Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
705 -
Joined
-
Last visited
Everything posted by Strategos (DayZ)
-
+1 Much better than most murders lol
-
Murders leaderboard
Strategos (DayZ) replied to Cheekorobbins's topic in DayZ Mod General Discussion
That did cross my mind as well..... -
"Just because you can play a game two different ways does not mean that the core gameplay is somehow at odds with itself, same is how selecting a mage instead of a warrior doesn't mean that there's some big issue with RPG's. There are multiple ways to play, and advocating that be restricted, which is what you did by suggesting what you did, is utterly nonsensical to me." Your really not making a good argument. Classes in an RPG is a mechanic rooted in one game-play paradigm it's not even closely related to the point im attempting to explain to you. I'm guessing if you haven't got it yet your probably not going to. So I'll leave you to it.
-
"This is the core problem with your idea. You acknowledge that there are multiple ways that someone can play this game that are fun, but then you try to make the case that your way is the only one that should be allowed." That's not what I'm saying at all. I'm making a suggestion and discussing it, hell im even saying it may not be a good idea. I'm acknowledging there are different styles but pointing out that the core mechanics of the game are at odds with each other. Am I making the rule sin this game ? No Rocket is, and in the game now is the incredibly Draconian insta / semi perma death system AND a mechanics for camps and team play that extent your life beyond the one that the game SEEMS to be geared towards. Am i saying you should play one way or the other ? No. Am i saying the game seems to contradict itself, yes. My original suggestion was an idea to focus the game on the aspect of it that I think is the really interesting part. I've never played a game that conjures up so much stress, fear and uncertainty as Dayz in that "survival" part of the game. Playing as a team in the end game is totally different. Not very scary but great fun. You can see the dichotomy in the forum, you see one crowd calling for it to be more hardcore, scarier etc. Then you see another crowd hollering for spawning at your friends, spawning at tents, factions, safe zones etc , artificial mechanics to enhance the teamplay aspect of it.
-
" I'm not "lil", neither bastard, but a physicist at one of the best universities in the non-Western European region " You sir are an embarrassment, i'm sure you don't act like this around your faculty members do you.
-
READ: Lets get these Lighthouses up and running
Strategos (DayZ) replied to Dalton (DayZ)'s topic in DayZ Mod Suggestions
Have a gander at this thread you might like it http://dayzmod.com/forum/showthread.php?tid=6791 -
"I used moronic in the literal sense. Also, sorry for being so harsh, but the cons far outweigh the pros, there is no good that can come from this." Yes saying something is moronic while making a moronic post is Ironic ;) But seriously joking aside. If you read my original post you can't say no good one come of it. But you may well be right that cons out weigh the pros. I just wonder about the contradiction in the game, it encourages team work but has a perma (sort of) death system. So you die and are supposed to spawn again as a completely new person. But people playing as a part of a group on TS have no loss of continuity all they suffer is 10 minutes of frustration until their mates pick them up and give them their gear back , after magically knowing where this reincarnation of their old friend has appeared on the shore line. In many ways Dayz is like two different games. You have the start where lone survivors struggle for survival , dying over and over until they manage finally to progress. A harch unforgiving world of pain, fear and death! Calling out to strangers begging them to be friengly. Then you have another game where you sit in the wilds with a bunch of mates , not really scared of much at all. Driving around in landrovers etc Communicating instantly across the whole map. When you die it has very little effect and your loot quality gets better and better because of this. And you slay all you encounter because all they can offer you is a threat. Don't get me wrong I really enjoy that part of the game to be honest, had a cracking time last night with my mates hoofing around in our vehicles. But you cannot deny the dichotomy inherent in the two aspects.
-
My Good Suggestions List and discussion.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
Interesting points Bubba, but as this is a SUGGESTIONS forum you can hardly expect not to find any threads about suggestion for new things eh ;) Im sorry you find the game hard and unrealistic though. You may also have noticed the bugs section of my post where I list some of the bugs Ive noticed and pointed out its an alpha build. Alpha is the phase of a games development where ideas are tested out to see if people like them and if they work. At times the game may not be to everyones liking. So you post your feedback and suggestions, discuss the mechanics, preferably in a respectful and level headed way. And things change, ideally for the better - but not always. Beta is the phase that come after Alpha. In Beta less features are added and more bug fixes occur. -
Thought Id give this a quick bump as Ive seen a few people suggesting this again ;) It's still a great idea :)
-
Journals/Diaries for writing down Events.
Strategos (DayZ) replied to TonyStarks's topic in DayZ Mod Suggestions
SEARCH! http://dayzmod.com/forum/showthread.php?tid=4090 -
Having no gun at the start is perfect , it teaches you how to play the game properly. You learn how to avoid trouble rather than using your gun to resolve issues , which draws every kind of unwanted attention on yourself.
-
Thanks for bumping it though Failsafe , appreciated ;) It might not work as an idea, but I enjoy the discussion. You should try it some time before ironically using the word moronic.
-
Pending Hotfix: Build 1.7.1.2
Strategos (DayZ) replied to rocket's topic in Mod Announcements & Info
Amazing :) ETA ? -
NPCs, Instances & a Safe Zone
Strategos (DayZ) replied to DeanBandit2450's topic in DayZ Mod Suggestions
No it wouldn't be cool. Sorry, if you want reasons do a search and find one of the many other threads where this stuff has been suggested and discussed. -
Choose gun or no gun on spawn
Strategos (DayZ) replied to x0pticLukeZz's topic in DayZ Mod Suggestions
Terrible idea. -
Life/Death Calculator = intrinsic value/culture
Strategos (DayZ) replied to hoik's topic in DayZ Mod Suggestions
I think your overlooking the fact that there are tonnes of players out there that treat murders as "points" and don't really care about the game or other people at all. As it stands I don't think you would ever see your cycle come to fruition even once but Id like to be proved wrong ;) -
Make bandits skins a lootable costume like camo and ghillies
Strategos (DayZ) replied to Blippy's topic in DayZ Mod Suggestions
Way to counter your own argument mz. -
By the beard police of course.
-
Will we have that '28 days later' moment?
Strategos (DayZ) replied to bahhh's topic in DayZ Mod General Discussion
Way I understand it we survivors are those that are naturally immune to the virus. -
Never leave cherno what's the point?
Strategos (DayZ) replied to nidza's topic in DayZ Mod General Discussion
"I don't get it. Sarcasm fail" I think its clear you don't get it from your first post. The fail isn't on my end. -
Never leave cherno what's the point?
Strategos (DayZ) replied to nidza's topic in DayZ Mod General Discussion
" i got 4 murders last night in elektro," Oh god. I think that sums up the problem pretty well. -
Suggestions to Rocket from a REAL HC player; Reactions to latest patch
Strategos (DayZ) replied to allbusiness's topic in DayZ Mod Suggestions
Good job there's a suggestions forum eh ;) "you also have to be realistic and LOGICALLY CONSISTENT with traditional zombie/infected lore for the mod to be a TRUE simulation. " So your saying in order to be realistic this game needs to be like other fictional zombie stories / games / films. That really doesn't hold up as an argument. "Indeed there's nothing realistic about everyone running around with pistols, but there's also nothing realistic about walking around the zombie apocalypse without food, water, or a means of protection. You start out with none of those things now, and I'm pretty sure all of us in a real life situation would at the very least pack a little bit of food and water before taking off for the wilderness" How do you know what's realistic about how you start this game ? Do you know how you got on that beach ? No you don't. Did you get washed up? Swim from a boat? Get drugged and dumped there as some evil experiment ? Your making alot of assumptions there to make a really bad argument. -
Our backpacks could be the real problem?
Strategos (DayZ) replied to athrins's topic in DayZ Mod General Discussion
I think we should spawn without a backpack.(At least those chest pouches would be usefull then!). Also go back to flares instead of torch. All noobs start on a daytime server anywhere, we just end up with torches being left everywhere as it stands. -
Holy shit! Everyone has gone insane
Strategos (DayZ) replied to Spark2211's topic in DayZ Mod General Discussion
lol I think they have indeed -
Pending Hotfix: Build 1.7.1.1
Strategos (DayZ) replied to rocket's topic in Mod Announcements & Info
(Yesterday 11:52 PM)djshauny1 Wrote: spawning with nothing is pathetic I would posit that it is you sir who are pathetic :)