necroslord
Members-
Content Count
135 -
Joined
-
Last visited
Everything posted by necroslord
-
Basicly, title. I feel sniper rifles are damaging to the game, and so are silenced weapons. Snipers aren't that effective to take out zombies. They are mostly used to murder people a mile away. If sniper rifles are removed, "bandits" have to get closer to their targets. This would remove a major annoyance of the game while not hindering bandit's ablity to form assault squads or set ambushes for the unwary. From my point of view the conflict betweeen bandits and survivors would be more interesting. On the silenced weapons. I think noise is a good balancing factor on weapon usage. It makes them risky to use without enough awareness of your surroundings and also gunshots are good clues of whats going on nearby, either you have a bandit gang and want to scout for possible preys or a survivor that better keep his head down. I think the game would be more interesting, tactical and less frustrating with the removal of snipers and silenced weapons. P.S: I'm aware of the upcoming flamers who love these things. I'm not gonna be surprised.
- 116 replies
-
- 19
-
item that creates a "no zombie spawn" zone suggestion
necroslord replied to Hieronymus Josche's topic in DayZ Mod Suggestions
I don't think it is very authentic to see a zombie appearing out of thin air in front of you. -
hahaha, I was just kidding, I have a long story of being flamed for not liking mindless PVP. I just try to illustrate the current condition of the game. It's very rare to not have ammo in this game. You tend to find more ammo than food or other stuff. I support adding money to the game, even if it is worthless for the majority, maybe someone finds a use for it. It fits Rocket's policy of "I design the world, you design the gameplay".
-
There's a lot of talk about the weapon damage nerf and that it should be reversed. I don't know the exact numbers before / after but anyways I think that health system could have more detail. Since in real life you mostly don't die instantly when being shot I have the following general vision: 1.-Headshots still instant kills with any weapon. 2.-Getting shot causes instant pain, bleeding and slows movement speed. 3.-Getting shot has a chance to incapacitate/knockout (40%-90% depending on weapon) for a long period of time (about 1 minute, just an idea). This would still allow you to kill with few shots even with a makarov since you can finish off your target on the floor or just grab stuff and leave. Also if your life is spared you have a chance to survive if you wake up soon enough and treat yourself, or in a squad gunfight with some covering fire a friend can drag you and bandage you to potentially save your life. 4.- Getting shot in the leg makes you limp slowing movement speed further, with a chance (60%-100%) of leg wound (similar to broken leg but fades over a few minutes after bandaged without morphine) and a small chance to outright break your leg if the weapon is poewrful enough (0%-50%). This would make people not that often die from the impact but instead from bleeding out on the floor. I think a system like this one wouldn't be extremely hard to implement, makes every weapon effective enough without caring much about weapon damage and also would make possible a new option to steal stuff without killing if you so desire. It would also benefit the medic gameplay in teamfights. What do you think?
-
The only currency that can work in this game is already implemented. "I offer you 3 bullets to the chest for everything you are carrying."
-
They don't have the same speed as you. They are way faster than you. When a zombie aggroes from really far away, even if you turn around and run at max speed he wll catch up with you in no time. The only reason they don't beat you to death is that since they have to stop to attack they don't get to land a hit as long as you keep running (unless you lag).
-
The Adrenaline Status - Stop ALT+F4ing
necroslord replied to IceCreamSandwich's topic in DayZ Mod Suggestions
It is a different thing completely. The shock knockout applies when you log back in. If your fight was in the middle of nowhere you can just login to another server and eat the full timer safely and get away with it. Otherwise you can wait some time then log back in when you thnk no one is there anymore and again, you get away with it. The idea proposed here is that when you logout under shock, your character physically stays there for a set time, so your enemy can finish you off, thus preventing the logging off to escape fights. The problem is that we don't know if this could be implemented in the ARMA engine. Another mechanic could be to reduce the shock duration but if you logout under shock you simply die, your corpse falls there to be looted, and when you come back you start as new. That would be easier to implement I guess. -
This is a tough topic. I would really prefer numerous, tough, slow shambling zombies with better tracking that keep a lot of pressure on you while in town buildings. However yes, too many zombies can get troublesome. So then we have fast zombies that can beat the crap out of you if you are careless / unlucky. The problem is that their behaviour is not consistent. Also they don't need to be uber fast. Left 4 Dead is a good example of this. Those are fast zombies, but not ridiculously fast, and they offer a good gameplay. Zombies here have to be fixed before any balancing can take place. Hopefully in the standalone version we will have zombies that don't look so ridiculous when they chase you. Because by the way, they aren't scary, nor immersive, just plain annoying.
-
Increase the need for food and water
necroslord replied to Ronburgundy's topic in DayZ Mod Suggestions
Haven't timed it yet, but I would say you eat currently every 40 minutes to 1 hour. I wouldn't eat that fast even if I was sparring all day. -
Increase the need for food and water
necroslord replied to Ronburgundy's topic in DayZ Mod Suggestions
EDIT: Dammit I hate to missclick the quote for the edit button. It's the secnd time. -
Increase the need for food and water
necroslord replied to Ronburgundy's topic in DayZ Mod Suggestions
I would vote to leave water and food as it is. It wouldn't be very realistic to be eating every 15 minutes. That would just increase the apce of the game, etting you the whole time running for food and water and actively killing others to get some more. Also in a "realistic" point of view, you get hungry fast enough. -
Killed by ----- rather than Was Killed.
necroslord replied to ninja!'s topic in DayZ Mod Suggestions
I'm not sure if it would be good to encourage people taking it presonal. There are a lot of aspects of PVP that carry a lot of controversy. This could cause more verbal fighting and not actually healthy gameplay. And before someone says that ths is not a game of "gameplay", well it is not realistic either to remember who killed you. -
Hitboxes would be awesomely rewarding for very accurate people. But I don't know how manageable that would be. A random chance on the other hand would be easy (I think). However my anatomy knowledge doesn't go far enough to know all the varieties of effects associated to organs, so I leave that to someone else. As for bleeding I thought that depending on the weapon power, bleeding could be between 100 and 500 units per second and stacking per bullet (just a fast example, I'm not breaking my head with formulas yet, since it's just concept by now). For example let's say you get hit by a 7.62 round and you bleed 300 units per second. In perfect condition (12,000 blood) that single shot would make you bleed to death in about 40 seconds if unattended. But if you get 3 rounds you would bleed out in about 15 seconds. Tweaking in numbers would be required but it seems very solid.
-
They could cause instant blood loss, or the magntude of the bleeding could be greater, the more powerful the weapon is. About organ damage, well, I tried to keep it simple and functional so it is viable with the engine limitations. Also I don't know if that much realism would be worth the additional work.
-
"Buttstock" is the part of the gun, I thought he meant that, I was unaware of the word "buttstroke" to refer to the attack itself. I'm pretty sure there is no shotgun that weights 10kg. Also you don't apply the whle weight of the gun on the point of discharge. Maybe if you hit it to the back of the head while unaware you can kill it. But I find it very unlikely to get a kill in one hit in a frontal attack.
-
I like crafting, but I found those three examples to be non-sense.
-
I wouldn't make it a lethal move, just to push a zombie or drop them to the ground. I don't think you can just kill one of these zombies with a hit to the head, you can barely try to do that with a normal human. Alsowith the zombies' current speed it would only be of any use indoors.
-
Bag/pouch inception, Holster/Sling, Ammo+Mag & inventory management
necroslord replied to CallmeMerry's topic in DayZ Mod Suggestions
This is way too much. Huge inventories are a lame thing. I have never had storage issues wth the main inventory plus initial backpack. What you need to survive are 2-3 sodas, 1-2 cans of food, 1-2 painkillers, 2-3 bandages, some ammo, 1-2 morphine shots and you are good to go until you find a place to resupply. You just need to calm down and not hoard items for a lifetime from the start. Also the sling idea for carrying multiple weapons just like that is a horrible idea. What I actually would appreciate is to have a special slot for the flashlight and a special slot for the axe so I don't have to throw my handgun or rifle to use them. Rifle already has a sling and handgun has a holster so this would be reasonable. -
I actually liked this part.
-
I forgot that little detail. However I was talking about a perfect world where cheating doesn't happen that maybe someday we can get.
-
SHould have shoes as spawnable,lootable item
necroslord replied to islandjack1's topic in DayZ Mod Suggestions
Not sure if serious or trolling but in any case... I don't think you are supposed to worry about your shoes wearing out for at least six months. I doubt there is a player that will live that long without cheating. -
The tactical significance of sniper rifles, accumulated rebuttals and why they're here to stay
necroslord replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
I'm still waiting to see how the game balances out after fixing dupes and database reset. However for those saying "going aganst the overall vision of the game". I don't think rocket envisioned the game as a sniper competition. Currently the game revolves heavily on sniper rifles. -
Ths could be tricky to mplement. For example, everyone should be able to have a watch on his wrist without wasting a belt slot then. Also map cant be that big, so tools would need different "sizes". The "unlimited" tool belt space allows to not worry about coding trivial stuff like this for now. However, in standalone maybe a more complex tool system could be implemented.
-
I wouldn't get a dog companion f they come out. Pretty sure they will have shitty AI and will commit suicide a lot. I don't think I will want to take care about an extra life.
-
Actually it panders to the ego of players that dupe and use the long-range and cheap masturbatory aids that we insist on calling "Sniper Rifles".