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profanwolf

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Everything posted by profanwolf

  1. I believe the login does absolutely nothing at the moment :)
  2. Must be nice.. I'm pushing out 450GB/day with US 1 & US 2, then again I do host the mods download as well but that isn't much. I would get the mod downloads on a separate 1gbit VPS if you could, much cheaper than the 100 $ extra per month you might have to pay :D
  3. profanwolf

    [1.7.2] DayZ loot cheat sheet

    Dangerous ? Sure. Fuck diversity ? Sure. Boring as fuck ? Sure too. Airfield is dangerous because it's almost the only place in the game for looting nice shit. Add more interesting spawnpoints ? They will be dangerous too in about two hours. what you are saying doesnt even make sense if you add more of those buildings people will have more options for where to get that gear' date=' meaning less chance to run into people, meaning its safer, and thus easier to get... [hr'] go to cherno/electro and berezino? Well by that i included firestations, because they're at the moment pretty much the only other place that actually spawns advanced hardware. Will take a look at deer stands though.
  4. profanwolf

    [1.7.2] DayZ loot cheat sheet

    This makes it a bit easy doesn't it? :D Nevertheless, useful.
  5. profanwolf

    US3 i always respawn in KO state

    Let the timer pass, make sure it saves and if you're down again without a timer after the timer has passed, reconnect.
  6. profanwolf

    EU1+2 wrong time

    Bit of a delay on the response here maybe but restarts usually fix it as time desyncs as the server runs over a longer period.
  7. EU #1,2,3 which I host are all on an edited Veteran, naturally no magic spotting of people and no third person :) I wouldn't want to have it any other way really. It really helps as far as immersion goes as well, first person is simply something to get acclimatized to.
  8. profanwolf

    EU 1, 2, 3 DayZ Servers(Donations!)

    Sounds good, people don't forget you can use the teamspeak.
  9. profanwolf

    Cars

    As cruel as you may be, 0 vehicles around still may be a little demotivating :P Not everyone wants to walk 95395293523959 km every time they die
  10. profanwolf

    Oceanic Server Discussion

    Ah, only 221 GB was sent yesterday, so only 6.6 TB per month for three servers then.
  11. profanwolf

    Oceanic Server Discussion

    Yesterday as much as 315 GB was used by my three 40 slot EU servers. Which at that point would translate into 9.4 TB per month and 3150 GB per server, which I hope isn't the case as it's not only those servers, but it's mostly them. This was an extreme case though and I doubt it'll be this much again today.
  12. profanwolf

    Seperate database for EU/US

    I believe rocket has plans for "local nodes" where each server has a mysql database running where it saves and gets the data, and in intervals it gets/saves to the central database. Which would improve performance quite a bit i believe.
  13. It's not the headbob im talking about...... When you get injured and you don't have any pain killers left your screen start shacking very bad....non stop! unless you switch to 3d person view or get some painkillers That's a feature for the mod, It's MEANT to be there to make sure it's hard to aim. Deal with it.
  14. profanwolf

    Some things I've noticed in the new update

    The only place up north actually worth going to is the airfields, the other towns have absolutely NOTHING.
  15. I assume you'll just host one server on that box then? Not sure that would be worth 325 $ per month
  16. profanwolf

    The solution to most of our PVP ”problems”

    Rocket knows what caused the error with direct chat i believe, so it's only a matter of time until it's fixed :)
  17. profanwolf

    FR1&2 broken.

    Make sure you have the latest versions of ALL FILES.
  18. profanwolf

    EU 1, 2, 3 DayZ Servers(Donations!)

    I understand :)
  19. profanwolf

    Some things I've noticed in the new update

    It gets kind of dull when theres no loot anywhere though eventually, I mean a town which is inherently dangerous due to PVPers should yield some reward for skulking around in.
  20. profanwolf

    A question about infected speeds

    I don't mind not being able to outrun them, you should have to have a vehicle to be able to get away from them! Hopefully with arma3 they'll be able to attack you even if they're on the move so you can't simply run from the zombies and expect to be fine.
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