daniel984
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Quick Question Regarding Global Ban
daniel984 replied to justin@bukkithost.com's topic in DayZ Mod General Discussion
Really? Thats your answer? You dont consider yourself morally corrupt after trying hacks? Well, then good luck dear sirs, I guess you just signed your own tombstone.. -
I dont get the joy some people get in going totally apeshit over some small comment on a forum.. Like there is an invisible bar or something everyone MUST know about.. Its so retarded reading some of the "we dont give a crap about you"-replies. I really DO wonder how many kids are on here, because adults sure as hell dont act like this..
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Quick Question Regarding Global Ban
daniel984 replied to justin@bukkithost.com's topic in DayZ Mod General Discussion
What i dont get is why you ask on the official forum how to get into the game again. Why would any person in the forum have any interest in adding another guy to the club of people with a corrupt moral. Im not bashing you or anything, but I dont get why you, even after admitting, think people would be interested..? -
This was at least for my part, a very very nice and thoughtout suggestion. If however you could be able to "syringe dead bodies", to see if they have an antidote, it would even out the "cured players are more valuable"-theme.. This would also make the zeds ___waaaayyyyyyy___ more deadly, and wouldnt just invite to rushing into a town. Ultimately it would make each trip to some zed-area/town, to be carefully planned and executed, instead of what it is today, where you go and find a cow or some shit if everything screws up.. ***THUMBS UP***
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daniel984 started following Tomas (DayZ)
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Tomas (DayZ) started following daniel984
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Hello everyone! I've been thinking about some stupid idea, but I can't seem to get it out of my head. I know this has been mentioned in some different form before, but i wanted to just get it out there =) What if, each bullet could have designated a certain amount of volume to it (i.e.: a 7.62mm x 51 is using ~3cm^3). Next the player have by default a pouch for rifle-ammo, and a separate pouch for sidearm-ammo. These pouches have a certain volume attached to them. For each different bullet you put in, the volume shrinks, but you have one/several more bullets. Now, if you choose to put several different types of ammo inside the pouch, and load your magazine, there will be a chance equal to the "wrong" bullets you put in the first place for the gun not firing (or you could just get the option of loading the magz with the right type of bullets to begin with). If this happens though, and you "chuck" the wrong bullet out, the chance is then i.e. reduced to zero again for that magazine. Furthermore, when you have some "time off", you can then go inside your pouch and chuck the bullets you dont want/need, and then restore your chance to zero. OR you can And at last, as the usual spec-ops soldier is carrying around 8 mags, this should be the appropriate amount of magazines you can carry. And you can then choose which mag-spot on your west you want with which mag, with i.e. a timedelay coupled to the reloadtime to get a player-picked priority system. As I've said, this is probably a stupid idea, and I bet its not even implementable in the game, but why not throw it out there at least.. :P