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Heiduk

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Everything posted by Heiduk

  1. So your argument is that if we weren't human we wouldn't be effected by exposure to violence. I would argue natural disasters are a very good analog for the type of scenario DayZ describes. Somebody already linked to a story on Haiti that was notable for the absence of any descriptions of widespread KOS violence like occurs in DayZ. Humans are very capable of rape, murder, and torture. These atrocities are often committed in revenge or used as a weapon to control others, no argument here. However, this is very different from the widespread, untargeted, every man for himself, violence that is typical of DayZ. I'm still looking for historical examples where a large portion of the population went around killing everyone they met. Maybe, maybe not, but symptoms of PTSD have been identified in soldier's accounts going back at least 3000 years. http://www.vva.org/a...HistoryPTSD.htm Fair enough, but the OP and others are explicitly claiming that KOS is "normal".
  2. Tell that to the ~20-30% of veterans coming home from Iraq and Afghanistan with symptoms of PTSD and depression. Exactly. Over the last few thousand years of well documented history there have been plenty of instances where society and the rule of law have completely disintegrated. You know an apocalypse minus the zombies. Therefore if DayZ accurately represents how humans react to that situation it should be easy to find historical examples where a large percentage of the population went around killing everyone they encountered. Would anyone care to give examples?
  3. Heiduk

    Remove Teamspeak.

    Couldn't you make a similar argument in support of aimbots? You could not. The sole intention of an aimbot is to give you an unfair advantage in a game. They physically alter your playing ability. Being able to communicate with your team entirely outside of the game world, effectively adding ESP, doesn't effect your playing ability?
  4. Heiduk

    Remove Teamspeak.

    Couldn't you make a similar argument in support of aimbots? I think others who have suggested improving the in-game comms so that more people use them are on the right track.
  5. Heiduk

    Would you quit if servers went expert?

    I would play more. At first I only played on servers without peripheral dots. Then they all disappeared. Then I only played on 1st person servers. Then they emptied out. Now I mostly wait for standalone.
  6. Heiduk

    Standalone Poll: First Person Only?

    This just turned in to the best thread I've read on this forum in a long time. I think you've missed one subtle point though. Bullets don't actually arc. They only appear to arc because you are using a spherical earth as your reference frame. This is incorrect. Despite what the mainstream media, and so called "scientists", claim the earth is actually flat. Once you have adjusted for this in your calculations it should be easy to arrive at the correct answer.
  7. Heiduk

    Standalone Poll: First Person Only?

    Yes, but it doesn't matter. After the bullet leaves the barrel basically the only forces acting on it are air resistance and gravity. All it can do is slow down and fall to the ground. If your bullets are speeding up or starting to float after you fire them it is because of magic not physics. A slightly more legible version of ballistics for dummies:
  8. Heiduk

    Standalone Poll: First Person Only?

    Have you spent more than 10 minutes playing in 1st person? Have you ever crawled up to a helo crash surrounded by Zeds, with little more than their grunts to keep you from running into them? Have you ever laid in a bush unarmed as a heavily armed player ran by, hoping you're completely hidden but expecting his footsteps to stop at any moment? Have you ever driven a vehicle with a broken windshield from Grishino to Gorka to search for parts at 10 kph because you were afraid to drive off the road while praying a burst of machine gun fire from the treeline doesn't end your life?
  9. Heiduk

    Standalone Poll: First Person Only?

    QFT. This should be a design decision not a popularity contest. 1st person introduces limitations and those limitations make the game harder, scarier, and better. Super Mario Bros. didn't come with multiple camera views and an "Overview mode" that let you see the entire level at once and plan your every move. Those limitations forced a single play style. Guess what it was still a great game.
  10. Heiduk

    DayZ Main Page Statistics

    Today's Onion headline: "25% of Day Z statistics are made up"
  11. Heiduk

    Have you Mistook an Animal for a Zombie?

    I can't count how many times fucking rabbits have scared the shit out of me. I really hate markers.
  12. Heiduk

    Build 1.7.3 Rolling Update

    Did you seriously just argue realism against lighting a fire without matches? It's not nearly as hard as you think it is, but I guess that's one of those real-life skills that doesn't transfer into the game. Not to mention Eastern Europe and Russia are the biggest smokers on the planet. At over 2000 cigarettes per person per year I'm pretty sure finding a lighter wouldn't be a problem.
  13. Heiduk

    Shooting birds?

    Chickens are birds. You can kill chickens and get delicious chicken steaks. What else do you need?
  14. Heiduk

    Tents die with player.

    I've actually been wondering what it would be like if your tents were only present in-world while you are actually logged in. Having tents under practically every other pine tree on popular servers makes the world feel really small. Why bother maintaining your own tents when there are certain locations that are almost guaranteed to have a few tents on almost every server? Having tents tied to your login state makes them more valuable, less likely to be raided, and makes gearing up more challenging for everyone. It would also mean that defending your camp would have an actual point. That's easy to fix. Before despawning a tent or vehicle who's owner has died just do a proximity check. If there are any players within 1 km of the object don't despawn it until they have left the area. That gives other players a perfectly reasonable chance to take ownership of the orphaned object.
  15. Heiduk

    Sex in DayZ

    Yet another reason to keep a frag grenade hidden in case someone tells you to drop your weapons.
  16. I wasn't suggesting that you wanted to seek legal action. I was simply trying to point out that when the ownership and licensing status of "free" code is not clear the sort of misunderstanding with your code being include in 1.7.3 is inevitable. These sorts of misunderstanding are completely unnecessary. It literally takes 10 minutes, and no lawyers, to apply something like an MIT style license to your code. Then it is clear to everyone who it belongs to, how you intend it to be used, and what attribution you expect.
  17. This is only really a gray area if the author has failed to clearly indicate the copyright and licensing status of their code. Almost all software licenses are very clear about what uses are allowed, including modifications, and what credit, if any, must be given to the original author. Even without clear statements I don't think there is much of gray area in the strict legal sense, unless otherwise stated I think copyrighted with all rights reserved is the default assumption. Just because modders often fail to explicitly deal with these issue doesn't mean other developers haven't already solved them. I've submitted an issued to R4Z0R49's github branch suggesting they clarify the copyright and licensing status of their code. Once this is done they can require new contributers provide a statement that they own the code they are submitting and they either agree to release it under the project's terms or assign copyright to the project. This should prevent the sort of copy and paste without credit Venthos is complaining about. In all fairness though, Venthos should probably take some responsibility for what happened. Although a lawyer may not agree, if his code was publicly available without copyright and license statements someone might reasonably assume, in the context of a modding community, that his code was in the public domain and could be reused without credit. Just because something is free on the Internet doesn't mean it's Free and if you want credit for your work then take steps to protect that right.
  18. Heiduk

    The goal in Dayz should be survive, not pvp

    I was with you right up until the last sentence, although I guess it's a matter of degrees. I would have zero interest in DayZ standalone if there was no danger from and conflict with other players. However, I also would have no interest in it as a straight up deathmatch (with zombie window dressing) like the mod has become. I agree that inter-player conflict needs to be part of the game. I guess I just disagree that players who refuse to do anything but deathmatch need to be pandered to. There are plenty of other games that do deathmatch just fine, some of them even have zombies, and I think the promise of something different is what many people found interesting about the game to begin with.
  19. Heiduk

    Concerned about Standalone Interiors

    Forget about the zombies, worry about other players. Cities are going to be ridiculously dangerous once every building is a potential sniper's nest. I can hardly wait.
  20. Heiduk

    The goal in Dayz should be survive, not pvp

    I'm sorry but this is demonstrably not true. I challenge you to provide historical examples where society collapsed, whether from famine, disease, war, natural disaster, whatever; and the primary response of the population was to go around killing each other. More common is for warlords and stong groups to arise then use murder and fear as a weapon to subdue and control the population for their benefit. These groups may go to war with each other but even that is somewhat limited because it's incredibly risky for small groups. Real people do plenty of horrible things to each other but rarely are they as untargeted and random as they are in DayZ. The only historical situation I can think of that comes close to how people behave in DayZ is the 1980 NM State Prison riot, which was a pretty unique situation. Even in that example much of the violence was targeted. The way I see it current player behavior is understandable and driven by several mechanics in DayZ. Death has few consequences. Keeping other players alive has little value. The only tools we're given are for killing other players. Hopefully we'll see adjustments to these mechanics in the standalone and player behavior will adjust organically to something a bit more realistic.
  21. This is something I'm still not clear on. Will Chernarus+ have any new land areas or will it have the same footprint with new buildings added to some of the "empty" spots? I hope all of the empty spots don't get filled in, I like hunting rabbits in those empty spots and the map already starts to feel small after awhile. I don't know about you but if I found a tank I'm pretty sure I wouldn't know how to drive it.
  22. Heiduk

    Some kind of helper reward system

    Reference please? In fact, I can assure you that in real life 100% of people die. If more good people die than bad it is only because there are more good people in the world.
  23. Heiduk

    The Wendigo (STANDALONE)

    I thought the Wendigo was more of a rural legend.
  24. Heiduk

    New Standalone Screenshots released

    It looks pretty similar. There obviously aren't many interior shots but you can compare them to the Photography thread over in the ArmA II forums: ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
  25. Heiduk

    New Standalone Screenshots released

    I can hardly wait for more enterable buildings and it's great to see some screenshots. The shots are a bit CG for my taste at the moment but dirt maps will definitely help and please for the love of god tone down the bloom. Oh well, at least there isn't first person lens flare. :P Well said. I haven't had the opportunity to visit this part of the world but I would hate to have Chernarus loose its character and turn into the same generic video game land so many games inhabit.
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