Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
profanwolf
Members-
Content Count
68 -
Joined
-
Last visited
Everything posted by profanwolf
-
How to become a member on the dayz site?
profanwolf replied to sanktas's topic in DayZ Mod General Discussion
I believe the login does absolutely nothing at the moment :) -
NY | TX | AZ | ??? Discussion/Donations/Self Hosting [Host Altitude]
profanwolf replied to jonnerz's topic in Mod Servers & Private Hives
Must be nice.. I'm pushing out 450GB/day with US 1 & US 2, then again I do host the mods download as well but that isn't much. I would get the mod downloads on a separate 1gbit VPS if you could, much cheaper than the 100 $ extra per month you might have to pay :D -
-
Dangerous ? Sure. Fuck diversity ? Sure. Boring as fuck ? Sure too. Airfield is dangerous because it's almost the only place in the game for looting nice shit. Add more interesting spawnpoints ? They will be dangerous too in about two hours. what you are saying doesnt even make sense if you add more of those buildings people will have more options for where to get that gear' date=' meaning less chance to run into people, meaning its safer, and thus easier to get... [hr'] go to cherno/electro and berezino? Well by that i included firestations, because they're at the moment pretty much the only other place that actually spawns advanced hardware. Will take a look at deer stands though.
-
-
This makes it a bit easy doesn't it? :D Nevertheless, useful.
-
US3 i always respawn in KO state
profanwolf replied to drakenof's topic in Mod Servers & Private Hives
Let the timer pass, make sure it saves and if you're down again without a timer after the timer has passed, reconnect. -
Bit of a delay on the response here maybe but restarts usually fix it as time desyncs as the server runs over a longer period.
-
To servers owners:veteran instead of regular
profanwolf replied to kinex's topic in DayZ Mod General Discussion
EU #1,2,3 which I host are all on an edited Veteran, naturally no magic spotting of people and no third person :) I wouldn't want to have it any other way really. It really helps as far as immersion goes as well, first person is simply something to get acclimatized to. -
EU 1, 2, 3 DayZ Servers(Donations!)
profanwolf replied to profanwolf's topic in Mod Servers & Private Hives
Sounds good, people don't forget you can use the teamspeak. -
As cruel as you may be, 0 vehicles around still may be a little demotivating :P Not everyone wants to walk 95395293523959 km every time they die
-
Ah, only 221 GB was sent yesterday, so only 6.6 TB per month for three servers then.
-
Yesterday as much as 315 GB was used by my three 40 slot EU servers. Which at that point would translate into 9.4 TB per month and 3150 GB per server, which I hope isn't the case as it's not only those servers, but it's mostly them. This was an extreme case though and I doubt it'll be this much again today.
-
Seperate database for EU/US
profanwolf replied to RoaR (DayZ)'s topic in Mod Servers & Private Hives
I believe rocket has plans for "local nodes" where each server has a mysql database running where it saves and gets the data, and in intervals it gets/saves to the central database. Which would improve performance quite a bit i believe. -
It's not the headbob im talking about...... When you get injured and you don't have any pain killers left your screen start shacking very bad....non stop! unless you switch to 3d person view or get some painkillers That's a feature for the mod, It's MEANT to be there to make sure it's hard to aim. Deal with it.
-
Some things I've noticed in the new update
profanwolf replied to Goose Springsteen's topic in DayZ Mod General Discussion
The only place up north actually worth going to is the airfields, the other towns have absolutely NOTHING. -
NY | TX | AZ | ??? Discussion/Donations/Self Hosting [Host Altitude]
profanwolf replied to jonnerz's topic in Mod Servers & Private Hives
I suppose :) -
NY | TX | AZ | ??? Discussion/Donations/Self Hosting [Host Altitude]
profanwolf replied to jonnerz's topic in Mod Servers & Private Hives
I assume you'll just host one server on that box then? Not sure that would be worth 325 $ per month -
The solution to most of our PVP ”problems”
profanwolf replied to -Legion-Expendable's topic in DayZ Mod General Discussion
Rocket knows what caused the error with direct chat i believe, so it's only a matter of time until it's fixed :) -
Make sure you have the latest versions of ALL FILES.
-
EU 1, 2, 3 DayZ Servers(Donations!)
profanwolf replied to profanwolf's topic in Mod Servers & Private Hives
-
EU 1, 2, 3 DayZ Servers(Donations!)
profanwolf replied to profanwolf's topic in Mod Servers & Private Hives
I understand :) -
Some things I've noticed in the new update
profanwolf replied to Goose Springsteen's topic in DayZ Mod General Discussion
It gets kind of dull when theres no loot anywhere though eventually, I mean a town which is inherently dangerous due to PVPers should yield some reward for skulking around in. -
NY | TX | AZ | ??? Discussion/Donations/Self Hosting [Host Altitude]
profanwolf replied to jonnerz's topic in Mod Servers & Private Hives
-
A question about infected speeds
profanwolf replied to rocket's topic in DayZ Mod General Discussion
I don't mind not being able to outrun them, you should have to have a vehicle to be able to get away from them! Hopefully with arma3 they'll be able to attack you even if they're on the move so you can't simply run from the zombies and expect to be fine.