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Heiduk
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Everything posted by Heiduk
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The Leading Causes of Death in DayZ and Other Interesting Facts
Heiduk replied to PorkNBeans (DayZ)'s topic in DayZ Mod General Discussion
This number isn't accurate and hasn't increased in at least a couple of weeks. See: No more zombies killed... *ever* -
Helicopter crashes, do they ruin the intensity?
Heiduk replied to jdz (DayZ)'s topic in DayZ Mod General Discussion
Helo crashes are the best type of loot spawn in the game. I hope there will be more randomly placed spawns in the future, think wrecked HMMWVs, overrun checkpoints, etc. I like them exactly because they draw people away from the know loot points. If everyone is camping the barracks and hospital I feel way to safe running through the woods. Sure gear probabilities could be adjusted and there probably needs to be a cap on the total number of high-end items that can spawn but those are somewhat separate discussions. -
I don't anticipate seeing this is DayZ anytime soon but I think people are overestimating how difficult it actually is. Just look at how many 3D buildings are already in Google Earth. I live in a midsize American city (~500 km2) and Google Earth contains hundreds of times more buildings for it than there are in Chernarus. Almost all of those buildings are automatically generated and textured. They certainly aren't perfect and there are no interiors but if you wanted a plausible, not 100% accurate, game a lot of the details could be fudged and filled in programmaticlly. I work in related fields and the technology to do this sort of thing is getting better and cheaper at an amazing rate. An individual or company with a few thousand dollars to spend can do things that were only dreamed of by countries just a few decades ago. The entire earth is huge (510,072,000 km2), and mostly covered by water, but building "real" maps on a much larger scale than a couple hundred square kilometers is certainly doable. In many ways, cities are the most challenging but with the right tools very large rural maps could be created with relatively little effort.
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40 Suggestions to Improve Realism and Immersion
Heiduk replied to jaws4096's topic in DayZ Mod Suggestions
This doesn't seem to fit with your stated goal of increasing realism. Defibrillators are not a treatment for any of the ways you can die in DayZ; trauma, starvation, or dehydration. Unless players start randomly dropping dead from sudden cardiac arrest I don't see much place for them. -
Wow, your first two responses boil down to "Play on a server where you know the admin so you can hoard all the good lootz." Douche bags. Things I look for, in no particular order: Consistently good number of players. A webpage or forum (gives you a hint of how active the admins are) How long has the server been around? Are the admins hosting servers for other games? Stability is a good thing. Good performance at different times of day.
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If you could change one thing about DayZ, what would it be?
Heiduk replied to colekern's topic in DayZ Mod General Discussion
A real encumbrance system. -
Let me paint you a picture of DayZ game mechanics.
Heiduk replied to SillySil's topic in DayZ Mod General Discussion
Some people are, and I think that is what gives this game the potential to be great. You aren't required to collect powerups, after all once past the most basic level they all offer comparable advantages, skill and luck are most important. What the game really offers is choice. The choice to kill or heal. The choice to hoard or share. The choice to find a home or walk the road. You can choose any path you can imagine. Some paths are harder or offer more rewards but the choice is yours. You didn't beat them, you killed them. The last words they saw were "You Are dead" not "You Lose". They may have been testing their combat skills against you, in which case they did lose, but they could have been playing a completely different game where death is only a minor setback. Of course games remove moral and physical constraints that limit our actions in the real world, if they didn't we would all be spending our gaming hours going to virtual jobs to pay virtual bills so that we could buy virtual food and virtual cars. Perhaps most players turn to murder when these constraints are removed because it's in our competitive nature, or maybe we are just trained to do it from years of playing other games. However, some players use their freedom to take risks in helping others that they might not take in the real world. The choice is completely up to you. This is your story, and you will be judged by your deeds. -
FFS why is it always raining
Heiduk replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
I like the rain. At least it's better than the god awful bloom trying to walk through a forest when it's sunny. I swear I must have had a botched lasik job before washing up on the beach. -
Cooked meat increases the hunters humanity when its consumed by others
Heiduk replied to broguenz's topic in DayZ Mod Suggestions
I like this idea. I already like to play Santa Claus and leave a steak or two in random tents that I find. -
Does LeakID represent Bohemia and/or Rocket?
Heiduk replied to kodabar's topic in DayZ Mod General Discussion
I just saw this story on Slashdot. It looks like you aren't the only one getting harassed by LeakID. I hope it's just a coincidence Bohemia is using the same copyright attack dog as the hackers. ;-) http://yro.slashdot.org/story/12/09/07/1738222/cloud-firm-mediafire-flags-malware-samples-for-dmca-violation-bans-researcher -
Screw artillery, I want a helicopter with machine guns because that's ultra-realistic.
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Does LeakID represent Bohemia and/or Rocket?
Heiduk replied to kodabar's topic in DayZ Mod General Discussion
Don't take any of the advice offered here, including mine. Talk to a lawyer. Copyright law in the US is fucked. See the DMCA take down of NASA's video of Curiosity landing on Mars. My understanding is that by sending that notification Mr. Lemaire is certifying, under penalty of perjury, that he is authorized to act on behalf of the rights holder. If that is not the case he could also be opening himself up to civil liability. See: http://www.copyright.gov/title17/92chap5.html Good luck, -
Well considering it's at the top of the game's webpage, I would say Rocket for one.
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Argh, I was about to reply to Rocket's comment in the 1.7.2.6 pending update thread but it just got locked some I'm putting in here. Please think about it really hard. If its going to break something now would be the time to do it as I think a lot of the people who can't tolerate this sort of major breakage are already giving the game a break. Wouldn't the 100k character creations be spread out over at least a 24 hour period? According to http://arma2.swec.se/game/statistics there hasn't been more than 15-20k concurrent players for more than a week.
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I hate to break it to you but testing and data collection are over. There are currently 620 open bugs in the public tracker (https://dev-heaven.net/projects/dayz) and the last time a bug was closed was July 30th. The last time a bug was set to any status other than New was August 10th so it doesn't even look like anyone is doing triage anymore. As for data collection, do you really think any meaningful results are being collected while the number of players continues to drops daily, and those who are left can easily acquire any piece of high-end gear they want, as long as they avoid certain parts of the map that are unplayable? Garbage In -> Garbage Out The developers probably have a private bug tracker where hopefully they are busily fixing bugs in anticipation of the standalone, but if you think those of us playing the mod still have any significant role in development, I'm afraid you're kidding yourself.
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Source? Just because people are throwing away Makarovs and double-barrels as soon as they find a G17 and M4 CCO doesn't mean the quantity of good items is going to return to sanity anytime soon.
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Where did you get your weapon (AKA how bad is loot inflation)?
Heiduk posted a topic in DayZ Mod General Discussion
Between, no gear sinks, infinite loot spawns, duping, and the hive never being wiped does anyone actually get their durable gear from loot spawns anymore? I know my current weapon came courtesy of someone else's tent. EDIT: Ok, I should have been more explicit. The only weapon I want to know about is the one in your Public Hive character's Primary Weapon slot right now. Feel free to comment about what's in your backpack, or on your Lingor or private hive characters but please don't include them in the votes. -
Well said, I have the distinct feeling that there is about a 50% chance the finished game will be absolutely brilliant. Unfortunately, I'm afraid there is an equally large chance that it will be a complete and utter train wreck. Oh well, mediocrity is boring. Best of luck,
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I agree 100% with the OP. What many people don't seem to understand is that in order to keep rare things rare and common things common you either need to remove items from the world at the same rate they are being added or cap the number in existence. There are no other options. Sorry, I don't accept "If they look long enough everyone can gave the gun of their dreams" as a a valid option. In my opinion caps are the way to go. As already noted wear rates would need to be unreasonably high and random partial drops from KIA players would also be artificial, and likely need to occur at a very high rate as well. It seems likely that caps would also introduce the most new emergent gameplay opportunities. As the weapon spawns were used up player strategies would need to change completely. In contrast, weapon degradation would likely just become yet another widget we need to collect and button we need to push at regular intervals. In order to get the system right there would undoubtedly need to be some tweaking over time but I think the issues should be manageable.
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Where did you get your weapon (AKA how bad is loot inflation)?
Heiduk replied to Heiduk's topic in DayZ Mod General Discussion
Except you didn't keep the AS50. Inflation is about more than just spawn probability, it's also affected by how much value players put on a specific item. Even though CZ550s spawn more frequently they don't seem to be in every other tent because players don't value them as much. -
Dynamic lighting has gone screwy
Heiduk replied to witherfield's topic in DayZ Mod General Discussion
I'm just back from playing some vanilla ARMA 2 and noticed how much worse this lighting/HDR/eye adaption effect is in DayZ. After digging a little bit, it looks like a DayZ "feature" related to the new tone mapping algorithms. As of DayZ version 1.7.2.5 dayz_code/z/addons/dayz_code/init/compiles.sqf sets the tone mapping to: "filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; Compare this to the values recommended by BIS developer Dwarden in this post: "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; You can see examples of the three different settings on my Steam page and I'm also attaching histograms for the three images to this post. All screen shots were taken with gamma=1 and brightness=1. Note that while default ARMA clips the highlights, it retains the most detail in the shadows. In contrast, DayZ keeps all of the highlights but almost completely obliterates the shadows. The Dwarden model seems to be a pretty good middle ground. Although I've only tested it in this scene, I was able to improve the DayZ model, getting it a little closer to Dwarden's, by changing my video settings to gamma=1.2 and brightness=0.8. As a nice side-effect it also tones down the bloom. -
Where did you get your weapon (AKA how bad is loot inflation)?
Heiduk replied to Heiduk's topic in DayZ Mod General Discussion
I hope you voted based on the weapon you currently have equipped, i.e. in your primary weapon slot. -
Last Resistance - Recruiting - Final Thread
Heiduk replied to valkyries's topic in Clan / Group Recruitment
Are you all the ones who host US 2244? If so you might want to correct your server name to indicate that 3rd person is on. -
Why does Rocket want us to have congenital insenssitivity?
Heiduk replied to SillySil's topic in DayZ Mod General Discussion
I don't play on 3rd person servers. Ok 30 seconds might be an exaggeration, but the point is assessing damage goes from being an almost unconscious action of glancing at the HUD to the explicit action of inspecting myself to see if I'm bleeding. Neither option is terribly realistic, but I would argue the first is closer to how most people experience the real world, i.e. we can assess pretty quickly if we have sustained a potentially serious injury or not. Note I'll be happy to see the debug monitor go as there is no reason I should be able to determine my health to 5 significant digits. I guess I don't see what makes this a hard problem. Is the player moving quietly? Play quiet movement noises. Is the player making noise? Play loud movement noises. Do we really need a bar graph to tell us exactly how much more visible we are while standing up in a parking lot compared to lying down in the grass? Remove both indicators and adjust the volume of movement noises, problem solved. The current, blood, temp, food, and drink icons provide a lot of information in an unobtrusive, relatively compact way. Maybe they could come up with audio and visual queues that can convey all of this information in an intuitive, unambiguous, way but it seems like a hard problem. I find it difficult to imagine a system that wouldn't lead to inauthentic and immersion breaking guessing games along the lines of: "My aim is shaky. Is that because I just ran 5 km or because I haven't eaten in half an hour?" -
Just Do It.