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t0ne11

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About t0ne11

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    On the Coast
  1. While I cant argue against this, this is not the core issue. This is simply another symptom of the problem at hand, missing functionality which would allow players to spawn within a "reasonable" distance of each other. While the game should remain difficult and a challenge, it is still a game and needs to be entertaining. If I am spending more time, patching, updating, locating a server and then meeting up with my friends in game than I am actually playing the game with friends, something is wrong. The fix as is, will do two things. Some people will simply stop playing as one or more of their friends who they constantly play with start to log less hours and flat out quit. The other people who were already "abusing" this will continue to do so, only they will now have to spend time running their fresh spawn into a new place to die, rather then dieing instantly.
  2. I expected a fair amount of troll replies, thanks for taking the time to read the post and responding with a thought out response. I realize the game should be difficult and I realize that using re-spawn in the fashion I mentioned may not have been intended, but it is really the only workaround for the lack of other functionality that would replace this. Such as allowing players to group up before a match, and then randomly spawn somewhere on the map as a group. This was a band-aid fix at best, which will not stop many people from using this tactic, except for when they get too fed up with it and decide to flat out stop playing when their friends do the same. I only bring up these questions as I want to see this game succeed. Not the countless ripoffs which will be showing up down the road.
  3. What was reasoning behind disabling the re-spawn option during game play, yet allowing it once you were injured? For me and I assume most of this community this game is the most fun when played with friends. To play with friends, you must be able to locate them in game. From my limited experience with this game I found the easiest and fastest way to do this was using the re-spawn functionality. By re-spawning and creating a new character enough times I can choose the general location that I spawn. My friends can use the same mechanic thus allowing us to find each other in game much faster. An example of this would be re-spawning until we are all near Cherno or Elektro, thus allowing us to enjoy the game together without having to spend an unpredictably yet probably long time simply locating each other. Based on this recent patch I can only assume that this is not intended. In the developers eyes they want people who intend to group together to spend an unreasonably large amount of time finding each other. Now assuming I want to meet up with friends on a freshly spawned character, instead of being able to re-spawn to a closer location to my friends, I have to first break my bones, only then can I re-spawn? What did this accomplish other then forcing people to spend even more time doing something other then playing the actual game.
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