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116 ExcellentAbout Nalestom
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Trust in the rust, baby
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How are you going to say that you're not for or against KOS, then make a thread title that says "System to punish KOS"? I mean, your opinion is your own, but come on, let's not pretend to be neutral when we clearly aren't.
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If someone would make a signature for me.
Nalestom replied to brandonbov's topic in General Discussion
What do I get if I make this for you? -
We've all been there: you're shot during a firefight, and you desperately need a bandage or a transfusion, but your friend has no idea what to do, much less how to do it. Until now. This video demonstrates a number of important medical procedures in the DayZ SA. Enjoy!
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When the buildings combine, the end is nigh.
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1) Telling somebody that they have a reading comprehension problem is an insult. Your argument becomes less credible the more you insult somebody. It's very difficult to take you seriously at the moment. 2) The reason most people agree with the developers wholeheartedly is because the ideas that the developers come up with and plan on implementing are generally good ideas. This is human nature - when somebody says something that you agree with, you tend to express your agreement with them. Rocket and the rest of the development team has a very clear vision about the type of game that they want to develop. This vision is very experimental and breaks a lot of elementary game design rules and formulas (such as multiplayer games needing character progression [early/middle/end game]). Your ideas basically carry the message of "These rules and formulas can never be broken or deviated away from if you want a successful game." People are bashing your ideas because you're saying something can't happen without specific elements, when according to the huge success of the game thus far, they clearly can. 3) I don't know who you are, and I don't know what specific skills you possess, so I could be entirely wrong when I say this, but I'm assuming that you've never actually developed or helped contribute to the development of a game. The alpha has been out for about four days, and since its release, three patches have been released. Of those three patches, two of them included battery licking. The first battery patch introduced the ability to actually lick a battery, and the second fixed a bug that licking batteries introduced. The first battery patch also included a large number of other changes, including a number of changes that tightened security holes, preventing hackers and exploiters from ruining the game for others. How many development hours do you think were attributed to battery-licking, and how many development hours do you think were attributed to patching exploits? I'll give you a hint: One of them is much more difficult to do than the other, and adding a new option to a dynamic entity in the ArmA engine is much easier than patching security holes in the engine itself.
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That's very mature of you. ;)
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Why are you insulting people for disagreeing with your opinion? Just because somebody thinks your ideas are illogical for this type of game, doesn't mean they're a troll. It also doesn't mean that they're thirteen and used their allowance to buy the game. Insulting people who disagree with you only discredits your own argument. Also, having an extensive history with MMOs doesn't automatically qualify you as an expert on game design, particularly when your history includes games that aren't at all similar to the one you're trying to give an opinion on.
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Running up the side of a steep hill (much less a mountain) is very difficult in real life - you know exactly what I'm talking about if you've ever tried it before. It's exhausting and slow, but it can be done. It is much easier to run around a mountain or run in a serpentine pattern up it than it is to just sprint up the hill.
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Neither EverQuest I nor II are sandbox games. And on that note, the only thing that "MMO" means is Massively Multiplayer Online. DayZ falls under that single acronym because there are a large number of people playing the game in the same world, on the same server. Nowhere under the acronym "MMO" is there a requirement of early, middle, or late game. Nowhere under that acronym is a requirement for classes or factions. Nowhere under that acronym is a requirement (or a stigma!) of "grinding" for gear. Nowhere under that acronym is a requirement for levels, skills, abilities, or mana. The acronym "MMO" doesn't mean shit. Stop advertising it as something that it isn't.
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This is because the DayZDB just put the map up a few days ago - I believe their team is working on compiling loot locations as we speak, so check back in a few days or weeks for those. That being said, the map is still extremely useful, as it has up-to-date locations of wells (which you can safely drink from, for now) as well as locations of numerous military bases throughout the map. So again, to clarify: You can't search for any specific loot using DayZDB's map just yet. Hopefully, they'll have that ability soon.
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Just keep searching military bases for the Mosin. Occasionally, you'll also find one in homes and farms - I've actually found the majority of mine inside of broken-down cars, believe it or not.
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Loot is supposed to respawn over time, it's just disabled at the moment (I'm assuming because they're working on fine-tuning it.) I never said I advocated server-hopping for loot, I said that I recommend changing servers if you're finding absolutely nothing no matter what town you search. Perhaps I should have made that a bit more clear...
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Any location that spawns military loot is bound to spawn a Mosin and ammo eventually, so barracks are the best place to look for them. It's a really nice weapon, and I much prefer it over the M4 because of the higher damage and longer range - especially if you manage to find a nice scope to go with it!