necroslord
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73 GoodAbout necroslord
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item that creates a "no zombie spawn" zone suggestion
necroslord replied to Hieronymus Josche's topic in DayZ Mod Suggestions
I don't think it is very authentic to see a zombie appearing out of thin air in front of you. -
hahaha, I was just kidding, I have a long story of being flamed for not liking mindless PVP. I just try to illustrate the current condition of the game. It's very rare to not have ammo in this game. You tend to find more ammo than food or other stuff. I support adding money to the game, even if it is worthless for the majority, maybe someone finds a use for it. It fits Rocket's policy of "I design the world, you design the gameplay".
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The only currency that can work in this game is already implemented. "I offer you 3 bullets to the chest for everything you are carrying."
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They don't have the same speed as you. They are way faster than you. When a zombie aggroes from really far away, even if you turn around and run at max speed he wll catch up with you in no time. The only reason they don't beat you to death is that since they have to stop to attack they don't get to land a hit as long as you keep running (unless you lag).
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The Adrenaline Status - Stop ALT+F4ing
necroslord replied to IceCreamSandwich's topic in DayZ Mod Suggestions
It is a different thing completely. The shock knockout applies when you log back in. If your fight was in the middle of nowhere you can just login to another server and eat the full timer safely and get away with it. Otherwise you can wait some time then log back in when you thnk no one is there anymore and again, you get away with it. The idea proposed here is that when you logout under shock, your character physically stays there for a set time, so your enemy can finish you off, thus preventing the logging off to escape fights. The problem is that we don't know if this could be implemented in the ARMA engine. Another mechanic could be to reduce the shock duration but if you logout under shock you simply die, your corpse falls there to be looted, and when you come back you start as new. That would be easier to implement I guess. -
This is a tough topic. I would really prefer numerous, tough, slow shambling zombies with better tracking that keep a lot of pressure on you while in town buildings. However yes, too many zombies can get troublesome. So then we have fast zombies that can beat the crap out of you if you are careless / unlucky. The problem is that their behaviour is not consistent. Also they don't need to be uber fast. Left 4 Dead is a good example of this. Those are fast zombies, but not ridiculously fast, and they offer a good gameplay. Zombies here have to be fixed before any balancing can take place. Hopefully in the standalone version we will have zombies that don't look so ridiculous when they chase you. Because by the way, they aren't scary, nor immersive, just plain annoying.
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Increase the need for food and water
necroslord replied to Ronburgundy's topic in DayZ Mod Suggestions
Haven't timed it yet, but I would say you eat currently every 40 minutes to 1 hour. I wouldn't eat that fast even if I was sparring all day. -
Increase the need for food and water
necroslord replied to Ronburgundy's topic in DayZ Mod Suggestions
EDIT: Dammit I hate to missclick the quote for the edit button. It's the secnd time. -
Increase the need for food and water
necroslord replied to Ronburgundy's topic in DayZ Mod Suggestions
I would vote to leave water and food as it is. It wouldn't be very realistic to be eating every 15 minutes. That would just increase the apce of the game, etting you the whole time running for food and water and actively killing others to get some more. Also in a "realistic" point of view, you get hungry fast enough. -
Killed by ----- rather than Was Killed.
necroslord replied to ninja!'s topic in DayZ Mod Suggestions
I'm not sure if it would be good to encourage people taking it presonal. There are a lot of aspects of PVP that carry a lot of controversy. This could cause more verbal fighting and not actually healthy gameplay. And before someone says that ths is not a game of "gameplay", well it is not realistic either to remember who killed you. -
Hitboxes would be awesomely rewarding for very accurate people. But I don't know how manageable that would be. A random chance on the other hand would be easy (I think). However my anatomy knowledge doesn't go far enough to know all the varieties of effects associated to organs, so I leave that to someone else. As for bleeding I thought that depending on the weapon power, bleeding could be between 100 and 500 units per second and stacking per bullet (just a fast example, I'm not breaking my head with formulas yet, since it's just concept by now). For example let's say you get hit by a 7.62 round and you bleed 300 units per second. In perfect condition (12,000 blood) that single shot would make you bleed to death in about 40 seconds if unattended. But if you get 3 rounds you would bleed out in about 15 seconds. Tweaking in numbers would be required but it seems very solid.
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They could cause instant blood loss, or the magntude of the bleeding could be greater, the more powerful the weapon is. About organ damage, well, I tried to keep it simple and functional so it is viable with the engine limitations. Also I don't know if that much realism would be worth the additional work.
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"Buttstock" is the part of the gun, I thought he meant that, I was unaware of the word "buttstroke" to refer to the attack itself. I'm pretty sure there is no shotgun that weights 10kg. Also you don't apply the whle weight of the gun on the point of discharge. Maybe if you hit it to the back of the head while unaware you can kill it. But I find it very unlikely to get a kill in one hit in a frontal attack.
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I like crafting, but I found those three examples to be non-sense.
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I wouldn't make it a lethal move, just to push a zombie or drop them to the ground. I don't think you can just kill one of these zombies with a hit to the head, you can barely try to do that with a normal human. Alsowith the zombies' current speed it would only be of any use indoors.