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gambles

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Everything posted by gambles

  1. Hahaha true enough good sir, true enough.
  2. I dunno I wouldn't put it in the category of special moves, more or less just what you would expect any zombie/infected to do to you. Not punch you but latch on and not let go. Like the monster they are :P.
  3. That's a really neat idea and I have no idea why I have never heard it before...
  4. It does kind of suck entering a city and knowing that any sniper 200+ meters out knows that you are in there, without question.
  5. did he get any sweet lootz from those bambies in cherno/electro?
  6. gambles

    Missing vehicles.

    If you play on newer servers (a lot of the servers host by survivalservers are newer) you will come across more vehicles that haven't been horded :)
  7. It's like ringing the dinner-bell for zombies though lol.
  8. You directly referencing an argument we had in a separate thread "bad reading". Trying to start one on here. No one in this thread except you is attacking people saying they can't read, we are sharing our opinions on the game. You are going beyond that. Now please take it elsewhere.
  9. I think you have a thin skin problem, Don't hi-jack pendragons thread and start getting all pissy. I was just sharing my views on the game, and so can you.
  10. Oh I agree, I just don't like when they try to tell other people the best way to play. Which is kinda the point of this game, do as you will :).
  11. You are absolutely correct this game is molded by the players and it is what you make it. Unfortunately there are people on these forums that believe the exact opposite, that the game is made simply by the core mechanics and the only efficient way to play is to be a bandit. They do not care about putting themselves in there characters shoes or setting there own goals. There only goal is to acquire the best gear then kill noobs with it. They see a certain play style as "winning" and never stray from that path, as much as I think they ruin the community in-game, I can't help but feel sorry for them.
  12. You see there is a threshold that is in the game. When you cross it and make a friend outside of the game on skype, you are no longer just playing with a guy in game you have put in effort and so has he on skype building a friendship. You wasted his time and your own. He didn't trust you in game, he trusted you outside of the game. When you take your dickery outside of the game and choose to be a douche, people have the right to judge you. Stories like this just prove that there are so many people out there who are playing a bad guy in game because they are in-fact not that nice of a person in real life.
  13. What exactly does 'nedical' assistance entail?...I MAY be interested if it is what I think it is...
  14. Aww damnit now what am I gunna put down for playstyle...
  15. Yeah but why kill them? hahaha that's a bit harsh, you could just be like "screw you, get out" don't have to kill the poor guy hahaha.
  16. gambles

    Lone Wolf Needs pack!!!

    You guys might not know this, but I consider myself a bit of a loner. I tend to think of myself as a one-man wolf pack. But when DayZ brought TheH to the forum, I knew he was one of my own. And my wolf pack... it grew by one. So there... there were two of us in the wolf pack... I was alone first in the pack, and then TheH joined in later. And six minutes ago, when the forum introduced me to you guys, I thought, "Wait a second, could it be?" And now I know for sure, I just added two more guys to my wolf pack. Four of us wolves, running around the Chernarus together, in Electro, looking for strippers and beans. So tonight, I make a toast!
  17. gambles

    best areas to hunt for animal

    Recruit servers, they gloowww!!!
  18. Hey, I'm Gambles. I was going to reply to the original thread that got a ton of positive feedback for some reason that I don't really understand. Unfortunately it is many pages long now and I really would like for people to read this as I think people who think of this game the way the OP of the topic does are completely missing the point of DayZ and would be far better off in another game or even a different arma mod (there are many good ones). 1: "Have you ever considered someone a bad person because they've beat you in a board game?" Not really no. But if I were a player who played board games and cheated (duping/scripting), and only played against people I knew I could beat like small children (fresh spawn noobs) I would probably be considered a pretty big dick. Especially if I bragged about it, no? I would think that type of person does have a few underlying issues. Moving on... 2: "Power ups, basically addressing the game as a gear grind where you kill for more loot or power ups." You have completely and totally missed the point of this game. I have no idea what attracted you to this game if you look at it that way. The great thing about this game is that you CAN play the way you want. You don't have to shoot everyone you see or camp newbies in spawns. Even more so with how common great loot is in the game in it's current state. On top of that you have the suspense of being in situations where you could die, and really challenging yourself in your skills and patience and sometimes yes even morals. What you have done with your post is basically stripped away everything that makes DayZ a great game. All you addressed was the gear as power ups and people competing for it. There is so much more than that, the way every single person acts in the game changes the world of that server. It's not just some equipment hunt so don't even try to trivialize it like that. People question other peoples morals in game when the exploit parts of the game or pick on the weak. Just as someone would judge another if they played board games against children so they could win or doubled there money in monopoly every time they went to the bank. Which is funny cause your first sentence really contradicts what you are trying to get across. Maybe I wouldn't judge someones morals down to there core from a board game, but if they are a dick when playing it then obviously I'm going to judge them in some form or fashion. _____________________________________________________________________________________________________________________________________________________ In the end I really don't see the point of your post. The game is INTERESTING because you can judge people in it. Because they can choose how they act and those choices follow them through the game. The point of the game is NOT to kill people for military gear, the point of the game is to survive a zombie apocalypse and meet people a long the way, both good and bad. The point was never to obtain that "POWERUP" lol. That's silly. There are 50 million other games out there that match exactly what you described in your original post and funny enough is that DayZ isn't one of them. DayZ is best played when you take yourself and put yourself into the shoes of your character. I couldn't imagine playing the game anyway else, it would just take so much out of what makes DayZ a great game and not just another zombie shooter or team death match. So you wonder why people can judge other people in game for the way they act? Because they can, and they will, and that's a good thing. Just like you can choose what you do in game and how you act they are free to feel however they want about it. And if they are playing the game not as just some broken "meta-gamed" piece of crap and actually putting them selves in the shoes of there character they will see needless killing as just that, needless killing. I hope the poster of the original topic responds I would like to read your thoughts. Thanks for reading.
  19. Sorry for being rude, debate must be getting to my head, that happens to me sometimes. Again sorry lol. But here is your links(there are tons more if you use the search function): http://dayzmod.com/f...erribad/<br /> http://dayzmod.com/f...bandits/<br /> http://dayzmod.com/f...-a-hero-so-bad/
  20. You assume an awful fucking lot don't you? When is the last time you seen a fully geared bandit running through cherno? I'll give you a hint, you don't. And if you do it's pretty damn rare. They sit outside the city in the acres of land the surround cherno/electro and snipe from the hills, mostly with duped AS50's and scripted AS50 TWS's. Even if the off chance they get killed they have a tent full of duped gear anyway and just go right back to what they were doing before, killing fresh spawns who are still enjoying the game, and loot, surviving. And don't dare try to say "Durr but I wasn't referring to duping bandit, I'm not one!" Good for you. But 99.9% of the bandit population in the games uses duping and openly admit it, it is effectively a broken mechanic of the game that will be used until fixed so trying to take that out of the equation is changing the game ENTIRELY because the game would be different without that aspect. This is the game, you can't pretend people play one way and make it so, just because you say it. Without duping people would be forced to scavenge when they re-spawned. Everyone would be running into each other with makarovs. Unfortunately though, unlike you I'm not going to pretend the game is in a state it isn't and just ignore that the majority of the population effectively cheats by duping and is pretty damn open about it. You open you're eyes and stop acting like an ignoramus. What about the survival aspect? needing water and food to stay alive, the sound and sight mechanic which changes when you move in shadows or at night or depending on if you are walking on gravel or grass. What about sickness? What about the temperature mechanic? what about the unique medical perspective of how you need allies to heal you with blood bags? What about how loot and vehicles work, working in rarity into an FPS isn't easy and he did a good job aside from cheating and hacking exploiting it. All those things listed and more have been added just for DayZ and it's only a fucking mod. You are comparing a full fledged MMO to a mod a guy made himself for a game. You're perceptive is FUCKED, you can't judge everything on the same playing field, why do you think they are making there own damn standalone? For a MOD this is a damn SANDBOX. He took Arma and turned it into something even more amazing and you want to trivialize it like "oh it's just some game mechanics that aren't that great". Funny how you seem to be the only one who thinks it isn't a sandbox, mmo sites certainly think it is, gamespot, pretty much every site that recommends it. I know it's the most sandbox like fps mod I have ever heard of, let alone played. What the shit are you ranting on about? This game gives you the ability to decide what is rewarding and profitable for you. If it is rewarding for me to never equip a weapon and run from every zombie I see then that is what I'll do. If it's rewarding for me to carry only a side arm then I'll do it. If it's rewarding to me as a person to help people, that's what I will do. The only things I can't ignore are those that will kill me for sure eg: eating, drinking. There are very very few mechanics in this game that MAKE you do things, it is your choice. Hell you could decide to play only without eating or drinking, that may be fun for you to see how far you get, there are no objectives in this game, only to survive as long as you can or as long as you see fit. Hell I have even seen a guy post about playing the game like it was real life. He would stand behind the counter and ask "Do you need medical assistance?" at the hospital. He had some pretty funny stories. Some people decide they will try to police, some people decide to be medics, some decide to be murderers, some decide to be bandits, some decide to be hoarders, some decide to be minimalists. I determine what is profitable to me. The game does not, the mechanics don't support only wielding an axe and chasing people who will probably kill you but people do that anyway, because they can, because its profitable to them. The only profit you get from ANY GAME is enjoyment, and if you enjoyed yourself you have been rewarded in full. How you determine what that is, is not up to YOU or the game mechanics, it's up to the individual whose playing. So stop telling me the best way to play this game because that is my choice. You can judge me all you want for it, but you can't tell anyone that the game should be played any certain way. Mr. Hall monitor. "I don't see how you have proven that community makes the game in DayZ. Because that was your definition that I've said is not true. I didn't say that DayZ isn't nonlinear or freeroam. Stop making it look like I did." You said the game isn't sandbox, sandbox is defined as nonlinear and freeroam, even on the wiki. Rocket believes the community makes the game what it is, and I agree. There is nothing more I can show or tell you. You don't listen. "This makes absolutely no sense. So it doesn't punish being bad but it punishes people for being good? That's the fucking problem. It punishes a certain playstyle. You're saying that sandbox games don't do to "bad" people exactly what they're doing to "good" people. Don't you see a contradiction here? You're saying that sandbox doesn't shove rules down your throat, how is encouraging a certain playstyle going with that? That's my point. The "sandbox that doesn't shove rules down your throat" (I'm going to word it like that or else you'd just copypaste the link from wiki instead of addressing the point) shouldn't favor a certain playstyle. It should be entirely up to personal preference to chose the way you wanna play. And no, choosing between getting 5$ and 50$ is not matter of personal preference." Your values and sense of being rewarded are fucked. The game doesn't punish me for being good, it rewards me because I like helping people and this game lets me do that as I please. If you like military gear then then killing players with said gear will obviously be rewarding for you. The game isn't punishing you when someone shoots you in the face for being a friendly, that person is. The individual is punishing you. Do you not understand what a rule is? it's not some fucking optional thing, it's a rule. There are no rules that say I can't shoot you in the leg and immobilize you rather than kill you, there are no rules that state if I don't shoot everyone I sight I will suffer. They just don't exist. If the majority of people in the game were friendly that would make it a lot easier to survive and would change the entire dynamic of the game. Would it be rewarding? Hell yeah co-operation on a grand scale would yield great loot for everyone and increase survival. But the community doesn't want that because they like competition more than co-operation. Which is fine, the game is suspenseful because you could get shot at any moment. The community creates the entire atmosphere of chernarus. More friendly people and the game changes, more aggressive people and the game changes again. It's a mentality that isn't set in stone and one day a majority of people could change there minds, or not. But if they did it would COMPLETELY change the game and how it is played wouldn't it? "I didn't think you were referring to real life because thinking like that makes you a sociopath and that you should seek help. So the law is the only thing that stops you from stealing in real life? Either you have no morality or your argument makes no sense. And in case morality is an abstract concept to you in real life, morality would tell me not to do bad things (something that we don't have in DayZ btw) and if I did do bad things, it would punish me for that. With horrible feelings about myself, depression, insanity or suicide." What you think people don't murder other people and steal and do bad things because they are moral people? That's called anarchy and some kinds of people would kill and steal if they could get away with it and there were no laws, don't be such a fucking naive child. We have laws because they work, because without them people would do bad things, and this is coming from someone who is obviously not a super aggressive person. And thinking like what makes me a sociopath? I was giving you an example and now you once again making yourself look like an assclown by taking it like I was thinking of doing it. You are the most childish, thin skinned, ---bandit. I have ever had the displeasure of talking to. But the same way the game tells me it's good to have a morphine in my backpack it tells me that it's a good idea to shoot people on sight. If I were actually free to choose, both choices would be equally beneficial, only my preferences would be influencing my choice. Morphine has 1 use, which is to heal your broken bone. It has no downside. Shooting people on sight has it's benefits and depending on how you want to play you way them against the cons of shooting someone on sight. "what if he has friends?" "what if I attract attention?" "What if he is friendly and could help me?" "What if I miss?". Just because you fail to see the positives of the other side of the coin doesn't make it any less efficient. "First of all you're the one simplifying. Kill on sight might suggest that I shoot at people the moment I see them. But I don't. If I'm out of position I won't shoot. I'll start shooting when I have the upper hand or I have to shoot cause they saw me. KoS means that I consider everyone I don't know an enemy. It doesn't mean that I can't play smart. And secondly I have already addressed the Why do you assume I'm more likely to be shot cause I don't shoot first? " You don't have to "walk up to a guy who's pointing a gun at you" to be at a disadvantage. Simply by not shooting him on sight you put yourself at a disadvantage compared to just killing him. Even if you are super amazing at sneaking and you're totally controlling the situation the chance that you're going to die is greater than if you'd just kill him." It just doesn't, you're wrong. In every aspect. If you see someone and are out of position and don't shoot they either see you and shoot you with the upper hand or you shoot them. Example: You see a guy and shoot him, you had the advantageous position and took him out. What are the risks?: Attracting to much attention, giving away your position, potentially killing an ally. I see a guy I have the advantageous position, I don't shoot him. What are the risks?: He could see me and move into an advantageous position himself and kill me. Every other instance where I am threatened and someone sees me and has fire power I will shoot, to survive. I won't should someone I know I can get away from, you will. They both have risks and rewards. "Your assumptions are killing your ability to comprehend what I'm actually saying. Overall yeah it's not as efficient because you risk more often. And yeah firing first always make it safer for me. Someone who's dead can't kill me nor he can tell his friends where I am anymore. And no I completely understand that people have found a different way to play, I've tried it. Kept getting shot at and backstabbed. Decided it's not worth it. And you are making a false assumption that I'm feeling superior. I don't. I'm a KoS bandit only because it's more beneficial. If the playstyles would be equally hard/easy I'd probably be a bandit hunter and help survivors. And yea there are many ways to succeed, just some get you faster there than the others." My assumptions? You are the one assuming the hell out of everything. Assuming how people play, assuming what the stand alone community will be like, assuming it's safer to fire gunshots at targets that don't see you, assuming they don't have skype or TS like everyone else. Just cause you suck at playing the game a certain way doesn't mean it is inferior. And I would LOVE to read your suggestion on how to implement something in game to balance both sides. "Quote me. Go ahead. I've never said that because it wouldn't make sense in my head. If being a good guy had no reward whatsoever then people just wouldn't do it." You're joking right, look at your other posts. You have bitched and moaned about how it's unfair for survivors and hero's this entire time, scroll up. Read it. You may not have said there is ABSOLUTELY NO REWARD but you certainly think that any reward given is obviously not enough. What would you like? a halo? Like literally scroll up. You stated the game mechanics make the game but the mechanics don't support hero play style. The only reward you get from that is on a personal and community level with being known as a hero. But that doesn't matter, it's the game mechanics to you, so you obviously believe there is no reward other that personal satisfaction. Which isn't an INGAME reward. Like you are referring to. "So is it easier or it isn't? If 2 people equally skilled would be playing those playstyles which one would die less and get gear faster? You can't compare a moron bandit to a pro hero. And it might be equally efficient in a certain case because some guy might give you a full inventory for helping him, but will it always be like that? Guess what for every kill I get full inventory." The learning curve is easier, can you really not read and then accuse me of not being able to? if 2 people equally skilled a bandit and a hero come against each other, it's obviously 50/50 isn't it? They both have mastered there play styles and have adjusted there game to them. What kind of a dumb ass question is that? not to mention a person who plays without KoS will still probably kill someone who does on sight because they will be wearing a bandit skin from doing it and be perceived as an immediate threat. THINK for one second. And you getting a full inventory every time you kill someone is BS. That would mean you don't shoot on sight and only killed geared people, and that would assume that you have time to loot the corpse for there stuff, playing on low pop servers are we? where you can always loot the bodies after a firefight? doesn't that sound easy. I was friendly at first then I turned bandit. And there is no fucking way I could go back now because it would take me months to get my humanity back and I don't think I'd enjoy months of: respawn, hospital, death, respawn, hospital, help a guy, death and so on. That is your problem. You suck at being a Hero, some of us are good at it and actually survive longer and play better this way. "You went "and what the fuck are you trying to win? WHAT GAME ARE YOU PLAYING?! how do I win at DayZ?" while replying to a quote that contained "(or in case of DayZ not to loose)". I have every reason to believe you can't read. And it's just an objective observation, nothing dick about it. It's like I'd say "I hate fruits (except apples)" and you'd go on a rant how can I hate apples." Maybe I'm a ranty kind of person? I didn't attack you personally saying you can't read and to take pills. Did I? No, that's your agenda. Maybe that's why you're a bandit? Rule not as in game rule that you have to follow but "A generalized statement that describes what is true in most or all cases" Eat or die. Have morphine or you'll be screwed once you break a leg. Have a gun or you won't be able to protect yourself. Etc. Those are game mechanics don't be moronic. Eat or die is a rule of life and a game mechanic implemented within the game. There are no rules in game to have morphine. You will be screwed if you don't yeah, there is no rule against it. When I have morphine I'm not following the rules of the game I have it for safety. Fuck you're being such an embecile you have to generalize the topic every time you know you're wrong. And you're just wrong, there are no rules in game that state I have to carry morphine or a gun to protect myself, hell I can hire body guards are use an axe, or protect myself by running away. I just can't believe it. You are unbelievable. "My goals or outlooks on the game can't influence the mechanics." They can change how you play the game. If the mechanics as you described them dictate how people play then everyone would be bandits and you wouldn't have some BS argument about how people shouldn't judge others in an online competitive environment. "Agree but for me the chance of dieing was just too high. I've been killed or shot at 4 out of 5 times when I was friendly." That's your individual experience. Not mine. Have you considered you may have been going about it wrong? And on that note even if I did die more often, it would still be my choice which I would still probably choose to be good because I enjoy helping people and pixels aren't that valuable to me. But again that's just my perspective. "You go into unprovoked rage and rants. And when you do that you're often wrong about the thing that you rage about. You can think I'm wrong, I think you're wrong and generalize and dance around the issue till you can find a point to lean on, that's the way I see it. And swearing to get my point across is one thing, I'm an adult man, I swear and get in heated debates. You are the one who started the childish personal attacks. "Sigh... Are there people in EVE doing other things and are those things equally beneficial? If killing on sight was the favored gamestyle almost everyone would be doing just that." It is if you're good enough at it, many aren't. Most do what is most beneficial to there skill set, the amount of time they have, and what they feel is rewarding as a person. Like DayZ. No it's not as long as one thing is more beneficial than the other thing it's not purely personal preference. It's like saying that choosing between 5$ and 50$ is a matter of purely personal prefference. People in real life choose jobs all the time that they enjoy as opposed to those that they could do and make more money. I for one chose a trade instead of other more profitable jobs because I enjoy the job I do. I choose 5$ over 50$ every single day. I do the same thing in game, I choose to play what I enjoy as a person, it reflects who I am. "I don't know then you must have missed all those threads. Seriously every second thread was about asshole bandits." And people rant all day about how there were less bandits before and shoot on sight was less common. Is it possible people just bitch? all the time? like in every single game forum ever? no that couldn't be it. "I don't care what people think about me. You can think that I'm a sociopath in real life for all I care. What does concern me is that there are people who consider players who make other players loose in a game immoral (in real life)(and the logic behind it boggles me not the fact). And I also wanted to show people the game mechanics (without the setting and assumptions). And show them that the reason for banditry is just mechanics. And that the game design is actually really basic." I see most people judging others for griefing (which is fine by me). Which just so happens to mean that you are probably a bandit too. The issue you are addressing either doesn't exist or it's so minimal that I can spend all day on the forums and never see people bitch about about getting into a firefight with a bandit and then saying how immoral they are, it just isn't happening. People get pissed over senseless destroying of another persons fun simply for the reason of ruining there game. "There will always be people playing their own way swimming against the tide in every single game. And you're thinking really short term if you think that we should be all cooperating. This would make the game extremely boring. The game needs bandits, I just don't like it saying that it's a better idea to be a bandit." Exactly the game would be boring with no bandits. It's not the game mechanics it's that people want to kill others cause they find it fun, some people like to grief too because they think it's fun, they are judged and appropriately so. There are a lot of people out there who are crying for a single player and co-op version of the game, because that's the element they find fun, which determines how they play. "There are people who think you are the same exact person in game and in real life. I talked to those people. They weren't exaggerating. And "you can't read" was justified, see above. And "take pills" meant "calm the fuck down"." And those kind of people that think you are a sociopath are obviously in the minority or there would be an uproar. I can read, it wasn't justified but if you want to start a flame war go ahead, that's on you. You are obviously ignorant to how all gaming forums work because they all look just about the same, infact I would say as far as judging people goes DayZ forum isn't even near as bad as most.
  21. Do YOU know what subjective means? Most people on the forums prefer it to the bandit skin because they are all bitching about how stupid the bandit skin looks, I haven't yet seen one post that has bashed the look of the hero one. Do YOU know what subjective means? because games are pretty much subjective to, it's up to you to decide if you like it or not, do you fucking know? Suggesting something is better because people bitch about the alternative is a perfectly reasonable way to justify the alternative as more popular than the other. Jesus man grow a brain. The bandit skin looks stupid and the hero skin looks decent, that's all you caught out of all my posts? REALLY? THAT'S THE THING YOU NITPICK? good job buddy.
  22. I take it you're new around here? Hacking in this mod is so bad even Rocket said there is not much he can do about it until stand alone. It is just everywhere, the hacks are easy to find, and hard to detect because of how arma works. With ease of use and little risk hackers will run rampant. And they do.
  23. You can get it in a few hours of game play legit pretty easy on a med-low pop server. High pop server it varies hacking and limited loot from heli crashes and what not. Food and water are two of the most common and easily found things in game. You can completely avoid any interaction with people get these things. Many of them and if you get a tent you can save enough to do you for days in rather short periods of time. Medical supplies are completely optional on how good you are at the game and how much spare food you can come across or hunt. Morphine sticks are plentiful in remote deer stands also. They sometimes even spawn in houses! All you need to really survive is a basic weapon, food and water. No gear grinding, or pixel farming required, small towns and barns are often very less frequently traveled and these things are easy to get. He is referring to people who ONLY care about gear.
  24. There is something to pretend, You are pretending there is a huge issue with people judging bandits, there just isn't in the current state of the game, it's minor. Everyone is raging about hackers, bugs, hell I haven't even seen man shoot on sight threads recently. Then why not shoot at something challenging? they are the same people who are complaining (crap ton of threads about this) that end game is boring. So instead of looking for competitive suspenseful fun they kill defenseless survivors that is about as hard as shooting a goat? doesn't add up. Unless they are griefing. Skin is subjective yes, but most people find it much more appealing than the bandit. And I guess the vest is nullified since most bandits have tents duped full of gear. Small arms should be relevant. I stated that sandbox games are molded by the community (Look at eve OPEN YOUR EYES) and look at the very definition of it. Freedom to roam do what as you please, I can go to NWAF naked, I can shoot you, I can help you, I can spend all my time building a base, or I can spend all my time hoarding vehicles. There are tons of objectives you can set for yourself that have no pre-requisites on level or class or anything of the sort. There will be even more come later in the mod and eventually stand alone. You stated it wasn't a sandbox I proved it was. It's relevant to morality because sandbox games often don't punish the player themselves with game mechanics, but let other players do it. A sandbox game doesn't put restraints on people that say "if you are bad you will be punished" they let other people judge you for what you do. That's the point of a sandbox, it doesn't shove rules down your throat it lets the community decide those. I was referring to real life, I thought you would have caught on when I mentioned law and stealing your identity...guess not. But just like in real life the game can't punish you for killing people other people do that. Understand? It isn't, and nothing should. You should be free to do as you please when you please until another PLAYER(s) steps in and stops you or brings you to justice. Or you can not play like a retard? You're just as likely to get shot shooting first as you are not shooting first. A million and one things could go wrong, you could miss, shoot a player with many friends close, make noise so you attract other players, a ton of things. Why do you assume I'm more likely to be shot cause I don't shoot first? If I come around a corner and there is a guy DIRECTLY in my face with a gun im probably going to shoot as is he and this is the only time when not shooting first would do me in. If they see me first before I see them and shoot the point is moot cause i'm not seeing them, and if I see them from a distance before they see me than I can study behavior and decide to shoot, flee, or approach depending on a number of factors such as, do they have a weapon? what kind of weapon? whats the effective range? are they a bandit? You're over simplifying the subject when you say not shooting on sight will get you killed because shooting on sight has its drawbacks to. Not shooting on sight just requires more tactful play. And not a call of duty see guy shoot guy mentality. That's exactly what you are saying. You are saying there is no possible way that playing as a hero is as efficient as a bandit. But they both have there perks and drawbacks, firing first does NOT always make it safer for you. You're failing to even realize that some people may have found a different way to play than you. You're sitting there typing "The way I play is superior to surviving" when it simply isn't. There are pros and cons to both. Two different styles, being a hero is only harder if you try to be a hero by approaching situations like a bandit. There is more than one way to play and succeed at any game. So now you went from saying there is no reward for playing a good guy (I can quote you on that) to there is. And guess what you will probably get shot in the back more then me now with that bandit skin on, as many MANY bandits are complaining about on the forums. My point is that you have no point when saying it's more efficient to play as a bandit. Overall more easy learning curve? yes. But with tactful play being a hero and shooting first only when it is needed, is just as efficient. "No I'll select the difficulty to be challenging and then I will use every tactic to increase my chances of winning without breaking game rules." Do you find DayZ challenging? as a bandit? maybe if you want a bit more challenge you could try the other road less traveled. We have all been bandits, at some point. Very few have given a shot at dedicating there play time to helping others. "Dude... I've made up that board game. I just took every mechanic that DayZ has and changed the names and put it on a board." Good job with that. ... You are replying to a quote that contains "(or in case of DayZ not to loose)". You've basically just proven that you can't read. I'm just going to use every mechanic within the game rules to decrease my chances of dieing while still having the game exciting and challenging. Hence firefights. And what rules? As I have answered someone else: you need food and water. You need medical supplies in case you get injured. You don't need weapons to defend yourself. ( I guess you can just accept death but how many people are actually going to do that?) Can you choose not to use any of those things? Sure. But if you don't use those things you significantly increase your chance of dieing. And I thought the point was not to die. See now you just proved your a dick by insinuating I can't read after I have been replying to your posts all day. No game needed and your a bandit, what a coincidence. Do you even know what rules are? and you tell me I can't read. Let me give you a hint, rules (especially in games) aren't optional. They are things that have to be followed. The rules. The rules say I can't travel under the map, so I can't travel under the map. That's a rule. Whether I carry medical supplies around and a weapon isn't a rule, is it wise? hell yes. Is it a rule I have to follow in game? Obviously not. In many games not like DayZ they force weapons into your hand of some sort or say you can't kill that npc or you can kill that npc. The only rules you are bound by are that of the game engine which unfortunately at the moment doesn't allow us to build houses. But those are not really rules as much as they are limitations of the current state of the game and subject to change. "Hey I can appreciate roleplaying but not if it's gonna screw me over." Hey if you wanna role play that's on you. But it doesn't have to. Not if you change your goals and outlook on the game. "I already have friends that I play with and I know that they're not going to shoot me in the back the moment we find something they want. It's not that I don't know everything you've just said. I'm just not looking for more friends." I have friends too, many, but I like making new ones, like a lot of people in life. And I like that there is some risk in meeting new people, betrayal can be an experience to enjoy and learn from each time. The gear in game is currently very easy to get so experience with the game are what many seek out now. "Take your pills. And that wasn't the only point of my thread so it doesn't fit into the suggestion forum." Once again with the dickery suggesting I take pills. Ok Mr. Bandit. It doesn't fit? lol. "I don't think that mechanics in eve fully support killing on sight. I think that there are many ways you can play and they are all more or less equally beneficial. Even tho they are completely different playstyle. That's what I'd like to see here too. And I don't see how giving a trade off to killing people will suddenly make the game easier. It's just going to make the game equally hard for bandits. And only then you'll have choice based purely on personal prefference whether you're going to be a bandit or a survivor." You don't think the mechanics in eve support killing on sight? you do realize there are people who live on that in low sec right? like that how they succeed in game. The choice is purely personal preference now. You state your goals to yourself like so "I want to help people" then you set out in game and do that. Or you say "I want to kill people" and you set out in game and do that. "1. I'll just assume that you haven't been reading the forum before script/dupe issue became the major thing. Like I said before that people were constantly making whine threads about bandits. (there was nothing about cheating in those threads). And once the standalone comes, assuming it carries over all the mechanics just gets rid of scripts and duping, the issue will be back on top. 2. WTF? Reading comprehension again. You falsly assumed that I have a problem with people thinking that I'm a dick and that it was the reason (or part of the reason) why I made that thread. Then I tell you that you assumed wrong and you tell me to shut up? How the fuck does that make sense? I don't understand. So if I'm not making the thread because I care what people think about me I'm not allowed to speak about something else? Seriously what the hell? 3. I have explained multiple times why it supports kiling. Addressed the "sandbox" issue too. And it doesn't matter to the people doing it that it's going to change how other people are playing too. It works pretty much like this http://en.wikipedia....r's_dilemma . People doing it dont' care how it's going to change the game on the long run. And it's not even what they are doing. They are only following the mechanics. It's the mechanics that tell them it's a good idea to do it." 1. I have been reading the forums for about two and a half months or so. When I first came into the game the hacking was AS bad as it is now, but an issue. From what I read of the past of the game before my time is that shoot on sight was actually less common than it has been in 1.7.2.3 - 1.7.2.4. Or at least that's what many say. 2. If you're making a thread that you have no steak in and you're not one of the people who cares about it why would you make the thread? It doesn't make much sense. You seem to care very much about how people talk to you online actually and what they think. 3. You're absolutely right, the way most bandits play is irrational. I much enjoyed your link. There is no sandbox issue, and not everyone follows the flawed logic in your link. "Dude I've seen people saying that's immoral to kill other people in Dayz. And I don't mean that's immoral in game. They meant that the player who's killing another player is immoral. Nothing to overstate here. I've seen people saying that they must be horrible people in real life too if they murder people in a game." No one thinks your a sociopath, or at least very few, just a dick. You don't thinks people exaggerate and overstate things on the internet? In this thread alone you told me I can't read and to take pills. And I hope you weren't serious about the pills thing as that would be a bit screwed up wouldn't it.
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