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fapoo

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Everything posted by fapoo

  1. Really simple one. Time alive in debug monitor?
  2. fapoo

    MERGED: Everything about DOGS

    Dogs, feral or tame would be cool. One that uses it's senses to alert you to something should be the more common sort. Whilst the one willing to attack for you would be rarer. But overall dogs should be fairly rare.
  3. fapoo

    DayZ and Basic Human Nature

    I too find the behaviours of people really interesting. However I do not think all players are behaving realistically. Too many bandits seem to be doing it for the lulz and not because they actually would IRL.
  4. fapoo

    Thankyou

    Not even played it but know this is something special. Yes it's not perfect but the basic idea has brought alot of gamers together and experience things that no other game has provided.
  5. fapoo

    Make the game harder

    It should be realistic. Sometimes you have good weather, sometimes you have bad. It would be pretty dull if every day was a great sunny day for zombie stomping...
  6. fapoo

    Melee weapon trade-off

    Melee weapons with stamina would work , instead of them being degradable. Chainsaw would be hilarious because of the noise and havoc it would attract. Wouldn't want any unrealistic weapons like katanas. How many katanas could you find in the wilderness of Russia?
  7. Due to the realism that the ARMA series is known for, Day Z could implement huge amounts of realism. But is there a limit? I mean how many blood packs can you find in one town? And what if they are not the same blood type as you? So many realistic angles we could work into the game that would add that kick of realism that makes Day Z so great but where could it end? Or is the Day Z staff destined to code forever trying to some sort of Matrix Apocalypse Mod?
  8. fapoo

    How to balance Bandits.

    I think at this point it's unbalanced and that's because alot of people play it knowing it's a game. But playing this game as it were a real life scenario is what makes it so engrossing. I'm sure many of us have had conversations or just thought "What would I do in a Z apocalypse?" I know there would be bandits IRL but not that many. People would band together more than anything. I think a skill system could make people think about co-operating more.
  9. fapoo

    Let's discuss a skill system

    I had to register and post when I saw this thread. I have not played the game but have been watching it closely and reading about it alot. I think a skill system for this game would be so good and would add for a much deeper gameplay experience. I think it should work something like this. Similar to EVE online's skill system tied in to the book idea that I share with the OP. -So I'm a survivor - I find a book (e.g Bear Grylls Noob Guide To Gutting) (Now I can choose to use/learn the book (usable once) or trade etc...) -I choose to learn -Book does not dissappear and I am informed by HUD or seperate "skills screen" that I am learning said skill and it will take me X amount of time (e.g. 1 hour) -1 hour later I have learned the skill, book disappears and now I can gut wild animals for red meat) Now if I meet another survivor I can choose to teach him my skill, either trade for items, one of their skills or just gift it. But now for that stranger to learn it from me they must stay within X amount of metres (100m?) in my proximity for X amount of hours. -If they go outside of that proximity progress stops, if they come back in, it resumes. If one of the player dies the trade is destroyed. -After the skills are traded players can choose to kill each other, band up together further, or just simply part ways. In relation to this thread - http://dayzmod.com/forum/showthread.php?tid=3181 I think it's pretty interesting to see how people behave in this game. However I am also aware that people do not play the game as they would in a real world scenario. There are plenty of people outthere who will just troll for the lulz. Which is why I think this skill system needs to be implemented because it would give an incentive for people to co-operate, like in a real life scenario. I'm not saying there shouldn't be any bandits but there shouldn't be as much as there is now. And when the players start co-operating it will be far more interesting to see what happens.
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