Novalis
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Everything posted by Novalis
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What happened to 10 -- 15buck$ alpha pricing?
Novalis replied to archibald tutter's topic in General Discussion
Dean Hall Quotes on pricing: Just to be clear, he definitely suggested a much lower alpha price for the most part of the development process. -
btw, exomonkeyman, you can combine the maps to one entire map of chernarus ;)
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Let us all spawn with a pistol, a mag, 50 rounds, a full belly and something to drink and eat - and let the zombie apocalypse break loose. Come on DayZ, show us what u got! Wipe the DB and let's do some experimental testing. :D
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Whatever they do in the future I really hope they won't be considerate of some players fear to lose their gear during an early access alpha. Some people here act like they bought a final product and now they ask for more weapons, vehicles, solutions for KoS, server hopping and better gameplay etc. The real (technical) problems the game currently has, e.g. no zombies, shall kindly be solved along the way. The alpha isn't there to provide us with a comfortable gaming experience until the game goes final, it's part of the game developing process where all sorts of things may be tested. As I already said before, I wasn't dead serious with my initial post. Although I wouldn't mind If some radical tests like this (or any other form) would lie ahead of us.
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Interesting, did he also temper with zombie awareness and made them somehow aggro more easily or just doubled their numbers? How many players where on that server and how was the performance? (I hope the answer doesn't violate a potential NDA)
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If I'm not mistaken there is currently no mechanism for spawning and maintaining zombies at all. Zombies, just like loot, spawn only ones when the server restarts. Of course spreading 3k zombies evenly over the entire map is useless. Let 2k of them "patrol-roam" between elektro and cherno all the time. :) As for the DB wipe, I have the feeling we are facing dozens of DB wipes in the near future. Players who think they are actually equipping their character for the beta or even release phase really should wake up. However, I just had this idea when I read Rockets post about "easily run 4000 zombies" - I'm not dead serious, but I really wouldn't mind seeing it tested.
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There is at the moment a trade off between the amount of zombies and amount of loot regarding server resources. I guess handling thousand additional items stored away in whatever space would have a negative impact on server performance.
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Zombies hits = Bleeding (almost everytime)
Novalis replied to hannibaldaplaya's topic in General Discussion
Clothing may influence the chances of bleeding significantly. I'm definitely below a 10% chance of bleeding, I guess. Tan Tactical Shirt, TTsKO Pants, Tactical Vest, Black Working Gloves and a Ballistic Helmet obviously helps a lot. Question is what does any single item contribute to this effect and is the result greater than the sum of its parts ;) -
Right now clothing dramatically reduces the chances of bleeding. I almost never bleed when hit by a zombie, maybe 1 out of 20-30 hits results in bleeding. I'm wearing a Tan Tactical Shirt, TTsKO Pants, Tactical Vest, Black Working Gloves and a Ballistic Helmet.
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The future importance of hunting, cooking, the northlands and rare items (with pics!)
Novalis replied to serenityrick's topic in General Discussion
The decision between city and countryside should be made with the same background as in popular zombie apocalypse scenarios. You rather avoid cities because they are full of zombies yet also offer resources and If you chose the countryside you may face less zombies yet you face probably starvation. And yes, the half finished city of Guba at the coast and the totally unfinished (really big) city north of the eastern airfield should offer the same resources like any other city, I think. -
I made the long way round trip from Stary, Zele, NWAF, NEAF, the new North, the ship, Berezino just to see what is up there and what they have changed. Now I'm in Polo and think I'll visit Green Mountain....eventually I want to die in battle because a character wipe is surely around the corner. Poor guy who loots me and thinks he hit the pristine jackpot just to be wiped away.
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Will melee be improved to be more realistic?
Novalis replied to hannibaldaplaya's topic in General Discussion
Swinging axes still triggers a bullet sound sometimes. I think melee weapons are still ballistic weapons in disguise with a range <1m like in the mod. If that is true I'm afraid the melee system will never be any good. Just not totally screwed up would be an improvement already. Right now it is impossible to melee zombies indoors in most of the houses. -
Retention - How is the Standalone going to achieve what the mod could not?
Novalis replied to semipr0's topic in General Discussion
IMHO the lessons learned from DayZ Origins and Epoch are no-excessive-base-building. It totally alters (i.e. ruins) the game If a player can hoard dozens of weapons, endless ammunition, equipment and owns a freaking garage for a car. I'm all for providing the player with a method of lessen the impact of dying, I even think it would be nice If it provides safety regarding stealing. Instead of the old tent mechanics I would like to see small personalized caches only the player can access - maybe a safe (like the new safes in Origins) or storage boxes. Important is that only 1 or 2 storage boxes per account are aloud and the boxes itself only have 1-2 weaponslot(s), space for one complete garment and a few slots for random items needed. I like the idea of barricading existing buildings. But if something like that is permanently we will see entire neighborhoods and city districts converted into fortresses from clans. -
20 Mio. $ Gross Income - does it accelerate development speed?
Novalis posted a topic in General Discussion
Congratulations to the Devs, Bohemia Interactive and Dean Hall, you are going to hit 20 Mio. $ total revenues soon.(Or you even already have since DayZ costs 33 $ in some EU countries.) I'm sure Bohemia Interactive never expected that kind of windfall profits in their projections for ARMA II, (ToH) and ARMA III. So when they hit 700.000 sales in a few days they generated round about 21 Mio. $ revenues in less than a month. It is quite possible that this is not the end and we will see 1 Mio. DayZ sales (30 Mio. $) in the first quarter of 2014. Obviously the decision to use Steam was right, access to more than 65 Mio. potential customers has its merits :) So here comes the question I'm most interested in: Will the financial success lead to a reevaluation of the planned development? For example are they going to hire additional staff? I remember Dean Hall saying they basically had one guy working on the map - he definitely did a great job so far - but imagine what one or two additional head counts may accomplish! I'm also wondering If there are any plans to push up project phases (earlier beta phase e.g.) at certain revenue-milestones? Or plans to add additional content when the amount of revenues exceeds X $ (similar to Kickstarter milestones like in Star Citizen)? I also think they need to keep in mind that most of the dedicated DayZ players are willing to pay for future DLCs, which means they may create new revenue streams with DLCs in the future. -
20 Mio. $ Gross Income - does it accelerate development speed?
Novalis replied to Novalis's topic in General Discussion
The (in part) unexpected success should lead to the conclusion at Bohemia Interactive HQ that they just launched a new franchise or IP very successfully. They finally managed to monetize the mod, I hope they act accordingly. As I said before, after they finished DayZ 1.0 they will have a large playerbase willing to pay for DLCs lik e.g. "DayZ Namalsk" or something like that. That means they have the prospect of even more revenues with that platform. I really hope they raise their investments moderately due to the current monetary success. -
20 Mio. $ Gross Income - does it accelerate development speed?
Novalis replied to Novalis's topic in General Discussion
I think it is not that relevant when the money arrives in the bank account. They can anticipate quite well how much will eventually come in the near future. Of course the total revenues are before Valve gets their share of distribution fee and I heard it maybe up to 30% - but that's useless to debate it's subject to their NDA agreement. That is one of the questions, will there only be indirect effects because BI invests in the parent company or will there actually be some direct advantages for the DayZ development? Of course they don't hire a load of experts, but as I understand the actual dev team for DayZ is very small (only a few people). If it's really only 5 people imagine what happens If you hire just two people. -
I'm wondering if the messages that indicate the players belly is full are meant for both water and food? I tested it by eating several cans after the message came up from lots of drinking and the message didn't show up repeatedly as it does If the player doesn't stop drinking after the first message. So can the player belly be "separately" filled with food and water simultaneously? The first time I gained the healing buff I had to rest a short while after eating and drinking.
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Why do people think there would be more civilian weapons than military?
Novalis replied to captainvette2112's topic in General Discussion
In every popular Zombie apocalypse scenario is always a moment where the military moves in. It is a logical reaction of a state to use military force if the citizens begin eating each other. I see no problem in a lot of military presence and loot in DayZ. As for the number of bases and military installations, maybe they are not all Chernarussian - it's not that uncommon to have foreign army bases in a country. There are plenty of US-Army bases in Europe and Asia and for example almost every NATO member has a base in Afghanistan. Finding lots of US military stuff outside the US is quite possible. IMHO military loot shouldn't be so rare and definitely can be found in more than one place. I don't think the future of DayZ is all about creating a single PVP super-hotzone. -
Yesterday I spawned in Novy Sobor, I was wondering if it was a bug or if there are really spawnpoints that far north. I also lost the previous character without dying, it somehow got lost on the central server I guess, and when I logged in I was in Novy Sobor with starting equipment (I logged out in the "Projects" area between Balota and Cherno)
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Let's hope we get something regarding hackers in 1.7.3 and not just some stupid dogs and other useless stuff. I have the feeling the whole DayZ project lacks project management from someone who gets his priorities straight. Rocket may be delighted adding dogs into the game, but if that's more important than the current impact of hacking something is terribly wrong. I really hope there are dogs AND measures against hackers in 1.7.3
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Assuming you are right this contract between BI and BE has been broken and BE is not capable of delivering the service that was agreed upon in the contract - so it would be up to BI to come up with a different solution, a better solution. No matter how you look at it - in the end BI is responsible. Unless BE is just a hired scapegoat to take the blame.
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Stop pretending Rocket and DayZ staff are some independent modders. Rocket is an employee of Bohemia Interactive. And BI is indeed responsible to prevent hacking. Quit arguing DayZ being an alpha, free, independent from BI and the suggestion that a third party program is entirely responsible to prevent hacking.