I had to register and post when I saw this thread. I have not played the game but have been watching it closely and reading about it alot. I think a skill system for this game would be so good and would add for a much deeper gameplay experience. I think it should work something like this. Similar to EVE online's skill system tied in to the book idea that I share with the OP. -So I'm a survivor - I find a book (e.g Bear Grylls Noob Guide To Gutting) (Now I can choose to use/learn the book (usable once) or trade etc...) -I choose to learn -Book does not dissappear and I am informed by HUD or seperate "skills screen" that I am learning said skill and it will take me X amount of time (e.g. 1 hour) -1 hour later I have learned the skill, book disappears and now I can gut wild animals for red meat) Now if I meet another survivor I can choose to teach him my skill, either trade for items, one of their skills or just gift it. But now for that stranger to learn it from me they must stay within X amount of metres (100m?) in my proximity for X amount of hours. -If they go outside of that proximity progress stops, if they come back in, it resumes. If one of the player dies the trade is destroyed. -After the skills are traded players can choose to kill each other, band up together further, or just simply part ways. In relation to this thread - http://dayzmod.com/forum/showthread.php?tid=3181 I think it's pretty interesting to see how people behave in this game. However I am also aware that people do not play the game as they would in a real world scenario. There are plenty of people outthere who will just troll for the lulz. Which is why I think this skill system needs to be implemented because it would give an incentive for people to co-operate, like in a real life scenario. I'm not saying there shouldn't be any bandits but there shouldn't be as much as there is now. And when the players start co-operating it will be far more interesting to see what happens.