And no hangover! And thousands of happy geeks!
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Crafting ! Oh yes! Argh ok I give in release it now!
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Oh nice! Getting better and better :) How about lowering military gear spawns then resetting everyone's chars so we can test it properly :)
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More to the point I need to sleep if it comes out tonight ill have to stay up ! lol
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Dayz as an AntiGame (wall of text warning).
Strategos (DayZ) posted a topic in DayZ Mod General Discussion
The ramblings of a deranged survivor.... yes it's an essay. Ok first off. As Rockets says , “Disable your automatic butthurt”. This is just a discussion, have a think about it. Secondly think about what makes Dayz good for you. Also think about what made it really compelling when you first started. As an experiment try and imagine Dayz without perma death (such as it is) and imagine someone coming along and suggesting “what about if you die you lose all your stuff permanently and have to start again”. Id imagine a lot of people would say “fuck that I’ve got tonnes of good stuff and now I’m going to lose it all” etc. But as it turns out it's exactly this kind of extreme game mechanic that makes Dayz so compelling. Now I'm not presuming to know what Rocket thinks, but he has said that this is an “Anti-Game” he has also said that Dayz is about evoking emotions. It is this that makes Dayz so good in my opinion. So with all this in mind try not to just say “fuck that” try and think about your gaming experience a little differently for a second..... Immersion: A big portion of Dayz is about loneliness , uncertainty, fear. You are a survivor, ill equipped and lost . It's about survival. I think Dayz is most enjoyable when you are in this survival mode, that is when it's scariest, when you are most involved with the experience itself. Dayz I think is in many ways at it's worst in the “end game” you have your clan mates, you are all on TS and geared up with all the equipment you need. There are two reasons for this, one is boredom, and one is frustration. Further more, having a group of mates to chat shit to and have a laugh with is great fun. But it is also the same as every other multiplayer game. You team up with the same guys, do the same thing essentially as you do in the other games you play. Just in a different setting. Whenever I play dayz I sit on mumble and chat shit with my mates and we meet up etc and it is a lot of fun. But I have found that this familiar comfort blanket actually detracts from the core Dayz experience in some ways. Yeah its boring running between deer-stands and not being able to pass the time talking with my mates. But THATS dayz isn't it. The boredom is in some ways as important as the stress and excitement. Because on the flip side, if i'm in the pitch black trying to sneak between a group of zombies, having my mates nattering in my ear really spoils the atmosphere. Its NOT an anti-game, its NOT a lone survival experience, its less scary, its less stressful, all of these things when you are in a group with all your RL gaming buddies. I also notice that noobs we introduce to the game have a much less scary time when we are helping them through it and I feel bad for them. Although those early days were hard and I died over and over, they were the most scary and enjoyable in many ways. The Dark: Half of the Dayz experience is night time. Its scarier, its off-putting and there is a whole different game play mechanic. Nightime can be really stressful. Hard work. But again, this is Dayz at its best I think. There are also advantages, you are harder to see , snipers wont pick you off from 1km away as often. You can see others using light sources and have to choose when to use yours. Its really interesting and can be bloody tense. But people don't do it. It's a bit harder so they just skip to a daytime server. They are literally missing out on half the intended experience, half the stress and uncertainty and a whole portion of game play – as well as opportunities. Dayz shouldn’t be a case of “i don't like it ill skip that” it should be about “fuck this is hard i'm going to have to adapt to beat this”. Direct Comms: Global chat is gone or should be. I can only assume that Rocket wants it gone for a reason. I can safely say that since it went one of my best ever gaming experiences out of 20 years of gaming have come from Dayz combined with direct chat. Me and my mate heard a group of three talking on direct comms nearby and using their plans and the direction of the voices hunted them and ultimately killed them. I wont go into details but it was incredibly intense. If we had all been chatting on our own separate voice comms this never would have happened we probably would have passed without ever knowing they were there. There is a whole realm of possibility out there that only comes into its own if everyone uses voice chat. I believe that it would make the entire game better. BUT the downside of this is that as long as people are using third person voice they will always have an advantage, so like evolution those using purely direct chat will die out. In much the same way that friendly people are currently dying out because of the evolutionary pressures in the game due to KOS and griefers. Think about how it would feel to be able to sneak up on people and spy on what they are saying, crawl back to your mates and report what the enemy are planning then all head off to ambush them? Or arranging to split up and search a town and meet up at a rendezvous in 30 minutes. You hear gunshots but don't know what's happened, you meet up with your team but one guys missing, then you have to go and search for him. There are very rich game-play possibilities out there. BUT they come at the expense of some of the more familiar things you might be used to. Dayz to me is about pushing boundaries, rather than just saying fuck that! Maybe consider that there is a different kind of multi player gaming experience possible if you let go of some of those things. People play single player games on their own, because single player games offer something multi player games cannot, more focused narrative for instance. Isn't it possible that Dayz could offer something that other multi-player games do not, if you let it. I think losing your guns at the start is a great example of the possibilities. Two guys without guns at the start cannot kill each other. They start to talk on direct chat. They travel together for a bit. Already something new has happened, they are talking and sharing the experience together. Perhaps when one finds a gun they might be more likely to stay together and help each other. But then again maybe not. BUT something new will have happened that is much less likely to happen as it stands right now. Don't really expect anyone to read it, but wanted to get it off my chest :) TLDR: Dayz could be even more fun if you let go of your gaming preconceptions and embraced what it had to offer. Dayz could be even more of an “anti-game”and could be better for it. I've deliberately left suggestion out of this, wrong forum (the link below is my sig and nothing to do with this discussion)