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Novalis

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About Novalis

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  1. Novalis

    What happened to 10 -- 15buck$ alpha pricing?

    Dean Hall Quotes on pricing: Just to be clear, he definitely suggested a much lower alpha price for the most part of the development process.
  2. Novalis

    Hacker or extreme hopper?

    btw, exomonkeyman, you can combine the maps to one entire map of chernarus ;)
  3. Novalis

    Removing all loot, adding 3k+ zombies

    Whatever they do in the future I really hope they won't be considerate of some players fear to lose their gear during an early access alpha. Some people here act like they bought a final product and now they ask for more weapons, vehicles, solutions for KoS, server hopping and better gameplay etc. The real (technical) problems the game currently has, e.g. no zombies, shall kindly be solved along the way. The alpha isn't there to provide us with a comfortable gaming experience until the game goes final, it's part of the game developing process where all sorts of things may be tested. As I already said before, I wasn't dead serious with my initial post. Although I wouldn't mind If some radical tests like this (or any other form) would lie ahead of us.
  4. Novalis

    Removing all loot, adding 3k+ zombies

    Interesting, did he also temper with zombie awareness and made them somehow aggro more easily or just doubled their numbers? How many players where on that server and how was the performance? (I hope the answer doesn't violate a potential NDA)
  5. Novalis

    Removing all loot, adding 3k+ zombies

    If I'm not mistaken there is currently no mechanism for spawning and maintaining zombies at all. Zombies, just like loot, spawn only ones when the server restarts. Of course spreading 3k zombies evenly over the entire map is useless. Let 2k of them "patrol-roam" between elektro and cherno all the time. :) As for the DB wipe, I have the feeling we are facing dozens of DB wipes in the near future. Players who think they are actually equipping their character for the beta or even release phase really should wake up. However, I just had this idea when I read Rockets post about "easily run 4000 zombies" - I'm not dead serious, but I really wouldn't mind seeing it tested.
  6. Let us all spawn with a pistol, a mag, 50 rounds, a full belly and something to drink and eat - and let the zombie apocalypse break loose. Come on DayZ, show us what u got! Wipe the DB and let's do some experimental testing. :D
  7. Novalis

    Tents and lockers Discussion

    There is at the moment a trade off between the amount of zombies and amount of loot regarding server resources. I guess handling thousand additional items stored away in whatever space would have a negative impact on server performance.
  8. Novalis

    Zombies hits = Bleeding (almost everytime)

    Clothing may influence the chances of bleeding significantly. I'm definitely below a 10% chance of bleeding, I guess. Tan Tactical Shirt, TTsKO Pants, Tactical Vest, Black Working Gloves and a Ballistic Helmet obviously helps a lot. Question is what does any single item contribute to this effect and is the result greater than the sum of its parts ;)
  9. Novalis

    This is not what I hoped DayZ would be

    Right now clothing dramatically reduces the chances of bleeding. I almost never bleed when hit by a zombie, maybe 1 out of 20-30 hits results in bleeding. I'm wearing a Tan Tactical Shirt, TTsKO Pants, Tactical Vest, Black Working Gloves and a Ballistic Helmet.
  10. The decision between city and countryside should be made with the same background as in popular zombie apocalypse scenarios. You rather avoid cities because they are full of zombies yet also offer resources and If you chose the countryside you may face less zombies yet you face probably starvation. And yes, the half finished city of Guba at the coast and the totally unfinished (really big) city north of the eastern airfield should offer the same resources like any other city, I think.
  11. Novalis

    Anyone else way up north and stocked up?

    I made the long way round trip from Stary, Zele, NWAF, NEAF, the new North, the ship, Berezino just to see what is up there and what they have changed. Now I'm in Polo and think I'll visit Green Mountain....eventually I want to die in battle because a character wipe is surely around the corner. Poor guy who loots me and thinks he hit the pristine jackpot just to be wiped away.
  12. Novalis

    Will melee be improved to be more realistic?

    Swinging axes still triggers a bullet sound sometimes. I think melee weapons are still ballistic weapons in disguise with a range <1m like in the mod. If that is true I'm afraid the melee system will never be any good. Just not totally screwed up would be an improvement already. Right now it is impossible to melee zombies indoors in most of the houses.
  13. IMHO the lessons learned from DayZ Origins and Epoch are no-excessive-base-building. It totally alters (i.e. ruins) the game If a player can hoard dozens of weapons, endless ammunition, equipment and owns a freaking garage for a car. I'm all for providing the player with a method of lessen the impact of dying, I even think it would be nice If it provides safety regarding stealing. Instead of the old tent mechanics I would like to see small personalized caches only the player can access - maybe a safe (like the new safes in Origins) or storage boxes. Important is that only 1 or 2 storage boxes per account are aloud and the boxes itself only have 1-2 weaponslot(s), space for one complete garment and a few slots for random items needed. I like the idea of barricading existing buildings. But if something like that is permanently we will see entire neighborhoods and city districts converted into fortresses from clans.
  14. The (in part) unexpected success should lead to the conclusion at Bohemia Interactive HQ that they just launched a new franchise or IP very successfully. They finally managed to monetize the mod, I hope they act accordingly. As I said before, after they finished DayZ 1.0 they will have a large playerbase willing to pay for DLCs lik e.g. "DayZ Namalsk" or something like that. That means they have the prospect of even more revenues with that platform. I really hope they raise their investments moderately due to the current monetary success.
  15. I think it is not that relevant when the money arrives in the bank account. They can anticipate quite well how much will eventually come in the near future. Of course the total revenues are before Valve gets their share of distribution fee and I heard it maybe up to 30% - but that's useless to debate it's subject to their NDA agreement. That is one of the questions, will there only be indirect effects because BI invests in the parent company or will there actually be some direct advantages for the DayZ development? Of course they don't hire a load of experts, but as I understand the actual dev team for DayZ is very small (only a few people). If it's really only 5 people imagine what happens If you hire just two people.
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