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PanzerSoldat

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Everything posted by PanzerSoldat

  1. You can have this info for free: They have a private hive server (64.31.51.154:2302) and their base is up on Devil's Castle. Our group was looting it when 2 of us were banned (when I enquired about that on their TS3 server, they banned me from that too). Later another 5 of our group raided the place en masse and stole their chopper. The same 5 guys went back a little later to loot it again to be met by 2 other choppers which they seemed to hack in, oh the irony. Anyway, if anyone gets bored enough and wants to troll these morons, Devil's Castle is a good start.
  2. PanzerSoldat

    Server runing Incorrect version. 1.7.2.3

    Roll your beta back to 94876 and stop using 6 launcher.
  3. PanzerSoldat

    Spawning knocked out every time

    Date/Time: 5/28/2012 What happened: I spawn knocked out every time I log in to a server. Unable to do anything. including using game menu, for approximately 5 mins Where you were: Anywhere - this happens regularly What you were doing: Joining a server after disconnecting to fix an audio issue *Current installed version: 1.6.0.1 *Server(s) you were on: Any *Your system specs: 2 x Radeon 6950 CF, 8GB Ram, i5 2500k, Win 7 64 *Timeline of events before/after error: Spawn knocked out. Sometimes die, just varies. No clue what started this...
  4. Went to refill a bottle in a pond, got to that swimming depth, realised I didn't have the bottle on me, turned around and swam out. I wasn't in the water any more than 5 seconds but I lost all my gear except for a pistol and a few clips. Doesn't really make sense considering a pack is strapped to you in at least 1 place, sometimes 2. An alternative might be a fatigue system, where a swimmer becomes tired and prone to drowning the longer they're in the water. Maybe the rate this fatigue sets-in can be proportional to the weight the player is carrying. This way, players have to decide whether to continue swimming and risk drowning or sacrifice some gear to slow the fatigue rate down. Most other things in the game have the players striking balances with the gear they choose to have (ammo versus medical supplies and food, etc). I just thought this would gel nicely with that model.
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