An interesting topic. How immersive a game can be depends on the person and how they react to things and what they see, for example: Player A, might shoot you for your loot and not think much about it, you have items and he wants items and hey its just a game? Player B on the other hand considers the reaction from the other player in real life and chooses not to kill him. Player C Kills the other player, not for loot (although a bonus) but so that he removes the possibility of getting shot himself. Player D Kills you because kill. lolol ect. Each reaction brings out different things in people such as fear, greed and possibly misplaced revenge (of which im guilty of once or twice). But in the end I don't think that games with the current technology or in the next 5 years (im optimistic :P) can truly bring out the equal emotions to real life scenarios and games can never be as punishing as life. Since many games are based on our world (perhaps with a twist like zombies) but the base ideas such as murder, theft and survival are things that are happening in real life so how can that really be an issue of gaming. Personally I think games need to be more realistic (big companies don't do anything political really) which is something other forms of art do constantly, games need to hit home and put people in the shoes of those who suffer in the world we live in, everything is just fantasy or history. nothing with a powerful message for today. And then there is the issue of entertainment, which most people would say is the primary focus of a game and fictional things are less work to make fun. Would be a lot of work to make being a starving child in Ethiopia in any way entertaining, which sounds pretty bad lol.