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mooncabbage

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Everything posted by mooncabbage

  1. mooncabbage

    Zombies spawn in prone

    I don't think the OP's suggestion is totally invalid. Since I doubt the zombie min spawn radius will be anything like 500m, and you can see atleast that far, it makes sense to have zombies spawn prone or "dead", and get up. Close up they'd be obscured by the grass, and at long distances they would be under the terrain, atleast partially, so it'd do a lot to reduce the pop in, with relatively little difficulty. Also, before "zombies aren't dead!", maybe they fainted before the change and wake up like that. Makes sense if they spike a fever first.
  2. The Games.On.Net server in adelaide is set to +3GMT, so you can play on that. Plus night isn't that bad, I believe it's only stupidly dark to try to counteract those people that turn their gamma up to 1000000, something I'm sure someone said was going to be addressed in a later patch (since not all cards work with that trick, it creates an unfair disadvantage on some hardware).
  3. mooncabbage

    Bandit/Survivor Morphing to be removed

    It's not even 7am in Prague yet. Give rocket a chance to wake up.
  4. mooncabbage

    Zombies spawn in prone

    I suppose that might make sense. Most of your issue will be revolved by not having zeds spawn nearby though, which I believe is addressed in the next patch.
  5. mooncabbage

    Skin Suggestions

    I want every skin from the base game available as skins in the mod. Or at the very least, the chernarussian ones. Especially civilian skins. I personally want to get the metalhead skin (denim jacket, jeans, band shirt, long hair).
  6. mooncabbage

    Enlarging the map

    What about the 900km2 map in ArmA3. Squeeeeee. But seriously, Chernarus is plenty big for 50 players. 100 would be fine on Chern, no worries. I think I did suggest elsewhere that a modified Utes might be good for lower end servers though. Oktyabr, you've done mapping and stuff. How hard would it be to adapt Utes for DayZ?
  7. mooncabbage

    A Solution to the Problem of Bandit Identification

    Rocket has mentioned that in the future some form of humanity system will be implemented, if only to prevent servers devolving into death matches. As of the next patch however, the bandit system is gone, replaced by new findable skins!
  8. mooncabbage

    Bandit/Survivor Morphing to be removed

    I wonder what form the new skins will take. Will they appear like sacks on the ground, containing clothes? In which case, don't you have to kind of wonder what they'll look like? Or maybe the bodybags in the world will be replaced with random dead civilians and soldiers, who's clothes you can pinch. Will you be able to take skins from other players? Do they reset when you die?
  9. mooncabbage

    First Aid Kits, Stacking, Food and Bags

    First aid kits already kind of exist, in the form of the various medical supplies. However a medical kit as a form of bag, is not really possible with arma the way it is. Also, you then have even more carrying capacity. The point is to not have enough storage. It forces you to make crucial decisions about what to take. You can have a tent base (they're a bit buggy atm) to store your equipment, but people can and probably will raid it. You could also group up with friends and build a vehicle, as I believe you can store things in them.
  10. mooncabbage

    AI 'guards' and safehouses

    The humanity system is basically broken and largely removed in the new patch. The score will remain, but it won't affect your skin. Also, I can't see AI camps being a thing. It goes against the concept of player agency in the game, and puts extra strain on the server. Zombies require very little server power compared to a full AI liek a guard. Also people would just shoot the guards for their gear.
  11. mooncabbage

    Zombie animation

    Please search the forum before you post stuff. This topic is discussed numerous other places. And a slower move speed doesn't allow for more zombies on a server, since it changes the AI in no way, it simply necessitates more of them to maintain a threat.
  12. mooncabbage

    Makarov buff and dealing with disconnecters

    Most of the problems regarding weapons not appearing to do enough damage are more to do with server lag than the actual gun. The Makarov kills people fine, especially with headshots. It's less effective than say, a M1911, but it's reasonably quiet and the ammo is plentiful. Used properly its more than adequate.
  13. mooncabbage

    Pistol holstering

    I don't think it's possible. I'm sure if it is rocket will fix it when he can, but really it's not that hard to just point your gun away. The bigger issue is climbing ladders with a sidearm.
  14. mooncabbage

    Bicycles

    From the few times I remember using bikes in arma, they were pretty badly implemented. Also if you don't like walking, build a car. The fact you do have to walk makes the world feel bigger. The easier it is to get around, the sooner you break the illusion of size. Also, anything you ride on is going to make you a massive target. You are going to get shot at, a lot.
  15. mooncabbage

    Server Time in Server List

    Even just knowing the timezone the server is set for would be beneficial. Most people can work things out relative to their own timezone, so just knowing that X server is GMT+3 and Y server is GMT+10 would be helpful.
  16. mooncabbage

    First Aid Kits, Stacking, Food and Bags

    I don't believe stacking is possible in the arma engine, and as for first aid kits, it's called a backpack. I don't think the arma engine allows for more than one. Also too much storage undermines the need for resupply, and turns everyone into pack animals.
  17. mooncabbage

    Ammo Slots for Ammo

    Just wondering if it would be possible to have non-ammo items take up the slots at the bottom of your inventory, wear maps and watches and compasses go. It seems fairly arbitrary to me as to which items go where in the ammo slots. I know it's a balancing issue with regards to carrying capacity, but I would rather have my ammo slots used for ammo, grenades, even flares and the like. It also seems fairly arbitrary what goes where. A bandage takes up a pistol ammo slot, but a morphine injector is a main weapon ammo slot? Also it would give me a wonderful feeling of zen to be able to have an organised inventory with all my "survival" items in the bottom section. Right now it's chaos and it makes me twitch.
  18. mooncabbage

    Gun Bags or Larger Backpacks

    First of all, good luck carrying around 3 tires, scrap metal etc IRL, I don't care how big your pack is. Secondly, the point is it's SUPPOSED to be virtually impossible to solo. It's incentive to team up. If you really want to solo it you could take a few trips, but I see no need for a new backpack. Odds are it'd just be used to store huge amounts of beans or cooked meat anyway. PS. If I remember correctly you can store gear in the vehicles too, hence incentive to have one.
  19. mooncabbage

    Bandit/Survivor Morphing to be removed

    OH MY GOD. I need to know what skins are in, I have to be able to be the metalhead civilian. I'm so happy I could die.
  20. mooncabbage

    Bury loot in the woods?

    I don't like the idea of spawned loot in the woods, there is already rabbits. Theoretically, with matches, a hunting knife, a crossbow and a water bottle, you never have to go back to the cities. I like the core suggestion, but there is the potential to make the game too safe and easy. Of course you could very well forget where you buried it, or lose it in a server crash. But it makes sense, you might choose a particular tree in a field, or a grave in a cemetery.
  21. You could have a Heart icon, representing your fear level, which would go up the longer you're around zombies. Simple mechanic, and it might help reduce the power of simply crawling through every town, if your base noise level increased with fear. It's an organic solution that isn't nearly as intrusive or sudden as what we have now.
  22. mooncabbage

    Different maps ...urban city

    You could take a smaller map like Utes, and add a tonne of roads and buildings on it, make it into a large city. Might be fun for servers that can't handle as many players. Obviously a different map would require different characters, so it'd be an opportunity to have a different central server, maybe take some of the pressure off the one that's already there.
  23. mooncabbage

    Filling water bottle with rain

    Might be something worth adding as part of the crafting system, but it really depends how far into minecraft territory Rocket wants to take it. Plus it could be quite complex to script, what with it needing to know when its raining and whatnot.
  24. That or you can try it in the armoury, like I did. I just wish you could choose which challenge you got. I prefer the ones like hunting, the range and the killhouse, to the more missiony ones.
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