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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by Strategos (DayZ)
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Third person vs First person view
Strategos (DayZ) replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
This post details how to change your FOV http://dayzmod.com/forum/index.php?/topic/13477-4chan-optimized-video-settings-increase-fps-and-fov/page__hl__%2B4chan+%2Bsettings -
Lying on a roof in Electro sniping noobs is not an example of skill. Quite the opposite.
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Third person vs First person view
Strategos (DayZ) replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
3rd person needs to go. You can disable head bob and widen your FOV if you feel the need to have peripheral vision or the current camera makes you feel ill. Being able to leave your body and hide behind walls and watch people while they have no idea you are there is crap. Every video you watch on you tube shows people exploiting this. Peripheral vision my ass. -
"But i can agree point three, dayz it's a deathmacth in a very big map, that makes you bored because takes a long time to find someone to kill. " Its only that if YOU play it like that. Personally I hardly ever see any other players, I survive in the wilds hunting for player camps and building up my own camp. If your playing it as a dm game you deserve to be bored and should probably play something else. Especially as with the ALT F-4 exploit most fights end with people just logging off.
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Multi Map Dayz - linked servers.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
"The idea of this is realy not bad, but i think in case of Arma2 Engine and DayZ its impossible to do this." You guys really arnt getting this. There is no more trafiic. There is no "link" . There is no communication between servers. It is (almost) EXACTLY how it currently works. The only difference is a trigger box that when you enter it, it brings up the existing server browser filtered by map type. (ok and flipping your x-coordinates so you appear on the opposite side of the map, hardly a stretch). Sure there is a bit of additional scripting required but the whole reason I made this suggestion is that it is achievable with the current technology. If not then with some pretty minor alterations. Especially when you see that BI are adding features for Dayz in their ArmaII Betas. -
A little addition to make things a little more... 'personal'
Strategos (DayZ) replied to KEEPCARLM's topic in DayZ Mod Suggestions
Here is the original journal thread. http://dayzmod.com/forum/index.php?/topic/3479-player-journals/page__hl__journal -
I don't think people deserve credit for not using their brains. As someone pointed out the other day this forum has some ideas that have been suggested over 40 times! Not to mention the "Read before posting" sticky at the top which explains about searching before making a suggestion. Not only that but Rocket has stated that he's not going to put cannibalism in.
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Multi Map Dayz - linked servers.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
"You will firstly need a team to develop this system," I do feel like im banging my head against a wall here now :) You don't need a big team its THE SAME system we have now with a couple of minor changes. You dont need a middle zone between servers you just log off one and onto another as we do now. Its just you are loading a different map, which obviously Arma handles already. @moofactory Im glad you like the sever idea but im afraid Im totally anti NPCs in the game or generated stories, its totally against the core motivation behind Dayz. -
How does out of bounds vehicle despawn work?
Strategos (DayZ) replied to Maderas's topic in DayZ Mod General Discussion
Out of bounds is off the map grid right ? If you are near the border but still in the trees that is in bounds ? -
The War Z - Copycat of DayZ announced.
Strategos (DayZ) replied to DarkRaven123's topic in DayZ Mod General Discussion
It looks perfect. Perfect for all the people that constantly make shit suggestions on here, its like someone bundled up all the crap and stuck it in one game. Now all those people can stop whining and go and play that , everyone's happy. -
It would be nice if there were two separate sides...
Strategos (DayZ) replied to DirtySurvivor's topic in DayZ Mod Suggestions
lol so true DryGulch, this suggestions forum is becoming extremely tedious. -
There is a pinned thread at the top for stories.
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I got killed by a server hopper. I quit.
Strategos (DayZ) replied to SP00KEH's topic in DayZ Mod General Discussion
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I like the principal. Make hiding require the entrenching tool, take longer and only be doable on soft ground. So you can drag a body into the woods and bury it if you really feel the need.
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It would be nice if there were two separate sides...
Strategos (DayZ) replied to DirtySurvivor's topic in DayZ Mod Suggestions
oh god -
At this stage, DayZ is not playable.
Strategos (DayZ) replied to ninami's topic in DayZ Mod General Discussion
I've encountered hackers, loggers, ghosters, loot farmers.... douches of all types. BUT the game is not unplayable. Despite all the frustration, the glitches, the bugs and the twats I've still had some of the best gaming experiences I've had in 25 years of gaming. -
Personally I'd like to see the helis fly over the map. Then crash. Firstly it would feel more realistic, second it would create lots of fun. Players following choppers then converging on the crash sites. Be nice to mix it up a bit as well as the OP said, the odd wrecked HUMVEE, maybe the odd plane crash. Ah i see someone suggested that above already :)
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Hotfix Build 1.7.2.3 Rolling Update
Strategos (DayZ) replied to rocket's topic in Mod Announcements & Info
Zombies seem way to easy now. Even if they do spot you you can just run for a bit and they give up. (Oh and please fix infinite ammo bug!) -
Battleye initialization failed
Strategos (DayZ) replied to [email protected]'s topic in DayZ Mod Troubleshooting
Im getting this now, none of the fixes above have helped. -
lol " I have been searching for almost 5 days for them." I've put hundreds of hours into this over a couple of months and have still never seen NVG's.
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You know how orienteering works right ? You have a map and a compass, you look around , find landmarks, work out your position, then ... you know where you are. You know what, that's already in the game! On every server! One of the great things about Dayz is that you occasionally actually have to use your brain.
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2 victims, one could've avoided death by ALT+F4. Why didnt they?
Strategos (DayZ) replied to Red_Sky's topic in DayZ Mod General Discussion
It does suck. I had four guys log out on me yesterday. One of them was dead but the act of logging out took his body with it. Pretty f***ing annoying. Even killing them instantly isn't a guarantee you wont get stuffed by the old alt f4. -
Multi Map Dayz - linked servers.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
Not at all, but your still missing the point :) There is NO difference between this idea and the current system except specifying which map you are on. Some maps maybe more popular, you either end up with more servers running that map to accommodate or you simply cant get into that one, you stay on your current map or you go a different way. The transition could be , for instance the entire edge of the map. You walk off the edge of the map on the west of cherno you appear on the east side of the new map at the same Y coordinate. Obviously there are issues, but relatively minor ones. Assume we have only one extra map, west Cherno. You walk to 001,020 and enter the transition trigger area. A popup asks "do you want to continue into west cherno" Yes. Your position is saved and you are disconnected. You get presented with the Arma II server browser but filtered only to servers running "West Cherno" you pick one, either your favourite the one with your mates, or just the one with free slots. You log in and appear at your last coordinates but on the east side of west Cherno map. Off you go. -
Multi Map Dayz - linked servers.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
"It's fine now. I run a good pc I build for programming and gamming and minus tech and bug issues I have no problems whatsoever with loading or anything of the sort." I dont see the relevance of this in the slightest. *sigh* "You just stated everything. Jump gates! You don't actually cross a distance on foot, or, Flying a space ship. You use a mechanic of server transition. It is not like buffering parts of a huge map as seen on GTA, it is a entire server you will be buffering and loading at real-time." No your missing the point. The process I am describing is no different to what happens now. Currently you can quit a server and join another server at will. You would still be able to do that as long as you picked a server running the map you are on. If you reach the edge of the map you get presented with a filtered list of servers. These servers are those running the map next door to yours. HIVE remembers your coordinates as it does now and you leave your sever and load into the next one at the corresponding spot on the border of the next one. NOTHING has changed except some servers are running different maps and a mechanism for specifying which map you are moving to. -
Multi Map Dayz - linked servers.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
Do we really need games at all ? Of course it's possible , you can already swap servers at will and servers can run different maps. And before you ask how I'm sure it's possible I'm a games programmer. Wouldn't you want to have more places to explore ? More variety? Islands, A massive urban area ? I know Rocket has said he likes the idea of one giant server like EVE. But under the hood each start system in EVE runs on its own node, as you go through a jump gate you are essentially changing servers. A system like this just distributes the load over many hosted servers. Might save needing this http://wiki.eveonline.com/en/wiki/Tranquility